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captehcj

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Posts posted by captehcj

  1. Here is my WeiDU.log.  I am not seeing anything that pops out to me, but I am not an expert or highly experienced... 

     

    thanks in advance for assistance.  

     

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24700
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
    ~EET_FIX/EET_FIX.TP2~ #0 #0 // EET Fix: v1.3
    ~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.1
    ~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v4.1
    ~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v4.1
    ~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.1
    ~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.1
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9
    ~VAULTEET/SETUP-VAULTEET.TP2~ #0 #0 // The Vault (Ikki's rework for EET compatibility): v8.1
    ~VAULTEET/SETUP-VAULTEET.TP2~ #0 #1 // The Vault's item upgrades - Compatibility with Item Revisions. Recommended for consistency if you plan to install IR main component later: v8.1
    ~BONEHILLEET/SETUP-BONEHILLEET.TP2~ #0 #0 // Secret of BoneHill (EET😞 v33
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #0 // TDD - Core: v1.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.5
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #7 // Start Onset quest outside Suldanessalar: v1.5
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.4
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
    ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v5.0.1
    ~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v11
    ~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.4
    ~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #0 #20 // Make "Spacewarp" available to stores: 1.4
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: 2.3
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #1 // Improved Mae'Var: 2.3
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #2 // Thief Stronghold for All: 2.3
    ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v7
    ~AZENGAARD/SETUP-AZENGAARD.TP2~ #0 #0 // Azengaard Encounter: v7.1
    ~AZENGAARD/SETUP-AZENGAARD.TP2~ #0 #1 // Enhanced Trademeet Crypt: v7.1
    ~IMNESVALE/SETUP-IMNESVALE.TP2~ #0 #0 // Imnesvale Invasion: v3.1
    ~IMPASYLUM/SETUP-IMPASYLUM.TP2~ #0 #0 // Improved Asylum Mod: v201
    ~IMPASYLUM/SETUP-IMPASYLUM.TP2~ #0 #1 // Spellhold Lich: v201
    ~MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2~ #0 #0 // Expanded Mage Stronghold EET: 0.5
    ~BOM/SETUP-BOM.TP2~ #0 #0 // Boards of Magick item pack!: V3
    ~FR_ROV/SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB😞 v9
    ~RUAD/SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA😞 v30
    ~RUAD/SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB😞 v30
    ~BGEEARWE/SETUP-BGEEARWE.TP2~ #0 #0 // TeamBG's Armours for EET: 3.2
    ~BGEEARWE/SETUP-BGEEARWE.TP2~ #0 #1 // TeamBG's Weapons for EET: 3.2
    ~MSFM/MSFM.TP2~ #0 #2 // Add Staff of Wizardry: v1.57
    ~MSFM/MSFM.TP2~ #0 #3 // Add custom inventory animation to the Staff of Wizardry: v1.57
    ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.57
    ~MSFM/MSFM.TP2~ #0 #12 // Add Wizard's Hat: v1.57
    ~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.57
    ~MSFM/MSFM.TP2~ #0 #14 // Add a stone of teleportation: v1.57
    ~MSFM/MSFM.TP2~ #0 #17 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.57
    ~MSFM/MSFM.TP2~ #0 #23 // Add Resized Skull Animation: v1.57
    ~MSFM/MSFM.TP2~ #0 #24 // Add More scrolls of Find Familiar in shops: v1.57
    ~DARRON/DARRON.TP2~ #1 #0 // Darron: v2.0.0
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v6
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Turn generic Full Plate into Field Plate: v6
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #8 // Turn all Dragon Scale Armor into Scale Mail: v6
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // P&P Mace of Disruption (and similar items): v6
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #10 // Miscellaneous Item Improvements (see readme): v6
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #11 // Add Potions of Extra Healing in BG1: v6
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #12 // Nerf BG1 easter egg items: v6
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #13 // Sensible Shops (see readme): v6
    ~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #0 // A Mod for the Orderly - Add a Keyring to Faerun!: v8
    ~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4.1
    ~SLANDOR/SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v29
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v29
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v29
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v29
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v29
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v29
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v29
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v29
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v29
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v29
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v29
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v29
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v29
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v29
    ~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v29
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v29
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v29
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
    ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.4
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #45 // Identify all mod items: 6.2
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.2
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #1 // Cernd: v6
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #2 // Nalia: v6
    ~NINJA/NINJA.TP2~ #0 #0 // Ninja: v 1.1
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #0 // Undead Predator (Ranger Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #1 // Holy Redeemer (Cleric Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #2 // Deathslayer (Wizard Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #3 // Undead Hunter Revision (Paladin Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #4 // Death Tricker (Thief Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #5 // Burial Defender (Fighter Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #6 // Grave Mourner (Bard Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #7 // Circle Enforcer (Druid Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #8 // Jaheira, the Circle Enforcer: 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #9 // Pallid Mask (Monk Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #10 // Dreadful Witch (Shaman Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #11 // Imprisoned Soul (Sorcerer Kit): 3.8.2
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
    ~DEEPGNOMES/SETUP-DEEPGNOMES.TP2~ #0 #0 // Deepgnomes of the Sword Coast for EET: v0.4
    ~EETMOVEITEMSSOA/EETMOVEITEMSSOA.TP2~ #0 #0 // Some of your old items found in Irenicus Dungeon (ONLY FOR EET😞 v0.1
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.0
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.0
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.0
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.0
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.0
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Luring Piper bard kit: v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v16
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v16
    ~MERCENARY/MERCENARY.TP2~ #0 #0 // Install Mercenary kit for Fighters: 3.1
    ~MERCENARY/MERCENARY.TP2~ #0 #1 // Kagain, the Mercenary. Alters Kagain's alignment to Neutral Evil and gives him the Mercenary kit: 3.1
    ~MERCENARY/MERCENARY.TP2~ #0 #2 // Korgan, the Mercenary.: 3.1
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.93
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.93
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.93
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.93
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.93
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.93
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.93
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.93
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.93
    ~JKITS/SETUP-JKITS.TP2~ #0 #0 // Kenshei: v7
    ~JKITS/SETUP-JKITS.TP2~ #0 #1 // Undead Eliminator: v7
    ~JKITS/SETUP-JKITS.TP2~ #0 #2 // Amazon: v7
    ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix: v10
    ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #30 // Install Hexblade fighter kit: v10
    ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit: v10
    ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #32 // Install Fist of Order fighter kit: v10
    ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit: v10
    ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com: v10
    ~BGEESPAWN/SETUP-BGEESPAWN.TP2~ #0 #101 // BGEE Leveling Spawns Mod: v0.3
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.93
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.93
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.93
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.93
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~AL_ITEM_PACK/AL_ITEM_PACK.TP2~ #0 #0 // Arcane Treasury mod: v1.5
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #0 // SandrahNPC Check for required Installation: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #1 // Sandrah Worldmap Entries: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #2 // SandrahNPC for EET Core: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #3 // Mods Compatibility: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #4 // Sandrah Kit: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #5 // SandrahNPC Creatures and Items: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #6 // Sandrah Shops: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #7 // Sandrah Movies and Sounds: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #8 // SandrahNPC for EET Compiles: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #9 // Pelligram, Sandrah's Animal Companion: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #10 // Worldmap Update for SandrahNPC for EET: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #11 // SandrahNPC Extensions: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #12 // Mod Interactions: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #13 // Shauhana for Shadow of Amn EET: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #14 // Sandrah ToB (EET😞 v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #15 // Sandrah Return To Faerun Transition: v2.07
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #16 // Sandrah EET additions: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #0 // Check Requirements for EET: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #1 // RTF Movies and Sounds: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #2 // Sandrah Return To Faerun Areas: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #3 // Sandrah Return To Faerun Area Modifications: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #4 // Sandrah Return To Faerun Creatures: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #5 // Sandrah Return To Faerun Items and Stores: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #6 // Sandrah Return To Faerun Compiles: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #7 // Sandrah RtF Cross Mod Contents: v2.07
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #8 // EET Compliance: v2.07
    ~SANDRAHTOT/SANDRAHTOT.TP2~ #0 #0 // Sandrah Time of Troubles Revisited Areas: v2.07
    ~SANDRAHTOT/SANDRAHTOT.TP2~ #0 #1 // Sandrah Time of Troubles Revisited Compiles: v2.07
    ~SODBANTER/SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.6
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.5
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~LIGHTINGPACK/LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v3.1
    ~EET_GUI/EET_GUI.TP2~ #0 #0 // EET alternative GUI -> Siege of Dragonspear
    // Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible

     

     

  2. How can I tell if I have Tweaks Anthology in my EET run?  For that matter, how do I tell what mods are installed?   I installed with EE Mod Setup Master and installed a goodly bit for this run but certainly don't remember exactly what.... 

     

    But, I suspect either I am not or it is not set properly simply because I capped at 8M....

  3. Greetings - first if this question is in the wrong place, please let me know where I should post it.  

    I am running an EET playthrough with Sandrah (Dual class F/C) and <Charname> (Triple Class F/M/T).  I got toward the end of SoA and saw that my XP has capped out at 8Mil.  I really want to uncap my XP entirely or just raise it to 20M.  How do I do so?  

    I looked at EET Tweaks and saw that it has an XP cap limiter and don't know what the default is in that. I opened up the XPCAP.2DA  and found the following:

    2DA V1.0
    20000000
                            VALUE
    SORCERER                20000000
    MONK                    20000000
    MAGE                    20000000
    FIGHTER                 20000000
    CLERIC                  20000000
    THIEF                   20000000
    BARD                    20000000
    PALADIN                 20000000
    DRUID                   20000000
    RANGER                  20000000
    FIGHTER_MAGE            20000000
    FIGHTER_CLERIC          20000000
    FIGHTER_THIEF           20000000
    FIGHTER_MAGE_THIEF      20000000
    MAGE_THIEF              20000000
    CLERIC_MAGE             20000000
    CLERIC_THIEF            20000000
    FIGHTER_DRUID           20000000
    FIGHTER_MAGE_CLERIC     20000000
    CLERIC_RANGER           20000000

    but that seems to indicate that the XP cap should be 20Mil, and I am clearly capped at 8Mil per character (split across dual class characters in the case of dual or triple class toons). 

    Is this the right place to be looking?  It sort of looks like not.  Any help or recommendations would be most appreciated.  

     

     

  4. First, is this the right location for the following question?  If not, where would the right place be?  

    Playing an EET playthrough with Sandrah.  Main party consists only of Sandrah and <Charname>.  I'm in SoA, chapter 18.  Part of the Sandrah quest is to join with Shauhana and in her quest, she need to have Minsk join the group.  Note, I left Minsk in his "cage" in the start of SoA.  My understanding is that he should be in the Copper Coronet in the Slums.  But he is not there.  I have looked all over Athkatla (the main city) and even went back and checked in Nashkel and the Friendly Arm Inn too.  No Minsk.  Any hints as to where he might be or how to "summon" him via console?  

    Thanks in advance for any assistance.  

  5. Doing an EET playthrough with Sandrah.  In SoA, just got back from Underdark, and sent on quest up north.  Came back after completion and Called to Elminster where told that Mystra has been kidnapped by a powerful sorceror (Xephistagoras).  Note I have never gotten this far with a Sandrah playthrough so not familiar with this questline...   So, group is sent to fight Xeph - very tough fight but I finally survived and thus have Charname, Sanrah and Imoen all whacking away on him for 10+ min.  All his buffs have run out that I can see, and he is not casting any more spells.  Yet he will not die.  Tons of HITS but nothing does damage.  Tried +5 weapon (I have one axe), Magic spells, nonMagic weapons, pets, etc.  Nothing does damage to him.  I picked up Mystra's Bust off of the container in the ground, but it seems to be un-useable as a weapon or potion, nor it is wearable.  I have tried speaking with Mystra, no go.  I have tried leaving the room, no go.  Seems I am stuck... and no clue even what add-on I am working through or if this is part of the Sandrah Saga (my belief).  In my reading of Adventurer_Journal_Eroan's Journey he discussed this battle but simply says after he (Xeph) fell, Sandrah and her goddess had a conversation about the events.  So, in the end, I <control>Y'd and killed Xeph and then Sandrah had the conversation with her goddess.  Long and short, I suspect a bug and thought I would report it.  

    Thanks!

  6. Working an EET runthorugh with Sandrah.  Working on NTotSC, trying to get to Salamander isle, cleared out Northnern Citadel, Avery and company all happy.  In the Northern Coast, spoke to the skipper to told me to go to Nadalin.  Check Journal and it has entry "Symbol of Helm" and describes how key is far to the NW for safekeeping, etc.  When I go to the boat just south of the caves (which I have cleared), I see either a single carrion crawler or nothing - no Nadalin.  

    I have also gone to wood of the dead and acquired the sword of Ghotal... 

    Not sure if I missed something or if this is a bug... thoughts/assistance would be most appreciated! 

     

  7. Good point - I think you need to be in chapter 2 or 3.  But for me, he was there in chapter 1, and I talked to him - he said something about needing either get to nashkel or clearing out the nashkel mines.  I personally was in chapter 4 or 5 when I went to IWD.  

  8. Note - Churin is not inside the FAI - he is outside it in the courtyard of the castle.  And nope, when I went to IWD I had all my gear and when I returned, I again kept all my gear, including all the new stuff from IWD.  It is a very nice, seamless addition to EET.  

     

    I just completed the IWD playthrough.  After I defeated the final "bad guy" and IWD playthrough finished, I was automatically teleported back to the Ulgoths beard Inn where I dialoged a bit with Maladernoth.  Thus IWD is done for me on this playthrough.  Well done and quite fun!  

     

    One issue/question though - Sandrah got two items and <Charname> got one item put in inventory during my IWD playthough and each of these items are "Stuck."  When I click on the items in inventory, I get the dreaded "This item cannot be removed."  The two items in Sandrahs inventory are The Storming Shield +3 and the Celebrants Blade - and the item stuck in <Charname>s inventory is a set of red plate armor named "Bathed in Blood."  Is there a program recommended that would work with EET that allows character modification so I can either delete these items or just setting each of their flags to "removeable" or some such?  I tried EEKeeper 1.0.4.0 with no luck....  Ultimately the game is still quite playable but it would be convenient to get the inventory slots back.  🙂 

    Thanks!

  9. Actually, I went back and played another toon and found my own answer.  

    In the courtyard outside of the Frendy Arms Inn (but inside the castle area) is an individual called Chruin.  He tells you you need to head north and to contact his friend Maladernoth in Ulgoths beard.  You go to Ulgoths beard, and inside one of the back rooms of the Ulgoths beard Inn is  Maladernoth.  You talk to him and after a conversation, you are teleported to IWD.  

  10. As of 9/1/2022, I just installed EET (using the EE Mod Setup Tool) with the IWD add on.  Running with the Sandrah mod and most other major mods also.  My question is twofold - first, how do you start IWD?  Secondly, is there a certain point in the game during which I cant start (too early and/or too late)?  

  11. I have been running through an EET default (basic) configuration. Love it so far and so far no problems, until now. Running a solo F/M/T toon. Currently in the underdark in SoA. The toon is at 1,001,431 XP per class, and at levels 11 fighter, 12 mage, 14 thief. I have enough XP to take level 12 fighter. When I do, I am awarded my first HLA. So I choose "Abilities" and get a list of all HLAs (for all 3 classes) and a "1" shows at the bottom - I assume that is the number of available HLA points I have to spend. The problem is that I cannot spend the HLA point on anything. I have clicked on each HLA ability as well as on the "+" and even on the "-" for every single HLA ability and none of them are spend-able, or actionable. I cannot spend the HLA point and I cannot get out of the menu at all.. the only way out is to crash the game. Any help? Is there any info I can provide to help debug this issue?

     

    thanks kindly.

    CaptEHCJ

     

    P.S. as a test, I created a new character in ToB - a Barbarian - and then CLUA'd that toon 6m XP. I took the levels and had 13 HLA Abilities I was supposed to select. I had the same issue exactly - could not choose any HLA.

  12. I am attempting to install BGTEE - I implemented the following steps

     

    Fresh install of BG1

    Fresh install of SoD

    Fresh install of BG2

     

    Logged into BG1, SoD, SoA and ToB and created a fresh character and saved

     

    Copied ModMerge.exe into BG1 install directory and ran it, as my install sets are from GoG.

     

    Downloaded BWS from beamdog website https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows (I typed that in manually, hope no fat-fingers there)

     

    Accepted default configuration for a BWT game. Tested and got 2 addons that could not be downloaded. I allowed them to be removed, then started download and then install. install crashes after about 10 min...

     

    I would post what the installation log says, but I cannot figure out how to cut and paste into this web site, or how to attach the entire BWS-Debug-Installation.log to this. Any assistance would be appreciated.

     

     

     

     

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