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nekahat

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Posts posted by nekahat

  1. Thanks for the fast response! Yes lib_macro.tpa fixed the issue and I'll use that until the next release but it might still worth mentioning to say that without lib_macro.tpa, file the problem persists even without the spells component of TOTLM.

    Using a copy of my installation folder with the unaltered initial.tpa, I uninstalled every weidu mod in reverse order up to and including TOTLM-in-BG2. With that, stratagems installation worked fine.

    But then I uninstalled stratagems, reinstalled just the main component of TOTLM (without the spells), reinstalled stratagams 1500 & 1510 so that my weidu.log looked like this:

    Quote

    ~A7-TOTLM-BG2EE/SETUP-A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for BG2:EE: 1.0
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v32 RC8
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v32 RC8

    Then the AI component failed again:

    Quote

    ERROR: Failure("You are trying to edit %WIZARD_MORDENKAINENS_FORCE_MISSILES_SCROLL%.ITM, which does not exist in the game")
    Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.

    As I said, copying over lib_macro.tpa works fine but there might be something else than just an incompatibility with TOTLM's spells component. Maybe this is an issue with the TOTLM mod itself and not with stratagems; I don't know enough to speculate further.

    As for why I was trying to install spells from both mods, it's because the developer commented on beamdog forums that SCS' spells would likely complement TOTLM so I missed the part in the readme and assumed I would have a more exhaustive setup by installing both. Looks like this isn't the case then.

    I hope this info was helpful. It's exciting that BG mods of this quality are still being developed after two decades. Thanks!


  2. Hi,

    AI initialization works when installed just by itself but it fails with the following message when components 1500 (and also 1510?) are installed before:

    Quote

    ERROR: Failure("You are trying to edit %WIZARD_MORDENKAINENS_FORCE_MISSILES_SCROLL%.ITM, which does not exist in the game")
    Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.

    Editing the lines corresponding to the detection of EE in the initial.tpa seems to bypass this error and AI initialization appears to be successful afterwards. I don't know about the side effects:

    from:

    Quote

       ACTION_IF enhanced_edition BEGIN
          OUTER_SPRINT $skip_component("nerf_greater_restoration") ""
       END ELSE BEGIN
          OUTER_SPRINT $skip_component("rebalance_force_missiles") ""
       END

    to:

    Quote

        ACTION_IF enhanced_edition BEGIN
            OUTER_SPRINT $skip_component("nerf_greater_restoration") ""
            OUTER_SPRINT $skip_component("rebalance_force_missiles") ""
       END

       
    Please also see the attached files.

    PS: It would be much more convenient if you allow opening issue threads over github. I just wanted to assist this project with a bug report and it wasn't possible without signing up for this forum. No offense to this one in particular but hate the online forum culture.

    Best

     

     

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