Jump to content

Adul

Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Adul

  1. I've managed to solve the issue with lynx's gracious help.

    I needed to install Python 2.7 (not 3.x), and set the system variables PYTHONHOME to C:\Python27 and PYTHONPATH to C:\Python27\Lib (you may need to change the paths based on where your Python folder is located).

    System variables are accessible by right-clicking My Computer and going to Properties -> Advanced System Settings -> Advanced tab -> Environment Variables.

  2. Hello,

    I'm trying to run GemRB with the GOG version of BG1 for the first time. I'm on Windows 7, and so far I've installed Visual Studio and GemRB, and I tried to make sure all the paths in the config file are correct. I get this log when I run GemRB, after which it terminates itself:

    [Core]: GemRB Core Initialization...
    [Core]: Initializing Video Driver...
    [SDL 1.2 Driver]: Creating display
    [SDL 1.2 Driver]: SDL_SetVideoMode...
    [SDL 1.2 Driver]: Checking for HardWare Acceleration...
    [SDL 1.2 Driver]: Creating Main Surface...
    [SDL 1.2 Driver]: Creating Back Buffer...
    [SDL 1.2 Driver]: Creating Extra Buffer...
    [Core]: Initializing Search Path...
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\ (Data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\Data (Data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD1\data\ (CD1/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD1\data\ (CD1/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD2\data\ (CD2/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD2\data\ (CD2/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD3\data\ (CD3/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD3\data\ (CD3/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD4\data\ (CD4/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD4\data\ (CD4/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD5\data\ (CD5/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD5\data\ (CD5/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD6\data\ (CD6/data)
    [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD6\data\ (CD6/data)
    [Core]: Initializing KEY Importer...
    [KEYImporter]: Opening C:/Games/Baldurs Gate\chitin.key...
    [KEYImporter]: Checking file type...
    [KEYImporter]: Reading Resources...
    [KEYImporter]: BIF Files Count: 159 (Starting at 24 Bytes)
    [KEYImporter]: RES Count: 16694 (Starting at 4780 Bytes)
    [KEYImporter]: Resources Loaded...
    [Core]: Initializing GUI Script Engine...
     4780 Bytes)
    [KEYImporter]: Resources Loaded...
    [Core]: Initializing GUI Script Engine...
    iles Count: 159 (Starting at 24 Bytes)
    [KEYImporter]: RES Count: 16694 (Starting at 4780 Bytes)
    [KEYImporter]: Resources Loaded...
    [Core]: Initializing GUI Script Engine...
    ImportError: No module named site

    There are several warnings that show invalid path issues, though as far as I can tell the first data path it shows is actually correct, and since I'm using the GOG version I don't have separate CD data directories.

    I've tried changing the slashes in my paths to backslashes and back, that didn't seem to make a difference.

    Please help me figure out what the issue is. (Sorry if I'm missing something obvious!)

    GemRB.cfg

  3. I too am interested in the prospect of AI-upscaling all of the in-game graphics in both Baldur's Gate games, though lately I'm considering the appropriate engine to start out from to be GemRB instead of the IE:EE—if for no other reason then at least because of its open-source codebase, which at this point I consider to be an essential feature to the long-term health of these games.

    Do note that the above opinion is largely unresearched, as I barely know anything about the general state of GemRB.

×
×
  • Create New...