Jump to content

heisener

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by heisener

  1. I have the same issue as OP! Also as per this thread https://forums.beamdog.com/discussion/77637/fighters-not-receiving-apr-bonus-at-level-7. The component is broken on BG2EE, but it's working fine on my BG1EE install.

    I took a nose about in NI as subtledoctor suggested in that thread and could see what was wrong, but not why or how best to fix it. My working BG1EE version of CLABFI01.2DA (and the other relevant class tables) has a row for AP_D5_NUMAT to be applied at levels 7 and 13 as expected. On BG2EE that row is missing for some reason, so nothing ever gets applied and they sit at 1 APR.

    I can't reinstall to fix this without ruining my savegame thanks to Item Randomiser being installed. Also, I don't know if these tables are used by enemies at all, and I don't want to gimp SCS enemies by mistake.

    So should I copy the CLABxxx files from my working BG1EE install over the broken BG2EE versions? Presumably this won't retrospectively fix things for my >7th level characters, but I can then use EEKeeper to copy the effects from a new character or something similar?

    Attached weidu logs and comparison of the 2da files.

     

    2EEbroken.png

    bg2_broken_WeiDU.log bg1_workgin_weidu.log

  2. On BG2EE, I was a decent way into a playthrough getting used to SCS, then realised how busted Carsomyr was going to be once I found it, and wanted to install just the 'Nerf Overpowered Items' component at the end of my stack of mods. I'm using item randomiser so I can't reinstall without ruining my savegame, so I'm doing this as minimally as possible: my stratagems.ini has 

    no_item_nerf_balduran_shield=1
    no_item_nerf_magi_staff=1
    no_item_nerf_mirror_cloak = 1
    no_item_nerf_carsomyr = 0
    no_item_nerf_resurrection_rod = 1
    no_item_nerf_vhailor_helm = 1
    no_item_nerf_vecna = 1
    no_initial_change_elemental_arrows = 1

    But on install I get the error 

    ERROR: Failure("INNER_PATCH_SAVE \"%spellcode_base%\": read out of bounds")

    Debug log attached! If it turns out to be an install order problem, can someone send me the SW2H10.itm and SW2H19.itm files from a working install of this component, and I'll chuck them in my override dir?

    SETUP-STRATAGEMS.DEBUG

×
×
  • Create New...