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heisener

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Everything posted by heisener

  1. Okay this issue is kinda hilarious. Clay golem cursed wounds that prevent healing combined with 'rest until healed' interact like this: Lesson learned I guess...
  2. New find- Rakshasas in the druid grove cast Sunfire, which does nothing. Presumably this is because it targets self and they're immune to spells of that level so it fizzles? Probably shouldn't be on their spell list.
  3. Cool, have done that, thanks! Although characters were >7th level so I did have to add the D5_NUMAT effect manually too. I'm still curious about how this issue would effect enemy creatures though? Are their attack numbers meant to be calculated in the same way as PCs (they have class levels after all) or is it completely different?
  4. Because I've not used it before and didn't know if that might affect a playthrough in-progress! If it's a reasonable solution though I'll do that then.
  5. I have the same issue as OP! Also as per this thread https://forums.beamdog.com/discussion/77637/fighters-not-receiving-apr-bonus-at-level-7. The component is broken on BG2EE, but it's working fine on my BG1EE install. I took a nose about in NI as subtledoctor suggested in that thread and could see what was wrong, but not why or how best to fix it. My working BG1EE version of CLABFI01.2DA (and the other relevant class tables) has a row for AP_D5_NUMAT to be applied at levels 7 and 13 as expected. On BG2EE that row is missing for some reason, so nothing ever gets applied and they sit at 1 APR. I can't reinstall to fix this without ruining my savegame thanks to Item Randomiser being installed. Also, I don't know if these tables are used by enemies at all, and I don't want to gimp SCS enemies by mistake. So should I copy the CLABxxx files from my working BG1EE install over the broken BG2EE versions? Presumably this won't retrospectively fix things for my >7th level characters, but I can then use EEKeeper to copy the effects from a new character or something similar? Attached weidu logs and comparison of the 2da files. bg2_broken_WeiDU.log bg1_workgin_weidu.log
  6. On BG2EE, I was a decent way into a playthrough getting used to SCS, then realised how busted Carsomyr was going to be once I found it, and wanted to install just the 'Nerf Overpowered Items' component at the end of my stack of mods. I'm using item randomiser so I can't reinstall without ruining my savegame, so I'm doing this as minimally as possible: my stratagems.ini has no_item_nerf_balduran_shield=1 no_item_nerf_magi_staff=1 no_item_nerf_mirror_cloak = 1 no_item_nerf_carsomyr = 0 no_item_nerf_resurrection_rod = 1 no_item_nerf_vhailor_helm = 1 no_item_nerf_vecna = 1 no_initial_change_elemental_arrows = 1 But on install I get the error ERROR: Failure("INNER_PATCH_SAVE \"%spellcode_base%\": read out of bounds") Debug log attached! If it turns out to be an install order problem, can someone send me the SW2H10.itm and SW2H19.itm files from a working install of this component, and I'll chuck them in my override dir? SETUP-STRATAGEMS.DEBUG
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