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Pol_Rupes

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  1. I tried to be very careful in that regard. All the important decisions have to rely on Charname since Dusk really trusts him/her. Also, an NPC story is about that NPC and has nothing to do with the Bhaalspawn, just like, for example, Nalia's quest or Anomen becoming a knight. In the final mission, the Order of Mages involves Charname directly due to heritage, so I hope that the story doesn't take away too much from the PC. Hope you enjoy the mod.
  2. Hi! Yes, we're working in a really big update, but with no romance or ToB works on it yet. The update should be ready in a couple of months (we're working in new bam animations for some creatures and shaping new areas too). Soon will be updates about it.
  3. Hi! After a while, I'm working on the mod again. Trying to do some stuff to work well with other mods. In a couple of weeks (maybe days) we're going to release the v1.5 presenting a new area for Mathyus and Michelson (that way we're going to avoid the bug for the Tactic mods)
  4. The romance and inclusion of the NPC in BG1 were mainly requested; the other points were planned from the beginning. In broad strokes, the character's vision is already complete, and, honestly, all of his outcomes (he has 7 alternative endings) feel accomplished (at least in my opinion).
  5. Yes, in fact, in its original release, it had a damage similar to what you mention (possibly higher), but it was too overpowered, so it was decided to nerf it. Now, the damage is only slightly higher than that of a regular bastard sword.
  6. I see that as a bit complicated. In any case, the next major releases will follow this order (for now): 1- A romance version for Dusk in ToB 2- Compatibility for BG in its classic version 3- The inclusion of a quest for ToB Once that's done, I might be able to include it in BG1, although it would involve reworking his story a bit.
  7. Hello! Thanks for trying the mod. The mod should be compatible with other mods without any issues. If you use it with other NPC mods, please note that these NPCs won't have customized items (as a reward for completing the third quest) since they were designed for vanilla and EE NPCs. Regarding the crimson sword (bastard sword that Dusk will obtain if his alignment changes to Evil during his quests), the goal was to make it better than a regular bastard sword, even in its base damage. Note: it was nerfed since its original release, as the damage was much higher. In ToB, Dusk doesn't have any quests, but he does have dialogues and comments throughout the entire campaign. Additionally, there are 7 alternative endings for him, which will be affected by the decisions you've made since SoA.
  8. NPC Wizard Slayer: Dusk - V 1.0 released! What's Changed Bugs Fixed: Fixed remaining game's DLG files of the mod, avoiding potential conflicts with other mods Enhancements: New talk after the battle in The Oasis (ToB) If player attacks Dusk’s allies (Eg. Mathyus or Michelson) he turns into a enemy Added remaining Dusk’s voiceovers New Features: Added new language: Italian
  9. Hi! We’re still working on the updates. We’re currently working on the Italian translation and finishing some unfinished voice lines for Dusk. The bugs related to the original files are fixed, so we think we’ll be able to release version 1.0 soon. Thanks!
  10. Yes! You're right, I forgot to readjust those files, I removed the ones for vanilla NPCs but forgot about those. That will be the next thing I fix. Thank you for letting me know.
  11. Version 0.9.4 What's new? Bugs Fixed: Fixed a bug in final battle: Tree of Life Fixed a banther between Imoen, Minsc and Dusk Fixed some issues with Valygar and Haer’Dalis new custom items Fixed several issues with NPCs vanilla items Fixed a wrong Journal Entry in the final mission Fixed a bug in which Demoli could trigger the final mission twice Fixed a bug in Wilson’s innate abilities from Bellfame: now it’s not necessary that Dusk is in the party Enhancements: Rex, Royal Avenger, Lux Triumphans and Ira Tenax items received custom icons and custom animation when wielded Larloch fang can be also forged with Korgan’s Axe +1 Dialogs for all the summonings from Bellfame (including herself) with: Bellfame with: Dusk, Cernd, Anomen, Haer-Dalis, Wilson Baba, the Nervous Mouse with Minsc, Yoshimo, Mazzy Jack, the Winter Wolf with Dusk, Edwin, Keldorn, Valygar Sayang, the Worg Wolf with Rasaad, Dorn, Jaheira, Nalia Thiago, the Brown Bear with Neera, Jan, Viconia, Wilson, Dusk Uma, the Shadow Wolf with Hexxat, Imoen, Aerie New Features: When Bellfame and Wilson are in the same area, there is a chance that if they speak each other he will obtain: Sacred Power of the Bear, Hardened Bear and Bear's Bravery innate abilities PD: Thanks to those who reported the bugs (Bertle, Kate, Wolfstar, gnomejodas, John, Bell), I wouldn't have been able to fix them without your help. Thanks to Lava and jastey for the advice on file management. With this, the major bugs should be fixed (at least I hope so). The next update will include the translation of the mod into Italian (thanks, Andrea) and possibly to version 1.0
  12. Hi! Yes, it should be compatible with that mod since I didn't modified the kit itself.
  13. Version 0.9.3 is here! What's new? Bugs Fixed: Fixed several typos in some dialogs Cleanup various .dlg files to avoid potential issues with cross-mods Fixed Kalanda summoning Fixed Anthagar and Kalanda encounters in which the player could attack them affecting the final quest Fixed Dusk / Dorn interactions Fixed functionality of Teleportation Orb Fixed a bug when starting a new game in ToB Fixed several variables that affected some Dusk’s dialogs Enhancements: Improved custom items general properties and attributes Resized several portraits for a better picture framing New Features: Added an introductory reaction from Dusk towards Hexxat Added new custom items for EE characters: Neera (Wild Magic Potion), Rasaad (White Light Potion), Dorn (Night Knives Gloves), Hexxat (Ruby Liquid Potion), Wilson (Winter flowers and fruits)
  14. Version 0.9.2 is here! What's new? Bugs Fixed: Fixed custom item (De'Arnise Mantle) description for Nalia Fixed several quest dialogs in order to reward player with custom items for Classic NPCs Fixed a bug that prevents the player to properly finish the final quest Enhancements: Recompressed all music files using wavc to save lots of space and to make the mod compatible with BGEET The strings for Dusk’s passive ability (Dusk Fury) are now correctly shown New Features: Added EE Characters dialogs Added a script for Dusk to behave towards Dorn depending on the alignment (True Neutral or Neutral Good)
  15. Version 0.9.1 is here! What's new? Edited (nerfed) several items for a better game balance Fixed several translation issues Wizard Slayer Set usability fixes Removed AMTGEN01.tra files since they were not needed Created a hotkey (K) for solving an issue with dialogs being mixed up
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