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avoidCM

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  1. Ah thank you! It installed now
  2. Hey, I want to create a shits-and-giggles-periodically-fourth-wall-breaking mod in which Kangaxx can join the party (I call it a romance but it's at best platonic). This would be my first mod for any IE game. I am somewhat familiar with programming, but not at all with... whatever this language is even called I've been trying to follow this guide. It was last edited 16 years ago and the forum last saw activity 7 years ago, whereas the latest WeiDU update seems to be but 1 year old... so I am not sure if I messed up my code or the syntax in that post has become outdated. The amount of dead/ancient links involved in this learning process has been scary so far. Anyway, instead of J#Vondo I have my GX#kngx. GX was just an effort to have "my own prefix", as seems to be a desirable custom, but I can't figure out if that one is available. Oh, and I tried to keep it to 8 characters - is that necessary? Anyway, other than swapping Vondo with Kangy, I believe I have written this code perfectly, but WeiDU doesn't like it. BEGIN GX#kngx // + + + = IF, THEN, GOTO // ++ = an IF that is always true (IF ~~ THEN) IF ~NumTimesTalkedTo(0)~ THEN BEGIN FirstMeeting SAY ~Greetings good <SIRMAAM>! My name is Kangy the Just.~ + ~GlobalLT("Chapter","GLOBAL",3)~ + ~Hey Kangy, you seen Irenicus around here?~ + InquireIrenicus ++ ~Heya.~ + Greet + ~Class(Player1,PALADIN)~ + ~I know a paladin when I see one!~ + BothPaladins ++ ~Go away.~ + GoAway END // First meeting IF ~~ THEN BEGIN Greet SAY ~So, you need a paladin in your group?~ IF ~~ THEN REPLY ~Yes, as a matter of fact we do.~ DO ~SetGlobal("KangyJoined","LOCALS",1) JoinParty()~ EXIT IF ~~ THEN REPLY ~Nah, go away.~ GOTO GoAway END IF ~~ THEN BEGIN BothPaladins SAY ~Another paladin! Hail and well met brother. Let us journey together and smite evil.~ IF ~~ THEN REPLY ~Sounds like a plan.~ DO ~SetGlobal("KangyJoined","LOCALS",1) JoinParty()~ EXIT IF ~~ THEN REPLY ~Nah, go away.~ GOTO GoAway END IF ~~ THEN BEGIN GoAway SAY ~Very well my <LADYLORD>, I will await the day when you return, so that we might smite evil!~ // For talking to him after refusing him the first time IF ~NumTimesTalkedToGT(0)~ THEN BEGIN ReturnDialogue SAY ~I see you have returned, my friend.~ IF ~~ THEN REPLY ~Yep, come and join the party.~ DO ~SetGlobal("KangyJoined","LOCALS",1) JoinParty()~ EXIT IF ~~ THEN REPLY ~Yeah, but I still don't want you in the party.~ GOTO RefusedAgain END IF ~~ THEN BEGIN RefusedAgain SAY ~Ah, once again you refuse my offer. No matter, I will amuse myself with this magical device I have purchased. It was given to be by a gnome named John Johnson, or something similar.~ IF ~~ THEN EXIT END BEGIN GX#kngxP // For kicking/rejoining IF ~Global("KangyJoined","LOCALS",1)~ THEN BEGIN KickOut SAY ~You are now kicking me out.~ IF ~~ THEN REPLY ~Oops, I meant to boot that twit Anomen, not you. Sorry.~ DO ~JoinParty()~ EXIT IF ~~ THEN REPLY ~That's right, I don't want you in the party.~ DO ~SetGlobal("KangyJoined","LOCALS",0)~ EXIT END IF ~Global("KangyJoined","LOCALS",0)~ THEN BEGIN Rejoin SAY ~You want me to rejoin?~ IF ~~ THEN REPLY ~That's right Kangy, get back in formation.~ DO ~SetGlobal("KangyJoined","LOCALS",1) JoinParty()~ EXIT IF ~~ THEN REPLY ~That's right, I don't want you in the party.~ EXIT END The error: WeiDU v 24700 Log D:\BeamDog\00783\kangaxx_romance-setup.exe [.\chitin.key] loaded, 877618 bytes [.\chitin.key] 189 BIFFs, 62285 resources [.\engine.lua] loaded, 104 bytes [.\weidu.conf] loaded, 17 bytes [.\lang\en_us\dialog.tlk] loaded, 11630973 bytes [.\lang\en_us\dialog.tlk] 103257 string entries Using .\lang\en_us\dialog.tlk Install Component [Kangaxx romance]? [I]nstall, or [N]ot Install or [Q]uit? Installing [Kangaxx romance] Copying and patching 1 file ... [kangaxx_romance\GX#kngx.cre] loaded, 7276 bytes Copied [kangaxx_romance\GX#kngx.cre] to [override\GX#kngx.cre] Compiling 1 dialogue file ... BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\DEFAULT.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\DEFAULT.BIF] [.\DATA\DEFAULT.BIF] 2845480 bytes, 507 files, 0 tilesets [kangaxx_romance\GX#kngx.d] PARSE ERROR at line 33 column 1-37 Near Text: BEGIN syntax error [kangaxx_romance\GX#kngx.d] ERROR at line 33 column 1-37 Near Text: BEGIN Parsing.Parse_error ERROR: parsing [kangaxx_romance\GX#kngx.d]: Parsing.Parse_error ERROR: compiling [kangaxx_romance\GX#kngx.d]! Stopping installation because of error. ERROR Installing [Kangaxx romance], rolling back to previous state Unable to Unlink [kangaxx_romance\backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "kangaxx_romance\\backup/0/OTHER.0") [kangaxx_romance\backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 1 files for [KANGAXX_ROMANCE-SETUP.TP2] component 0. Uninstalled 1 files for [KANGAXX_ROMANCE-SETUP.TP2] component 0. Unable to Unlink [kangaxx_romance\backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "kangaxx_romance\\backup/0/READLN.0") Unable to Unlink [kangaxx_romance\backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "kangaxx_romance\\backup/0/READLN.0.TEXT") ERROR: Parsing.Parse_error Please make a backup of the file: KANGAXX_ROMANCE-SETUP.DEBUG and look for support at: GX Install Component [Kangaxx romance]? [I]nstall, or [N]ot Install or [Q]uit? Saving This Log: NOT INSTALLED DUE TO ERRORS Kangaxx romance WeiDU Timings OUTER_INNER_PATCH_SAVE 0.000 <<<<<<<< 0.000 parsing .ids files 0.000 load TLK 0.000 tp2 uninstall 0.000 DEFINE_PATCH_FUNCTION 0.000 COMPILE 0.000 DEFINE_ACTION_FUNCTION 0.000 OUTER_SET 0.000 INCLUDE 0.000 BUT_ONLY 0.000 find local string 0.000 parsing .log files 0.000 Parsing TP2 files 0.000 process_patch2 0.000 eval_pe 0.000 DEFINE_ACTION_MACRO 0.000 OUTER_INNER_PATCH 0.000 READ_* 0.000 saving files 0.000 DEFINE_PATCH_MACRO 0.000 COPY 0.000 parsing .d files 0.000 unmarshal KEY 0.016 unmarshal BIFF 0.016 loading files 0.016 stuff not covered elsewhere 0.031 Parsing TPA files 0.047 unmarshal TLK 0.063 TOTAL 0.188 As I understand, it counts the lines ignoring comments or pure whitespace, so I was thinking the problem was with BEGIN GX#kngxP but I can delete that and everything after it and it will still complain. Here's the .tp2 setup file, if it will help: BACKUP ~kangaxx_romance\backup~ AUTHOR ~GX~ BEGIN ~Kangaxx romance~ COPY ~kangaxx_romance\GX#kngx.cre~ ~override\GX#kngx.cre~ SAY NAME1 ~Kangaxx~ SAY NAME2 ~Kangaxx~ SAY SELECT_COMMON4 ~Blah blah blah.~ SAY SELECT_COMMON5 ~Give the word.~ SAY SELECT_COMMON6 ~Point the way.~ SAY SELECT_ACTION1 ~I'm on the job.~ SAY SELECT_ACTION2 ~As you wish.~ COMPILE ~kangaxx_romance\GX#kngx.d~ COMPILE ~kangaxx_romance\GX#kngx.baf~ EXTEND_TOP ~Ar1000.bcs~ ~kangaxx_romance\ar1000.baf~ APPEND ~pdialog.2da~ ~GX#kngx GX#kngxP GX#kngxJ GX#kngxD~ //unceremoniously deleted shit here UNLESS ~GX#Kangaxx~
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