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Tygaran

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Posts posted by Tygaran

  1. Guess it's my own fault for not reading the readme thoroughly then.  I really only want the BG2 portion of Transitions, but looking at the mod options in Project Infinity again I see they most deal with BG1.  The BG2 stuff must be i the Main component somewhere.  I have to dig...

    I don't recall reinstalling the Corwin part independently.  Odd.  NO matter.  Now that I know what's goign on I used the 'wish item' I received the first time and it's actually the method form Transitions to move on to BG2.  Silly me for not checking that and thinking it was an item with some charges of Limited Wish, heh.

     

  2. WEIDU.log

     

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET\EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12
    ~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.0
    ~NEERA\NEERA.TP2~ #0 #1 // How much time would you like between talks (approximately)? -> 15 minutes: v1.3.0
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #10 // Imoen 4 Ever in SoD: Imoen Remains in Group in Korlasz' Dungeon: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v9
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v9
    ~UB\SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v26
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 9
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 9
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v2.0
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v2.0
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #32 // Clean-up Quests -> Option 1 and use gentler Tamoko quest: v2.0
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v2.0
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v2.0
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v2.0
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #130 // Use abbreviated capture scene leading to BG2: v2.0
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.4
    ~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
    ~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
    ~BG1NPC\BG1NPC.TP2~ #0 #53 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 15 minutes real time minimum between LoveTalks: v27.1
    ~BG1NPC\BG1NPC.TP2~ #0 #112 // BGEE Banter Timing Tweak -> Banter Timing: Very fast (about 13 minutes between banter dialogs): v27.1
    ~BG1NPC\BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1
    ~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v27.1
    ~BG1NPCMUSIC\SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~SAFANA\SAFANA.TP2~ #0 #0 // Safana in Amn: v0.2
    ~S9BGEENPCTWEAKS\S9BGEENPCTWEAKS.TP2~ #0 #10 // NPC Portraits: 1.1
    ~S9BGEENPCTWEAKS\S9BGEENPCTWEAKS.TP2~ #0 #41 // Make Branwen a Priest of Tempus: 1.1
    ~S9BGEENPCTWEAKS\S9BGEENPCTWEAKS.TP2~ #0 #49 // Make Safana a Swashbuckler: 1.1
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #10 // Branwen NPC in BG2 (SoA😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #60 // Dynaheir (SoA😞 12.8
    ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #80 // Make Branwen a Priest of Tempus: 12.8
    ~CHATTYIMOEN\SETUP-CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: v1.3
    ~CHATTYIMOEN\SETUP-CHATTYIMOEN.TP2~ #0 #1 // Chatty Imoen: Add NPC Interactions: v1.3
    ~CORWINEET\CORWINEET.TP2~ #0 #0 // Corwin NPC: v0.5
    ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v16
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #7 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 15 Minutes: v5.6
    ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v16
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.6
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.6
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #101 // Modify individually: Baeloth -> Disable Baeloth: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #102 // Disable Dorn: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #203 // Modify individually: Hexxat -> Make Hexxat passive: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #204 // Modify individually: Neera -> Make Neera passive: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #105 // Modify individually: Rasaad -> Disable Rasaad: v4.3
    ~IMOENFRIENDSHIP\IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1341 // Make the de'Arnise Keep Stronghold Available to All Classes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2292 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Normal Druid Spell Table: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multiclass Restrictions -> Install options one and two (everyone can multiclass anything): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-class Restrictions -> Allow non-humans to dual-class: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3191 // Disable Non-Hostile Rest Spawns: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3194 // Alter Hostile Rest Spawns -> Disable completely: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3293 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist) Save-Name: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
    ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2
    ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2
    ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.2
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4040 // Import party items to SoA: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #160 // SoD/BG2EE - Move dreams about Irenicus from SoD to BG2EE: v0.1
    ~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.5
    ~HQ_SOUNDCLIPS_BG2EE\SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1
    ~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE\SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1040 // Portrait Selectors -> Mr2150's Portrait Picker (Scaleable UI): 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1042 // Mr2150's Backup M_BG.lua: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1050 // Adul's Unhide Chargen Options: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2040 // lefreut's Better Level Up Indicators -> lefreut's Level Up Glow no Click: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3020 // Journal Fixes and Tweaks -> Mr2150's Journal Fixes: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3040 // Mr2150's Auto-Identify Items -> No charge to identify items: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3050 // lefreut's Improved Inventory Screen -> With Item Comparison: 3.2
    ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 33.7
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 33.7
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 33.7
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 33.7
    ~A7-CHAOSSORCERER/A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.6

    Setup-c#endlessbg1.debug

    Spoiler

    WeiDU v 24900 Log

     E:\SteamLibrary\SteamApps\common\Baldur's Gate Archives\Project Infinity\Tools\WeiDU\249.00\weidu.exe c#endlessbg1\c#endlessbg1.tp2 --no-exit-pause --noautoupdate --skip-at-view --log-extern --language 0 --force-install 16 --log Setup-c#endlessbg1.debug
    [.\chitin.key] loaded, 1154376 bytes
    [.\chitin.key] 279 BIFFs, 81868 resources
    [.\engine.lua] loaded, 109 bytes
    [.\weidu.conf] loaded, 17 bytes
    [.\lang\en_us\dialog.tlk] loaded, 23026671 bytes
    [.\lang\en_us\dialog.tlk] 272860 string entries
    [.\lang\de_de\dialog.tlk] claims to be writeable.
    [.\lang\de_de\dialog.tlk] claims to be a regular file.
    [.\lang\de_de\dialogf.tlk] claims to be writeable.
    [.\lang\de_de\dialogf.tlk] claims to be a regular file.
    [.\lang\en_us\dialog.tlk] claims to be writeable.
    [.\lang\en_us\dialog.tlk] claims to be a regular file.
    [.\lang\es_es\dialog.tlk] claims to be writeable.
    [.\lang\es_es\dialog.tlk] claims to be a regular file.
    [.\lang\es_es\dialogf.tlk] claims to be writeable.
    [.\lang\es_es\dialogf.tlk] claims to be a regular file.
    [.\lang\fr_fr\dialog.tlk] claims to be writeable.
    [.\lang\fr_fr\dialog.tlk] claims to be a regular file.
    [.\lang\fr_fr\dialogf.tlk] claims to be writeable.
    [.\lang\fr_fr\dialogf.tlk] claims to be a regular file.
    [.\lang\it_it\dialog.tlk] claims to be writeable.
    [.\lang\it_it\dialog.tlk] claims to be a regular file.
    [.\lang\it_it\dialogf.tlk] claims to be writeable.
    [.\lang\it_it\dialogf.tlk] claims to be a regular file.
    [.\lang\ko_kr\dialog.tlk] claims to be writeable.
    [.\lang\ko_kr\dialog.tlk] claims to be a regular file.
    [.\lang\pl_pl\dialog.tlk] claims to be writeable.
    [.\lang\pl_pl\dialog.tlk] claims to be a regular file.
    [.\lang\pl_pl\dialogf.tlk] claims to be writeable.
    [.\lang\pl_pl\dialogf.tlk] claims to be a regular file.
    [.\lang\ru_ru\dialog.tlk] claims to be writeable.
    [.\lang\ru_ru\dialog.tlk] claims to be a regular file.
    [.\lang\ru_ru\dialogf.tlk] claims to be writeable.
    [.\lang\ru_ru\dialogf.tlk] claims to be a regular file.
    [.\lang\zh_cn\dialog.tlk] claims to be writeable.
    [.\lang\zh_cn\dialog.tlk] claims to be a regular file.
    Using Language [English]
    [English] has 3 top-level TRA files
    [c#endlessbg1/Translations/english/setup.tra] has 28 translation strings
    [c#endlessbg1/Translations/english/game.tra] has 35 translation strings
    [c#endlessbg1/Translations/english/journal.tra] has 16 translation strings

    Using .\lang\en_us\dialog.tlk
    [./override/CAMPAIGN.2DA] loaded, 3799 bytes
    [./override/CAMPAIGN.2DA] loaded, 3799 bytes
    EET\EET.TP2  0  0 Installed
    NEERA\NEERA.TP2  0  0 Installed
    NEERA\NEERA.TP2  0  1 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  0 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  1 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  2 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  3 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  9 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 10 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 11 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 12 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 13 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 14 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 20 Installed
    UB\SETUP-UB.TP2  0 15 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  0 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  1 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  2 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  4 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  5 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  6 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  7 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  8 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 10 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 11 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 12 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 13 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 15 Installed
    [./override/CAMPAIGN.2DA] loaded, 3799 bytes
    [./override/CAMPAIGN.2DA] loaded, 3799 bytes
    [./override/CAMPAIGN.2DA] loaded, 3799 bytes
    [./override/CAMPAIGN.2DA] loaded, 3799 bytes

    Installing [Captain Corwin Is in the Palace] [9]
    loading 1 tra file
    [c#endlessbg1/Translations/english/game.tra] has 35 translation strings
    loading 1 tra file
    [c#endlessbg1/Translations/english/game.tra] has 35 translation strings
    loading 1 tra file
    [c#endlessbg1/Translations/english/game_ee.tra] has 4 translation strings
    loading 1 tra file
    [c#endlessbg1/Translations/english/game_ee.tra] has 4 translation strings
    loading 1 tra file
    [c#endlessbg1/Translations/english/journal.tra] has 16 translation strings
    loading 1 tra file
    [c#endlessbg1/Translations/english/journal.tra] has 16 translation strings
    Compiling 1 dialogue file ...
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\DEFAULT.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\DEFAULT.BIF]
    [.\DATA\DEFAULT.BIF] 2850260 bytes, 507 files, 0 tilesets
    Processing 1 dialogues/scripts ...
    Adding C#STCORW to internal list of available DLGs
    [C#STCORW.DLG] saved    6 states, 6 trans, 6 strig, 0 ttrig, 0 actions
    Copying and patching 1 file ...
    [./override/bdschael.cre] loaded, 4104 bytes
    Copied [bdschael.cre] to [override/C#STCORW.cre]
    Extending game scripts ...
    [./override/ACTION.IDS] loaded, 17148 bytes
    [./override/BG0108.BCS] loaded, 15087 bytes
    override/BG0108.bcs copied to c#endlessbg1/backup/16/BG0108.bcs, 15087 bytes
    Extended script [BG0108.bcs] with [.../ar0108_corwin.baf]


    Saving This Log:
    EET\EET.TP2  0  0 Installed
    NEERA\NEERA.TP2  0  0 Installed
    NEERA\NEERA.TP2  0  1 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  0 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  1 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  2 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  3 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0  9 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 10 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 11 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 12 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 13 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 14 Installed
    IMOEN_FOREVER\IMOEN_FOREVER.TP2  0 20 Installed
    UB\SETUP-UB.TP2  0 15 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  0 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  1 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  2 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  4 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  5 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  6 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  7 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0  8 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 10 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 11 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 12 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 13 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 15 Installed
    C#ENDLESSBG1\C#ENDLESSBG1.TP2  0 16 Installed ~Captain Corwin Is in the Palace~
    [EET/lang/en_US/prompts.tra] has 56 translation strings
    [EET/lang/en_US/setup.tra] has 18 translation strings
    [EET/lang/en_US/chapters.tra] has 95 translation strings
    [EET/lang/en_US/dialog.tra] has 37 translation strings
    [EET/lang/en_US/2da.tra] has 55 translation strings
    [EET/lang/en_US/compatibility.tra] has 11 translation strings
    [neera/lang/english/setup.tra] has 13 translation strings
    [imoen_forever/tra/english/setup.tra] has 31 translation strings
    [imoen_forever/tra/english/game.tra] has 194 translation strings
    [ub/tra/english/ubsetup.tra] has 120 translation strings
    [c#endlessbg1/Translations/english/setup.tra] has 28 translation strings
    [c#endlessbg1/Translations/english/game.tra] has 35 translation strings
    [c#endlessbg1/Translations/english/journal.tra] has 16 translation strings

    SUCCESSFULLY INSTALLED      Captain Corwin Is in the Palace

            WeiDU Timings
    OUTER_INNER_PATCH_SAVE           0.000
    parsing .tra files               0.000
    <<<<<<<<                         0.000
    parsing .ids files               0.000
    unmarshal BIFF                   0.000
    adding translation strings       0.000
    load TLK                         0.000
    DEFINE_PATCH_FUNCTION            0.000
    resolve labels                   0.000
    COMPILE                          0.000
    process .D files                 0.000
    DEFINE_ACTION_FUNCTION           0.000
    OUTER_SPRINT                     0.000
    OUTER_SET                        0.000
    INCLUDE                          0.000
    BUT_ONLY                         0.000
    LOAD_TRA                         0.000
    parsing .log files               0.000
    process_patch2                   0.000
    DEFINE_ACTION_MACRO              0.000
    parsing .bcs files               0.000
    OUTER_INNER_PATCH                0.000
    ACTION_IF                        0.000
    parsing .baf files               0.000
    Resolving LABELs                 0.000
    EXTEND_BOTTOM                    0.000
    READ_*                           0.000
    loading files                    0.000
    saving files                     0.000
    marshal DLG                      0.000
    resolve strings                  0.000
    DEFINE_PATCH_MACRO               0.000
    COPY                             0.000
    parsing .d files                 0.000
    marshal BCS                      0.000
    unmarshal KEY                    0.016
    eval_pe                          0.016
    Parsing TPA files                0.016
    Parsing TP2 files                0.031
    unmarshal TLK                    0.078
    stuff not covered elsewhere      0.109
    TOTAL                            0.266

     

    EEt install in BG2  version 2.6.6.0

  3. Something seems glitchy at the final step, after finishing Korlasz Tomb. I talk to Belt, he thanks me and the other Duke take the books; some people say their goodbyes.... but then they do not leave and the conversation ends. I'm still at the palace. I try talking to Belt again, and the sequence repeats, gving the xp rewards, gold, and reward item all over again (tho the goodbye sequence only plays once).

  4. While I think Transitions has a version, Have you ever considered an Endless SoA?  The start of ToB implies the passage of some time, so it'd be nice to see a broader interpretation for the time between your revival at the end of SoA and your journey to the speaking heads.

  5. Running into a weird problem I can't seem to fully understand.  I've made an NPC, they spawn into the world, and they join  properly.  Thru some save file editting, I know my kick-out dialog works.  As far as I can tell, I'm making the pdialog.2da append correctly.

    The issue is that when I reform party, they get assigned a multiplayer kick out; One time it was MultiJ, and then after reducing my BG2 portion of mods down to just I4E and EET, it became MultiG.

    I'm going to try once more on my own after eliminating all of the BG1 mods from my install (really just BG1NPC and its music).

    APPEND ~pdialog.2da~ ~TY_KELLI   TY_Kellp   TY_Kellj TY_Kelld TYKel25p TYKel25j TYKel25d TY_Kel25~
    UNLESS ~TY_KELLI~

    Assuming my npc's script name/death variable is TY_KELLI,she should use TY_Kellp for her kick out/rejoin right?  The dialog exists in game, the 2DA file appears correct, so whay is she getting MultiJ or MultiG when I reform party???

     

    EDIT: After some experimenting with another mod NPC, I figured out a solution.  Not something that immediately came to mind, but here it is...

    My install is for an EET game, and EET_end had to be installed AFTER my mod.  No idea what its doing to change how the dialog is set after a reform party, but it must be doing SOMethiNG.

  6. Here's my log...

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET\EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12
    ~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.0
    ~NEERA\NEERA.TP2~ #0 #1 // How much time would you like between talks (approximately)? -> 15 minutes: v1.3.0
    ~NEERA\NEERA.TP2~ #0 #6 // Make Neera romanceable by women: v1.3.0
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v7.2
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v7.2
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v7.2
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v7.2
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #10 // Imoen 4 Ever in SoD: Imoen Remains in Group in Korlasz' Dungeon: v7.2
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v7.2
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v7.2
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v7.2
    ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v7.2
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 5
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 5
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v1.1
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v1.1
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #32 // Clean-up Quests -> Option 1 and use gentler Tamoko quest: v1.1
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v1.1
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #70 // Duke Eltan's reward option: House near Ducal Palace: v1.1
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v1.1
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #90 // Allow Imoen's magic training to be delayed: v1.1
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #130 // Use abbreviated capture scene leading to BG2: v1.1
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #140 // Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated: v1.1
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.4
    ~SAFANA\SAFANA.TP2~ #0 #0 // Safana in Amn: v0.2
    ~CORWINEET\CORWINEET.TP2~ #0 #0 // Corwin NPC: v0.5
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.2
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #101 // Modify individually: Baeloth -> Disable Baeloth: v4.2
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #102 // Disable Dorn: v4.2
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #203 // Modify individually: Hexxat -> Make Hexxat passive: v4.2
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #105 // Modify individually: Rasaad -> Disable Rasaad: v4.2
    ~IMOENROMANCE\SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
    ~IMOENROMANCE\SETUP-IMOENROMANCE.TP2~ #0 #1 // Romance Option -> Allow Multiple Romance's: 4.1.0
    ~ALLTHINGSMAZZY\SETUP-ALLTHINGSMAZZY.TP2~ #0 #0 // All Things Mazzy: Version 3.01
    ~ALLTHINGSMAZZY\SETUP-ALLTHINGSMAZZY.TP2~ #0 #4 // Optional Soundset for Clara NPC: Version 3.01
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #310 // Add the Corsair (fighter kit): 4.9
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 0.8.54
    ~NPCKIT\NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v5
    ~NPCKIT\NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v5
    ~NPCKIT\NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v5
    ~NPCKIT\NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v5
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v10
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v10
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #1 // Ending Independent on PC Replies: v5.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v5.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v5.1
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v5.1
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multiclass Restrictions -> Install options one and two (everyone can multiclass anything): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-class Restrictions -> Allow non-humans to dual-class: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3191 // Disable Non-Hostile Rest Spawns: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3194 // Alter Hostile Rest Spawns -> Disable completely: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3293 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist) Save-Name: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
    ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2
    ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2
    ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.2
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4040 // Import party items to SoA: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.5
    ~HQ_SOUNDCLIPS_BG2EE\SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1
    ~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE\SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1040 // Portrait Selectors -> Mr2150's Portrait Picker (Scaleable UI): 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1042 // Mr2150's Backup M_BG.lua: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1050 // Adul's Unhide Chargen Options: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2040 // lefreut's Better Level Up Indicators -> lefreut's Level Up Glow no Click: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3020 // Journal Fixes and Tweaks -> Mr2150's Journal Fixes: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3040 // Mr2150's Auto-Identify Items -> No charge to identify items: 3.2
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3050 // lefreut's Improved Inventory Screen -> With Item Comparison: 3.2
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 33.7
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 33.7
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 33.7
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 33.7

    EDIT: I installed Transitions by itself and took a look at the dialogs and scripts for the end-of-SoA scenes.

     

    If I'm tracking things right, the queen's dialog is still launching cut100a.bcs or cut100b.bcs - these scripts play the jon in hell movie and then the start of ToB movie, then does a MoveToExpansion() command.  I assume that starts of the ToB game.

     

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