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marcus88

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  1. Compliments Jarno for the effort you put into your megamods FAQ you linked to firstly, although i have not used this resource yet. I understand Jarno and sure a command prompt with the ability to directly change/modify code by the modder is invaluable in my opinion also. However I believe that if someone/group of people were to look into AI to help in complex installations then it could be complementary to the above and today many industries use ai in one form or another and so there is much information on the internet and resources there in order to at some point in the future to look at the options, like finding an opensource software that is relatively simple and reliable (bug free) and then making adjustments so that is fits the application it is intended for and communicates with it efficiently. The key point is "reliable", without bugs. Wes Weimer i see is one of three collaborators in a software called Genprog initiated over a decade ago, and on the Genprog site it claims to "reduces software maintenance costs by automatically producing patches (repairs) for program defects." It uses genetic programming and does not involve human input. Now I have never used it and i am not sure if it is opensource or not and I do not claim to know all the benefits or not of it. However that is but one example. If modders can find a reliable tool/s to fix bugs, theniut would be i would imagine something that would save a lot of time in development. I was not familiar with the background of various modding issues and modders in the community so the backstory thread you linked is very revealing, thank you. I imagined that the community was collaborative and respectful of each others work so that even if there is no patent on particular software, that people would come together and help each other in a constructive way. It seems a good example is the web browser I use, Firefox, which is open source software, and Firefox's parent has non profit and public benefit goals, at least that is what I read on wikipedia. My complements also to you Jastey and Gwendolyne also for your input into this site and your respective mods.
  2. Thank you again Jarno for your advice and assistance in location of sources for download. The EET mod, having read your link page seems as you said a big process and still ongoing so maybe i will test BGEE and BG2EE first. The SOD experience must be completed to proceed to BG2EE? yes not ideal. In my humble opinion someone should build some AI into the installation software, so that the installation software locates the software it needs from the folder, or c drive or through online patches or software, and then implements it by itself, without human input. Haha yeah losing the source code for IWD2 seems kind of weird, but sure Westley Weimer was key developing WEidu and is teaching software engineering. Indeed he is working on various projects, quite interesting.
  3. Jarno, again thank you kindly for your clear responses and assistance! I shall attempt then to try to transfer my BGEE to c:users, then download the DLCmerger and install it, and then install Tweaks Anthology v9. I read that in the BGEE version i have i have SOD starts automatically at the end of the game but that then characters can go up one or two levels in SOD and that makes them overpowered for the beginning of BG2. Is it possible to just then ignore SOD and then import characters into BG2 without completing SOD because if what i read is right, SOD is not launched separately but is part of my version of BGEE so automatically starts, meaning characters are transported to its beginning at the end of BGEE? I see there is a forum also for EET, or merging BGEE and BG2EE into one game. I assume this works with the Tweaks anthology, but where to download this mod since i do not find it under downloads? I only see https://github.com/Gibberlings3/EET I see there is a BG2 fixpack mod so I guess i need to transfer my BG2EE games folder to c:users before installing it, away from program files and steam. Also Icewind Dale EE (including heart of winter and trials of the luemaster) was the only game Beamdog enhanced of that series. I assume if i wished to use the mod "unfinished business for icewind dale" i would need to do the same thing and copy my games folder to c:users and then perfrom the mod? this would not need DLCmerger i believe. Lastly there was no Icewind Dale 2 Enhanced Edition version made by Beamdog because apparently the original code for the game is missing. However i see that Domi who is a member of this site did a mod called the "IWD2 NPC project" that is downloadable on this site. Also the widescreen mod on this site says it supports IWD2.
  4. Thank you kindly for the explanation Jarno and i do seem to recall years ago the main BG exe was called bgmain.exe. However in my present path for my BGEE game of c:/programfiles (x86)/steam/steamapps/common/Baldurs Gate Enhanced Edition there is only the baldur.exe command file and no other BGEE executable program. I test launched baldur.exe from my games folder in the above path and not from the desktop shortcut (which reverts to steam), and it runs as normal and asks to continue with the game or begin new game and has all other options. I mean if i copied the games folder in the steamapps path above, to another folder in users it would be disconnected from the steam path and have the data folder and script folder, language folder, manuals folder, music folder and everything needed to run the game. Plus chtin.key and engine.lua So if engine.lua is copied over to the users bgee game folder then all the relevant files will be in that folder there too and BGEE should run? There are just two related steam filed on the above c:programs files path and one file i do not recognise, which are oalinst.exe which is apparently, reading other threads, used to return missing DLL files back to the games folder steam_api64.dll steam_appid.txt When I transfer my games folder I should omit to transfer the above three files and BGEE should then work by itself without steam input right? Also regarding DLCmerger I see a folder in the c:programs files path above for BGEE that is called DLC and within it the single file SOD-DLC.zip What is that SOD-DLC.zip file? do i still need DLCmerger to be installed in my BGEE games folder once it is moved to c:users gamefolder?
  5. Thank you kindly for your response to me which I am only just now reading. Much appreciated. Regarding Siege of Dragonspear it is new code because it has recently been made, relatively so i guess that is the reason for DLCmerger. I believe BGEE contains TOTSC but that SOD is a standalone expansion pack for BGEE. I have the steam BGEE so i believe it already contains SOD because I cannot find it on my program files directory for downloads. However i just found a thread from October 2020 https://baldursextendedworld.com/Vanilla_Forums/discussion/1095/cannot-install-bg-eet-due-to-sod-error in which Roxanne says: "Never mod on steam itself, use copies of the BGEE and BG2EE directories. In the screen that asks for the game directories give the BGEE that contains SoD as one path and the BG2EE as the other." "You simply copy the whole game director(ies) and have the copy in an unprotected section of your computer. Steam updates may reset all your mods and bug your saved games. As far as I understand, steam has a BGEE version without SoD or it has SoD (which contains all of BGEE as well). It is the latter you need for EET." From the above I believe I have the Steam version with SOD (since i do not see SOD anywhere in my downloads but i did download it) and means i need to install DLCmerger, but Beamdog forum is not working or do i get DLCmerger from another download source? Ok regarding the game itself starting from another folder, if i copy the games folder to another directory, why i cannot then just click on the Baldur.exe to start the game, without getting steam involved? I just checked and the shortcut on my desktop, setup by steam, and which i have until now been using for starting the game, which as indicated I have been playing only this week, asks steam through "steam://rungameid/228280" to run the game and this is directed to the c programsfiles bgee that steam downloaded. If there is a copy of the BGEE game folder on a separate directory, within users, I can make mods for the BGEE game, using first DLC Merger and then Tweaks Anthology, in that folder and run it using the baldur.exe command i presume? Then the pure steam bgee game folder remains on programsfiles and receives updates automatically from steam so remains separate from my modded game in the other BGEE games folder located in users and both the unmodded steam BGEE and modded BGEE should run without issue, in theory?
  6. ok thank you for the assistance. You are right the Windows 10 interface is not so intuitive/clear. So I checked the path of the files in the directory "documents" which is where i have been saving files since i bought the new desktop a year ago and it looks like they are linked with onedrive, because for example a BGEE saved game has the path C:\Users\miner\OneDrive\Documents\Baldur's Gate - Enhanced Edition\save. I am not sure what miner in the path above refers to. So i should create my own user folder "games" under c:\ users to store games? I guess i should then if i did that, also change the settings on my steam account so they are directed to the new location of the games so that when i launch BGEE Steam knows where the files are? I am still not sure about the process then for installing v9 Tweaks Anthology correctly into the BGEE games folder, if i need to install modmerger or DLCmerger beforehand. I omitted to ask also if the tweaks will work on an already started game, from the time the tweaks are installed, or if it is required to start a brand new game to enable the tweaks to work?
  7. Hello All, I bought the Steam infinity collection recently which includes all the Baldurs Gate games. I let Steam do the downloading and they were automatically put into program files on the c drive. For example BGEE was put onto path c:/programfiles (x86)/steam/steamapps/common/Baldurs Gate Enhanced Edition. I ran BGEE after years of absence and the game ran well on 1280 by 720 on my 32 inch screen, but I decided to use Viconia in my good party this time, where i am paladin undead hunter with charisma 18. When I recall playing BG2 as Paladin with charisma 18 and having Viconia in my party throughout she never left even with reputation 20 so I added her in my current game in BGEE. Now she was staying with reputation 19 but as soon as i hit 20 she left. I understand her happt setting would have been -300 for her to leave but i do not know how to check or change it to -80 so she complains but never leaves. Also i do not wish to steal or do other things to reduce my reputation since i wish to roleplay my alignment. I see Tweaks Anthology has a happy mod that gives me various options so that party members do not ever leave, as well as many other useful mods produced that could also be used. However from other threads it says my c:program files settings on windows 10 will not allow mods to install/take effect if the game folder is on the c:program driectory. So firstly i am required to move the BGEE games folder to another location? I only have the one HD and the saved games so far i see are stored in the "mydocuments" section. I should move the games folder there or where else? Secondly I read from other posts that I should after having moved the BGEE games folder from the c program files directory, that one should then download modmerger or DLCmerger and then install in the BGEE games folder, and then finally to download and install the v9 Tweaks Anthology into the games folder. Is that right or what is the correct procedure? i recall in my old computer just putting patches or fixes directly into my games folder on c program files but that was an earlier windows operaing system, with no problems so it is not so straighforward now it seems. I am relatively new to windows 10 and am not experienced modder or code programmer so I am tentative before trying to change things unless i have complete knowledge or support from others who have done it before so this is the reason for the post. Thank you
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