Jump to content

jaypee

Members
  • Posts

    2
  • Joined

  • Last visited

About jaypee

jaypee's Achievements

  1. Thanks for your responses! I got it working by using opcode 233 combined with "set if higher," "increment" caused some strange behaviour so that couldn't be used.
  2. Hi all, I'm new to scripting and I'm struggling with a script I'm making for BG EE. The idea of the script is to clear Imoen's proficiencies and give her 2 new random allocations. These 2 must be different of eachother, and so the script will generate a new allocation of there is a collission. This is my test script: // Clear default proficiencies IF Exists("Imoen") // Imoen Global("JP#IMOEN_CLEAR_PROF","GLOBAL",0) THEN RESPONSE #100 ChangeStat("Imoen",PROFICIENCYSHORTSWORD,0,SET) ChangeStat("Imoen",PROFICIENCYSHORTBOW,0,SET) SetGlobal("JP#IMOEN_CLEAR_PROF","GLOBAL",1) END // Generate random proficiency IF Exists("Imoen") // Imoen Global("JP#IMOEN_CLEAR_PROF","GLOBAL",1) Global("JP#IMOEN_PROF","GLOBAL",0) THEN RESPONSE #100 SetGlobal("JP#IMOEN_PROF","GLOBAL",90) // Long sword RESPONSE #100 SetGlobal("JP#IMOEN_PROF","GLOBAL",91) // Short sword END // Apply random proficiency if not yet chosen IF Exists("Imoen") // Imoen Global("JP#IMOEN_PROF","GLOBAL",90) CheckStatLT("Imoen",1,PROFICIENCYLONGSWORD) // Long sword GlobalLT("JP#IMOEN_PROF_DONE","GLOBAL",2) THEN RESPONSE #100 ChangeStat("Imoen",PROFICIENCYLONGSWORD,1,ADD) // Long sword IncrementGlobal("JP#IMOEN_PROF_DONE","GLOBAL",1) SetGlobal("JP#IMOEN_PROF","GLOBAL",0) END IF Exists("Imoen") // Imoen Global("JP#IMOEN_PROF","GLOBAL",91) CheckStatLT("Imoen",1,PROFICIENCYSHORTSWORD) // Short sword GlobalLT("JP#IMOEN_PROF_DONE","GLOBAL",2) THEN RESPONSE #100 ChangeStat("Imoen",PROFICIENCYSHORTSWORD,1,ADD) // Short sword IncrementGlobal("JP#IMOEN_PROF_DONE","GLOBAL",1) SetGlobal("JP#IMOEN_PROF","GLOBAL",0) END // New random proficiency if already used IF Exists("Imoen") // Imoen Global("JP#IMOEN_PROF","GLOBAL",90) !CheckStatLT("Imoen",1,PROFICIENCYLONGSWORD) // Long sword GlobalLT("JP#IMOEN_PROF_DONE","GLOBAL",2) THEN RESPONSE #100 SetGlobal("JP#IMOEN_PROF","GLOBAL",0) END IF Exists("Imoen") // Imoen Global("JP#IMOEN_PROF","GLOBAL",91) !CheckStatLT("Imoen",1,PROFICIENCYSHORTSWORD) // Short sword GlobalLT("JP#IMOEN_PROF_DONE","GLOBAL",2) THEN RESPONSE #100 SetGlobal("JP#IMOEN_PROF","GLOBAL",0) END // Clean up IF Exists("Imoen") // Imoen Global("JP#IMOEN_PROF_DONE","GLOBAL",2) THEN RESPONSE #100 SetGlobal("JP#IMOEN_PROF_DONE","GLOBAL",99) DisplayString(Myself,48307) // Squeak! DestroySelf() END The result should be that Imoen has one pip in long swords and one in short swords. When executed in game, I see the Squeak message, all the variables are also set, but Imoen still has the default shortsword and short bow proficiencies. Anybody that can help clarify why this is?
×
×
  • Create New...