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Rook

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Posts posted by Rook

  1. The script that updates Imoen's kit seems to only be applied to the higher-level versions of her, and it only updates it if her class is MAGE_THIEF. Manually swapping her override script from IMOEN_.BCS to IMOEN.BCS and adding

    IF
    	IfValidForPartyDialog(Myself)
    	Global("IKNPCKit","LOCALS",0)
    	Class(Myself,THIEF)
    THEN
    	RESPONSE #100
    		AddKit(IK_ADVENTURER)
    		ReallyForceSpellRES("IKitImo1",Myself)  // No such index
    		SetGlobal("IKNPCKit","LOCALS",1)
    END

    to the end of IMOEN.BCS using NearInfinity seems to fix it.

    EDIT:

    That should probably be:

    IF
    	IfValidForPartyDialog(Myself)
    	Global("IKNPCKit","LOCALS",0)
    	Class(Myself,THIEF)
    THEN
    	RESPONSE #100
    		AddKit(IK_ADVENTURER)
    		ReallyForceSpellRES("IKitImo0",Myself)  // No such index
    		SetGlobal("IKNPCKit","LOCALS",1)
    END

    instead?

  2. I found this guide to be very helpful. Trying to actually run the game using ciopfs was pretty slow for me, but I'm running on a bit of a potato at the moment. YMMV.

    I'm not sure if the Steam versions require you to launch through Steam? If they don't it might be easier to move the game files elsewhere and just run the game manually from there.

    Regardless, game is the directory containing the files BaldursGateII and chitin.key. Running the commands in the parent directory should work better.

    EDIT: I guess the install directory for the steam version is something like ~/.local/share/Steam/steamapps/common/Baldur's Gate II Enhanced Edition/? In that case running

    cd "~/.local/share/Steam/steamapps/common/Baldurs Gate II Enhanced Edition/"

    instead of

    cd "~/local/GOG/Baldurs Gate Enhanced Edition/"

    before

    mv game game.original

    should work. AFAIK the directory structure isn't very different between the platforms, but I could be wrong on that.

     

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