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KainenMorden

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  1. So you're saying that as the game progresses, fighters should no longer front line and hang back and only attack after a mage/cleric tank/summon has drawn aggro? If that's the case and I want to put pips in halberds for ravager, should I still invest pips in 2 weapon fighting?
  2. SCS plus tactics is played by some but its a tricky install. IA just sounds nuts from what I've read but I'll probably try it at some point.
  3. I'm running 2 fighters now, will it be difficult to keep one of them alive in tob because only 1 will have defender of easthaven to offhand? Also, thinking of giving charname pips in katanas for celestial fury because I will be able to wield blackrazor and have korgan get pips in bastard swords for foebane which is nerfed now in BG2ee. Who else would you include in such a party? Do I need 2 mages? I only use edwin and aerie for now but aerie is probably the weakest companion in my party right now, I think I will switch her out for HD eventually, still lvl 11 now.
  4. Well, I just hope it doesn't bug out like it has for some other players. I do plan on another playthrough without this component enabled and trying your mods as well, they seem very interesting. Quick side note, do you have any opinion on the rogue rebalancing mod or spell revisions? Any other mods you recommend for a tactical challenge with SCS?
  5. What about using critical strike instead? My plan for this Charname was to mostly take hardiness and critical strike and maybe not take anything towards gww but I'm curious as to your thoughts on what HLAs would work best. What other scrolls would you save for tough fights? I suppose timestop for the toughest fights, possibly the spell immunity scrolls as well and bbod, the only thing I don't like about that is it can destroy items in EE because the slaying effect becomes disintegration. Also, could I get away with having Charname as the only fighter in Tob? I think it might be tough to keep 2 fighters alive on insane double damage What equipment do you think would be best as the game progresses? I realize this is highly contextual
  6. Do you agree that HLAs as innate abilities makes the game more difficult?
  7. Well, I've just put the limitation on myself to not use IWD spells. So far, in BG1 and early BG2, enemy mages and clerics have used the iwd spells fairly effectively. In future playthroughs, I don't think I'd use them but I already have IWDification installed.
  8. I'm just getting through Ch 2 of SoA, so far I've actually found it a fun tactical challenge. I like having a good physical damage dealer that can be used in combination with Korgan. I decided to not lvl npc companions on this run and just leave them as they were originally designed. So far my party is Jaheira, Anomen(who I got knighted),Korgan, Aerie and Jan. I'm thinking this will be my party for the whole game but will move some companions around to put in Edwin and HD, I'm thinking Aerie will be taken out and Jan will be removed at times. I thought about doing this as a 2 handed weapon build, so far I'm lvl 9 with 5 pips in longsword. I just thought maximizing DPS would be better and also I went lawful good to get duhm. My plan is to go evil to get black razor. I also found out foebane got nerfed so blackrazor is almost as good. I'm conflicted on putting the pips in flails even though I think I will need to offhand doe to survive in melee during ToB. I plan on putting 5 pips into flail for Anomen but I don't think I will have him dual wield, just use foa and a shield. Is there another weapon worth putting pips i for this build at this point besides flails?
  9. Is there a list of spells that have been changed/altered from older versions of the mod?
  10. Do you prefer to play SCS with this mod? does it present more of a tactical challenge than the vanilla system or do you just like it as a change from the vanilla system?
  11. Do you like to play with this enabled? Does it increase difficulty substantially?
  12. I've read its best to install Ascension-IWDification-SCS if I want to play with the IWD spells. So, I assume SCS is balanced against the arcane and divine spells? Do enemies make good use of them? Also, I assume SCS is not balanced against any other part of the mod like the class changes?
  13. I'm almost done with my BG1 EE insane double damage run with my dual classed fighter/mage. The idea was basically a fighter with some utility, yes I realize there's a strong argument to be made for other f/m multis/duals being far stronger. I went lawful good and rolled an 88 so I had good stats and took 4 pips in long swords, 1 in dagger, 2 in sling. How would you play this character in BG2? I'm thinking of dual wielding long swords and flails, not sure if 3 pips in 2 weapon fighting is worth it. What party do you think would work well? Also speaking of parties, I chose the option to choose companion pips from lvl 1. Do you think that messes with the game balance too much? I still found the game very challenging even with Khalid with 4 pips in bows and Kagain with 4 pips in daggers. I suppose the tradeoff is, companions who had "illegal" pips can't get them now, as far as I can tell.
  14. Is there any reason you wouldn't want to play SCS vanilla vs EE? I suppose because SCS is no longer being updated for vanilla?
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