kevinmaa
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Posts posted by kevinmaa
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Thank you, I will follow your suggestion to modify it by Near Inifinity.
Btw, appreciate your Project Infinity tutorial video on youtube, otherwise I have no idea how to use it.
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1 hour ago, morpheus562 said:
I'll take a look, but please keep in mind that the kits haven't been released yet.
Sure, can't wait for the official release!
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Stormlord kit can't choose Polearm proficiency while using "Skills and Abilities - Update Weapon Fighting Styles".
My install orders are as below
SpoilerEET:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - EET core (resource importation)
eefixpack:0;eefixpack - Core Fixes
dragonspear_ui++:1;Dragonspear UI++ - Install SoD GUI Overhaul Core Component
dragonspear_ui++:2;Dragonspear UI++ - Add Transparent Tooltip Background
dragonspear_ui++:3;Dragonspear UI++ - Update several strings in Dialog.tlk
dragonspear_ui++:5;Dragonspear UI++ - 2
dragonspear_ui++:10;Dragonspear UI++ - Update portrait Picker
dragonspear_ui++:11;Dragonspear UI++ - Fix Blurry Portraits
HiddenGameplayOptions:0;Reveal Hidden Gameplay Options - Install all Hidden Gameplay Options at once
EEex:0;EEex - EEex
EEex:1;EEex - Enable effect menu module - LShift-on-hover to view spells affecting creature
EEex:2;EEex - Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns
EEex:3;EEex - Timer module - Show modal actions (red bar)
EEex:4;EEex - Timer module - Show contingencies (green bar)
EEex:5;EEex - Timer module - Show spell/item cooldowns (cyan bar)
B3-BubbsSpellMenuExtended-Main;Bubb's Spell Menu Extended - Bubb's Spell Menu Extended
bubb_disable_stoneskin_color:0;bubb_disable_stoneskin_color - Bubb's v2.6+ Disable Stoneskin Color
//
D2_WORKSHOP_KITS;The Workshop Kitpack - The Workshop Kitpack
D2_WORKSHOP_ITEMS;The Workshop Kitpack - Misc item pack
Morpheus562sKitpackStormlord1;Morpheus562's Kitpack - Assign kit to Jaheira (Spear Focus)
Morpheus562sKitpackStormlord4;Morpheus562's Kitpack - Install Stormlord Multiclass Kit for Fighter/Druids
SkillsAndAbilitiesDI1;Skills and Abilities - Add Detect Illusion for Wizard Slayer
SkillsAndAbilitiesDI2;Skills and Abilities - Replace Inquisitor True Seeing for Detect Illusion Skill
SkillsAndAbilitiesInquisitor1;Skills and Abilities - Allow Inquisitor Kit to Cast Divine Spells
SkillsAndAbilitiesTurnUndead;Skills and Abilities - Turn Undead Overhaul
SkillsAndAbilitiesNewHLA;Skills and Abilities - Add New HLAs for ALL Classes and Kits
SkillsAndAbilitiesWeapStyle;Skills and Abilities - Update Weapon Fighting Styles
SkillsAndAbilitiesNewProf3;Skills and Abilities - NWN2 Style Proficiency Progression
SkillsAndAbilitiesSTR;Skills and Abilities - 2H Weapon Additional Strength BonusEET_end:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - End - Standard installation
Morpheus562's Kitpack
in Miscellaneous Released Mods
Posted
I checked your GitHub kit_descriptions.tra file, this kit has an extra passive 20% 2D10 knock back attack, hamstring causes enemy slow in movement for 2 round.
I’m thinking with this kind of unique mechanism -2 AC probably not enough. Perhaps armor type can only reach to scale armor and fatigue penalty with each successful hit?
Wearing scale armor so they are dragon knight can move faster than wearing plate mail, fatigue penalty so they can use their special martial art to knock back enemy.
You can also make a connection to let “Second Wind” in “Skill and Abilities” restore some fatigue in a tough fight.