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Posts posted by Notso
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Hm okay. Anyway, when I install:
EET > SRR (without Mirror Image Fix and Spell Deflection blocks AoE) > EET_Tweaks > EET_end > SCS
I no longer get any .CRE files with warnings. I guess the Mirror Image fix and Spell Deflection tweak are interacting poorly with Holy Smite? And SCS is assigning those spells to some mages and that's why I get warnings? I don't really understand why Bartimeaus isn't getting the same issues when he installs the same mods though.
Edit: FWIW I don't believe this to be an SRR-specific problem. I was seeing these warnings in SCS installs before I switched from SR to SRR.
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I tried doing an even more minimal install without any of the core EET components (so no EET_setup or EET_end, only EET_Tweaks), and this time I get one warning with SCS' Initialise AI components:
WARNING: no effects altered on sppr313.spl
I don't know if this warning is important, or what this file is, but I checked which mods were altering it:
Mods affecting SPPR313.SPL: 00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised v1.3.900) 00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 20 // Mirror Image Fixv4 Beta 18 (Revised v1.3.900) 00002: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 55 // Spell Deflection blocks AoE spellsv4 Beta 18 (Revised v1.3.900) 00003: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)34.3
When I installed SRR without Mirror Image Fix and Spell Deflection blocks AoE, this warning went away.
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The more I look into this the more confused I get. I did a minimal install with just EET > SRR > EET_Tweaks > EET_end > SCS, and I still get many of the same type of warning, but they are for totally different .CRE files (except for DW#LICH1.CRE which gets a warning this time too).
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3 hours ago, Bartimaeus said:
Yeah, I give a warning in the second line of the original post: "If you are on a non-Windows OS, make sure that the two folders are combined: if the "change-log.txt" file still exists in "(game directory)\spell_rev\", then you should be good - if it doesn't, post in the thread for help." In the past, when someone's had an issue, I just manually combine the archives for them in a temporary link.
I did see the warning (it was why I ended up using terminal, otherwise I would have ended up assuming merge did what I expected it to), just thought I'd post the solution for macOS that I found, as it'd save people having to ask and wait for a reply, and save you having to make an archive for them every time
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3 minutes ago, subtledoctor said:
Only about 15 .CRE files skipped, out of many hundreds? I’d say that’s closer to working as intended than a bug that might mess up your game.
My suspicion is that if SR was going to mess with .CRE files so as to conflict with SCS, the conflict would be much more widespread.
Thanks, that's reassuring. I haven't modded these games since the late-2000s, so my memory of how much of a pain it can be to get everything working is very hazy (though they are starting to return to me ). I will continue with my modded game as-is for now
Could it be that there's a spell to all these .CRE files have in common which is causing the issue, but which is not widely used by other enemies?
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4 minutes ago, Graion Dilach said:
I said filename with a reason. Don't changelog the override folder or a backup folder explicitly. WeiDU knows that it needs to look at override and the base folders to find the revisions of a particular file.
Ah, thanks. I get this now (and it's the same three mods for all the other files that got a warning):
[weidu] WeiDU version 24900 Mods affecting BAZEYE01.CRE: 00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised v1.3.900) 00001: ~EET_TWEAKS/EET_TWEAKS.TP2~ 0 2052 // XP for killing creaturesDecrease to 50%1.12 00002: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)34.3 00003: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AI34.3 00004: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6030 // Smarter Mages34.3 00005: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCs34.3
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1 hour ago, Graion Dilach said:
I have never seen all those 3.5 derived mods. I wouldn't be surprised one of those causing it.
You can use weidu --log nul --change-log FILENAME to find a common mod touching all of those ones though and trace back from there.
Thanks for the reply. This is exactly the kind of shortcut I was hoping for. When I search my game directory for files with the name (for example) BAZEYE01.CRE, I see that there are multiple. I tried the command on all of them and according to WeiDU no mods were affecting it, for example the one in the override folder:
[weidu] WeiDU version 24900 Mods affecting /OVERRIDE/BAZEYE01.CRE:
The others are located in /weidu-external/backup/stratagems/XXXX/ or /EET_Tweaks/backup/XXXX/ and gave the same empty output.
As a side note, I would be rather surprised if it were the 3.5 mods causing the problem. They are quite small in scope and edit very few files.
Edit: In fact, it seems like any file I test in /override/ has an empty change log. Am I doing something stupid?
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Sorry if this is the wrong subforum to ask for help on this. I have a megamod EET install (install order below, WeiDU.log attached for completeness) and when I install SCS I get a lot of warnings like the one below:
QuoteSCS's 'mage_edits_main' function has encountered a file it doesn't know how to patch, GORSTA11.CRE (probably the file was broken by a previous mod). The error message was 'Not_found'. SCS has skipped it and continued with installation, but this may cause instabilities.
List of .CRE files that had the same warning:
SpoilerBAZEYE01.CRE
CHEVIL09.CRE
DEMMAG.CRE
DROW06.CRE
DW#LICH1.CRE
GORCAMB2.CRE
GORSTA11.CRE
GROMG08.CRE
MAGE16C.CRE
OHDCHAN1.CRE
OHRSDG1.CRE
SUJON.CRE
TELTIEF3.CRE
THALAN.CRE
TOLGER2.CRE
UDVITH.CREI'm kind of hoping I've just missed a well-known incompatibility, since it seems like the easiest way to determine which mods are causing this is to do 30 installations, each with a single mod removed. I plan to start doing this in the meanwhile, but I do hope to be saved by someone more knowledgable
Mods installed:
SpoilerBGEE:
- DLC Merger
- BG1 UB
BGIIEE:
- EET
- Dragonspear UI++
- Portrait Gender Separator
- HQ Sounds
- Ascension (do not install; Tougher Demogorgon)
- BGQE
- BG1NPC
- BG1NPC Music
- Neera Banters
- SoD Tweaks
- UB (do not install; Extended ToB Descriptions, Portraits)
- G3 Anniversary
- The Cowled Menace
- Alternatives
- Wheels of Prophecy
- Kivan and Wife
- BG2 NPC Friendship mods (Viconia, Mazzy, etc...)
- Banter Pack (do not install; Accelerate scripts)
- IEP Extended Banters
- Item Revisions Revised (main)
- Spell Revisions Revised (do not install; Celestials)
- Item Revisions Revised (do not install; Dual Wielding, Racial Restrictions)
- PnP Celestials
- Lore From Learning
- Tweaks Anthology (max HP. do not install; Spells from Scrolls, HL Save Penalties, More Backstab)
- EET Tweaks (remove XP caps, 50% xp)
- 3.5 Thac0
- House Rules (do not install; Expanded Racial Bonuses, Rebalanced Weapon Styles, Backstab With Any Melee Weapon, Stat-based Bonus Spell Slots, Warrior HLAs, Faster Troll Unconsciousness, Hoodless Thief Avatars)
- Pathfinder HD
- 3.5 Weapon Styles (do not install; Backstab)
- Worldmap
- EET_end
- SCS
- aTweaks (do not install; various)
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I have done another reinstall with my full mod list (though it's slightly pared down compared to what I posted earlier), and have noticed that it's not just HLLAYEN.CRE that is getting the warning, but also DW#LICH1.CRE and others, so I doubt it's Cowled Menace to blame. I will move my request to help find the cause to the SCS subforum.
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Just thought I'd post this here: for macOS users, do not use Finder to merge the folders. MacOS' "merge" feature (which can be accessed by holding Option when the dialogue box asking if you want to replace the folder in the destination with the new folder) does not merge subfolders. Instead, we have to use the following command in terminal (press Cmd+Space, then search for "Terminal"):
cp -R /path/to/item_revisions_revised/item_rev/* /path/to/item_revisions/item_rev
This should, as far as I can tell, merge the folders in the same way File Explorer does in Windows (overwriting items in the destination folder with incoming files if they share a name). If, like me, you find typing out entire paths to directories tedious, drag IRR's item_rev folder into the terminal window once you've typed "cp -R", remember to add "/*" and a space to the end of the path, then drag IR's item_rev folder into the terminal window.
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1 hour ago, Alywena said:
P&P Celestial v9 is not compatible with Item Revisions, only with Item Revisions Revised.
Well that explains that. Weird mod to be incompatible with, though.
Edit: Thanks a lot @Alywena, got it working Didn't even know that IRR existed!
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On 12/3/2022 at 11:14 AM, TotoR said:
As both provide its own version of celestials creatures, choose one or the other.
They are conceptually not compatible.
Spell Revisions' Celestial component is optional, so shouldn't this mod work with the rest of Spell Revisions if one chooses not to install the Celestial component? From Spell Revisions' readme:
QuoteDeva and Planetar Avatars (may be used with or without the main component)
This component updates the avatars of the celestials summoned by HLAs to take advantage of 1PP Attachable Wings as seen here, and adjusts their weapons.Spell Revisions can be installed after PnP Celestials (though I can't confirm if it actually works in game). Weirdly however, when I try to install PnP Celestials after Spell Revisions, PnP Celestials throws warnings (log attached). When I tried the latter order in an installation with dozens of mods, the install of PnP Celestials failed completely (log also attached).
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On 12/29/2022 at 2:46 AM, Daxtreme said:
I do minor scripts patching so not sure why it would throw an error. Plus, I take into account SCS when patching (maybe the code changed)
Also, I tested the mod with SCS and there was no error.
Most likely that another mod is causing problem here, but I will investigate
Note that it's not an error, just a warning. It popped up during the installation of SCS' mage component, but didn't cause the installation to fail, so is easy to miss (and the component was still listed as successfully installed). Unfortunately, I no longer have the WeiDU.log of the installation where I'm sure I saw the warning, it was just one of many installations I've been playing with over the last week. I've done a quick installation of just EET, The Cowled Menace and SCS' mage component, and attached the WeiDU.log, and I'm not even sure the installation this time threw the warning as the terminal output is so fast. I used the (as far as I can tell) best practice install order; EET_setup, Cowled Menace, EET_end, SCS. I'm on macOS Monterrey with an M1 chip, using MWL v7, if that matters.
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Not sure if this will lead to an issue in game but SCS is throwing a warning during installation about not knowing how to patch HLLAYENE.CRE. This is on EET, SCS v34.3 and Cowled Menace v1.0.1. Unless some other mod from the (admittedly long) list below is changing Layene.
SpoilerBG EET Mods
Install order
BGEE:
1. DLC Merger
2. BG1 UB
3. Drizzt Saga (Option 1, Delayed Start, do not install; Raise XP cap)
BGIIEE:
1. EET
2. Dragonspear UI++
3. Portrait Gender Separator
4. HQ Sounds
5. Ascension
6. UB
7. BGQE
8. SotSC
9. DSotSC (do not install; extra encounters)
10. NTotSC (do not install; Will O’Hara)
11. G3 Anniversary
12. SOS
13. The Cowled Menace
14. Alternatives
15. Wheels of Prophecy
16. PnP Celestials
17. Kivan and Wife
18. BG1NPC
19. BG1NPC Music
20. Neera Banters
21. Neera Extended
22. Friendships
23. Banter Pack
24. IEP Extended Banters
25. Thalantyr Item Upgrade
26. Item Upgrade
27. Forgotten Armaments (do not install; NWN2 Style Weapons)
28. SoD Tweaks
29. Item Revisions (do not install; Dual Wielding, Backstab, Armour Changes, Racial Restrictions)
30. Spell Revisions
31. Lore From Learning
32. Tweaks Anthology (max HP, do not install; Spells from Scrolls, HL Save Penalties)
33. EET Tweaks (remove XP caps, 50% xp)
34. House Rules (Con Bonus, do not install; Backstab, Racial Bonuses, Proficiencies, Weapon Styles, Warrior HLAs, Troll)
35. 3.5 Thac0
36. Pathfinder HD
37. 3.5 Weapon Styles
38. Worldmap
39. EET_end
40. SCS
41. aTweaks (do not install; Fiend components, XP locks traps spells) -
I get the following error when I try to install this mod:
SpoilerERROR: [tooltip.2da] -> [override/tooltip.2da] Patching Failed (COPY) (Failure("Failed to find enough lines to perform an INSERT_2DA_ROW")) Stopping installation because of error. ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state Will uninstall 1829 files for [sod2bg2_iu/sod2bg2_iu.tp2] component 0. Uninstalled 1829 files for [sod2bg2_iu/sod2bg2_iu.tp2] component 0. ERROR: Failure("Failed to find enough lines to perform an INSERT_2DA_ROW") Please make a backup of the file: logs/sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
The debug log is attached. Below is my list of mods and install order, in case I've made a mistake with a known conflict or wrong install order:
SpoilerBGEE:
- DLC Merger
- BG1 UB
- Drizzt Saga (Option 1, Delayed Start, do not install; Raise XP cap)
BGIIEE:
- EET
- Dragonspear UI++
- Portrait Gender Separator
- HQ Sounds
- UB
- Ascension
- BGQE
- SotSC
- DSotSC
- NTotSC
- G3 Anniversary
- Alternatives
- SOS
- Check the Bodies
- Wheels of Prophecy
- BG1NPC
- BG1NPC Music
- Neera Banters
- Neera Extended
- NPC Friendships
- Banter Packs
- IEP Extended Banters
- Thalantyr Item Upgrade
- Item Upgrade
- SoD2BG2
- Item Revisions (do not install; Dual Wielding, Backstab)
- Spell Revisions
- 3.5 Con Bonus
- 3.5 thac0
- 3.5 Weapon Styles
- Pathfinder HD
- Tweaks Anthology
- EET Tweaks (remove XP caps, 50% xp)
- Worldmap
- EET_end
- SCS
- aTweaks (do not install; Fiend components, XP locks traps spells)
I am on macOS Monterrey and using MWL.
Cheers.
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As far as I can tell from discussion online, Baldur's Gate Graphics Overhaul for EET is no longer maintained and there are no compatible versions with recent versions of EET. At the very least, the download link on the thread which is linked in the compatibility list is broken.
P&P Celestials v9 Now Available
in Miscellaneous Released Mods
Posted
The readme should be fixed then. Currently, the readme packaged with v4beta18 reads:
This wording implies that it is the optional component that changes Deva and Planetar weapons. Unless I'm misunderstanding you, and there are other changes to the summoning spells in the core component (aside from these weapon changes).