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Jumbletuff

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Posts posted by Jumbletuff

  1. 17 minutes ago, Jarno Mikkola said:

    Aka, start a weidu.exe in the game folder and push enter until it shows the command console, and then give these two commands to it:

    mkdir change-log
    WeiDU.exe --log nul --change-log xplist.2da >change-log/change-log.txt --out change-log

    And then open the folder the first command makes and you have the backup files there, and opening the .txt will give you which mods edited it and in what order, and comparing the text files (renamed as .2da's) you can see which backup has the non zero values and which ones don't and inso doing also find which mod was responsible .. and yes, the setup-modname.exe -files are just renamed weidu.exe's to take commands from the ralated setup-modname.tp2 -files.

    Awesome thank you. Helped me find it. You can even see my mistake in the above log lol:
     

    Spoiler

    EET_Tweaks:2065;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Disable

    I 100% forgot to remove this my last pass over. What's weird is I'm still getting XP on some quests, but I'll figure that out later. Also wasn't a waste since I learned how EXP is given out in quests.

    Thanks all for the help.
     

  2. Nothing definitive. First thought was EET Tweaks quest XP modification component:
     

    Spoiler

    EET_Tweaks:2051;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Decrease to 75%



    I've attach the install list if interested, but I'm probably going to do some test installs later tonight or tomorrow to slowly isolate the culprit.  Please note the attached list is all mods that installed with no issues. Any input is fine if you're feeling froggy.

    My current install is fine for the most part, just some quests still only give 1 XP; appears to only impact mod quests though. It's easy to work around until it's figured out.

    09.2023 - BG.EET.txt

  3. Awesome, thanks for the quick reply. So basically you could, theoretically, set a scale from 1 to 40 if you felt so inclined, correct?

    Also, If I want to modify XP rewards for BG1 or SoA on an EET (or non EET) install, where would that be done? 

    Asking because (1) for learning sake as I'm doing my current install to also learn a bit about mods, fixing mod compatibility issues as they arise,  and possibly making my own & (2) I have a large EET install and I'm curious if I can tweak the values as I go for the whole saga and save it for later if I like my current mod setup and want to streamline the values.

    Thanks again.

  4. Doing another large EET install and one of them messed up my XPLIST.2da (replacing all of column 0 w/ 1s). I fixed that with a back up, but I was curious about what the "-1" under each column means. It going from 0 to 40 makes me assume it's level related (likely average level party), but does it literally just mean subtracting a single 1 XP per level? The IESDP article does not appear to clarify this.

    Apologies if this is obvious or if I missed a resource on it. Any input is appreciated.

  5. So I'm doing another massive EET install run and I came across this issue again. After some testing it seems that SG_multikits seem to be the cause of my original problem.  All my pre-multikit installs have Identify working like it mostly should (I have SD's Identify Spell installed but it's still lvl 1, but that's a problem for another time), but all post-multikit installs have this issue.

    So until I do a deep dive I'm forgoing SG_multikits; long term I'll probably just mod in kits like it was recommended in my other thread. 

    Just posting this here in case others encounter the same weird problem.

    EDIT: 100% wrong. Weirdly whenever I change the difficulty on a save, this issue happens. If I leave it on the default option Identify works as intended. Attached my Weidu log. When I have a moment I'll do a deep dive on this.

    EDIT 2: Seems the problem is caused by some interaction with 5e Spellcasting. I'm forgoing this mode for the time being to get going with the game (I want to play through to get to BG3). When I do another install I'll sort things out then as I really like the 5e spellcasting mod. Will open a separate topic then if needed.

    WeiDU.log

  6. Sorry for the thread necromancy; been a hell of a few months with work and life and I'm finally getting a chance to touch this install again. I wanted to update this in case anyone has similar issues.

    On 3/17/2023 at 9:40 PM, subtledoctor said:

    (Re-reads first post...) If you just want to remove this spell from CharGen spell selection, you can open override/hidespl.2da in a text editor or Near Infinity and add a row for SPWI126. Next time you start up the game, this spell will not be available. Apologies if this is all you were asking and you had to read a wall of text about troubleshooting to get here...

    All good! I wall o' texted too so I don't think I was 100% clear in my ask. I appreciate the input.  I did this fix and it worked fine. Been hammer through the game for a while now with minimal issues otherwise.

    Not sure why my screenshots were made for ants lol, so I'll account for that next time.

  7. Hey all,

    Posted here a month or so ago before life got wild. I did a large EET modded install and I've tested a few characters will minimal issues, but I've encountered an odd, albeit minor, issue with the Identify spell selectable on character creation. As in the title, whenever I cast the spell it casts Contingency. The lvl 1 Identify spell causing issue is spwi126.spl. I've attached NI screenshots of it. 

    What made me not catch this immediately was I had a 2nd level Identify spell that was working and thought it was from Tome and Blood, but I didn't install component 16 at all. I doubled checked the Weidu log backup attached and its the exact same as the one in the BG folder (I'm keeping a history of them for installation reference). Not sure which component installed that spell, but I mentioned it in case it's relevant.  Gut is telling me it's something interacting with Tome and Blood, but I'd like fresh eyes.

    If nothing else I'd like to know how to remove it as an option from spell selection, but I may find that on my own research. Attached and below are the relevant weidu logs for this install.

    Any relevant input is appreciated.

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET\EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~EEEX\EEEX.TP2~ #0 #0 // EEex: v0.9.16-alpha
    ~EEEX\EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.16-alpha
    ~EEEX\EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.16-alpha
    ~EEEX\EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.16-alpha
    ~EEEX\EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.16-alpha
    ~EEEX\EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.16-alpha
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1090 // lefreut's Character Creation Screens -> Default Button Position: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1080 // Portrait Selectors -> lefreut's Portrait Picker: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2020 // Feedback Message Box Re-sizers -> Adul's Message Box Resize Button: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2030 // Adul's Better Quick Loot: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2042 // lefreut's Better Level Up Indicators -> lefreut's Level Up Glow with Click: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2070 // Dee's Permanent Thieving Button: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2900 // lefreut's Improved Record Screen: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3000 // Leveling Progress Bars Tweaks: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3010 // Leveling Progress Bars Options: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3024 // Journal Fixes and Tweaks -> lefreut's Journal (quests collapsed by default): 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3028 // lefreut's Customize Screens Tweaks: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3050 // lefreut's Improved Inventory Screen -> With Item Comparison: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #4005 // lefreut's Store Screen Tweaks -> Default Button Position: 4.0.4
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #4030 // Spell Books -> lefreut's Inscribed Arcana: 4.0.4
    ~BUBB_SPELL_MENU_EXTENDED\BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.5.4
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 14
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 14
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #30 // Clean-up Quests -> Those supporters that are still alive when Sarevok dies immediately flee the area (to give more clean-up quests): v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #200 // Close quests and rumors that can't be finished after Sarevok is defeated: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #60 // Elminster makes an appearance outside of the Ducal Palace: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #70 // Duke Eltan's reward option: House near Ducal Palace: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #71 // Duke Eltan's reward option: Cabin in High Hedge: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #73 // Duke Eltan's reward option: House across from Flaming Fist compound: v2.4
    ~TRANSITIONS\TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v2.4
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #200 // BG2EE - Use Irenicus in hell movie as dream to restore Bhaalspawn powers: v0.4
    ~SOTSC\SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 8.0
    ~DSOTSC\DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.2
    ~DSOTSC\DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.2
    ~DSOTSC\DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.2
    ~NTOTSC\NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
    ~BGQE\SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.6
    ~BGQE\SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.6
    ~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #51 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #61 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v30
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #105 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Show/Install all Components with Warnings.: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 9.0
    ~ASCENSION\ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.23
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
    ~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses house in Beregost.: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.3
    ~FISHINGFORTROUBLE\FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
    ~FISHINGFORTROUBLE\FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8
    ~TANGLEDISLE\TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.1
    ~BRIDGESBLOCK\BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
    ~BACKBRYNNLAW\BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
    ~SELLSWORDS\SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
    ~OOZE\OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
    ~SOUTHERNEDGE\SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.2
    ~WHITEQUEEN\WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93
    ~INNERSHADE\SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
    ~ISNF\ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1
    ~TOTDG\TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.9
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
    ~RE\SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v15
    ~RE\SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v15
    ~RE\SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v15
    ~RE\SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v15
    ~RE\SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v15
    ~RE\SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v15
    ~RE\SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v15
    ~RE\SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v15
    ~RE\SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v15
    ~RE\SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v15
    ~RE\SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
    ~RE\SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v15
    ~RE\SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v15
    ~RE\SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v15
    ~RE\SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v15
    ~RE\SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v15
    ~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB\SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
    ~UB\SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
    ~UB\SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB\SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB\SETUP-UB.TP2~ #0 #22 // Justifier Kit: v28
    ~UB\SETUP-UB.TP2~ #0 #23 // Feralan Kit: v28
    ~UB\SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~ROLLES\ROLLES.TP2~ #1 #0 // Rolles Safyer: v5.0.5
    ~RUAD\RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA): v29.4.0
    ~RUAD\RUAD.TP2~ #0 #10 // Ruad Ro'fhessa (ToB): v29.4.0
    ~ABYSTORE\ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop: 5.0
    ~A7-MAGICSTORE\A7-MAGICSTORE.TP2~ #0 #1 // Magic store of Vergadain -> Fee required: 2.2
    ~THALAN\THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
    ~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v51
    ~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v51
    ~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v51
    ~UNDERREP\SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale II: v12
    ~OFHEIRLOOMSANDCLASSES\OFHEIRLOOMSANDCLASSES.TP2~ #0 #0 // Of Heirlooms and Classes - new artifacts forgeable by Cromwell: v2.0
    ~STUFFOFTHEMAGI\STUFFOFTHEMAGI.TP2~ #0 #2 // Stuff of the Magi -> Use original, overpowered items AND Add them to creatures' equipment: 6.0.0
    ~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1
    ~GBTHFKP\GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v3.0.0
    ~MAGESTRONGHOLD_EET\SETUP-MAGESTRONGHOLD_EET.TP2~ #0 #0 // Expanded Mage Stronghold EET: 0.5
    ~ASSASSINATIONS\ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v17
    ~REUNION\REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
    ~G3ANNIVERSARY\SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v13
    ~SKIECOST\SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v4.8
    ~SKIECOST\SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v4.8
    ~SKIECOST\SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v4.8
    ~SKIECOST\SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC): v4.8
    ~SKIECOST\SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v4.8
    ~SKIECOST\SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v4.8
    ~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.4
    ~DC\DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
    ~THECALLING\THECALLING.TP2~ #0 #0 // The Calling: v3
    ~THECALLING\THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v3
    ~THECALLING\THECALLING.TP2~ #0 #40 // Exotic Item Pack: v3
    ~EILISTRAEE\SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.3
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v2
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v2
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v2
    ~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v2
    ~ALTERNATIVES\SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
    ~C#ANOTHERFINEHELL\C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_220923
    ~C#SB_SILBER\SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #60 // SoD - Give Imoen a special wand for palace attack scene: v0.4
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #70 // SoD - Allow PC to give aid to Imoen after attack in palace: v0.4
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #90 // SoD - Ditch Tour-Guide Corwin Schael: v0.4
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #100 // SoD - Quest: Scouting the Coast Way Crossing: v0.4
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #140 // SoD/BG2EE - Add a little snark to dialogues: v0.4
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #150 // SoD/BG2EE - Remove cut scenes that the PC shouldn't be privy to: v0.4
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #160 // SoD/BG2EE - Move dreams about Irenicus from SoD to BG2EE: v0.4
    ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #180 // BG2EE - Give Imoen innnate Magic Missiles for attack scene: v0.4
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v9.2
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v9.2
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v9.2
    ~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v9.2
    ~JAHEIRARECAST\JAHEIRARECAST.TP2~ #0 #1 // Jaheira Recast: Character Sounds -> Use BG1+BG2 Character Sounds: v3.0
    ~JAHEIRARECAST\JAHEIRARECAST.TP2~ #0 #2 // Jaheira Recast: Dialog Voiceover: v3.0
    ~SODRTD\SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 0.8 (Beta)
    ~SODRTD\SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 0.8 (Beta)
    ~SODRTD\SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 0.8 (Beta)
    ~SODRTD\SODRTD.TP2~ #0 #20 // Officers Are Aware: 0.8 (Beta)
    ~SODRTD\SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 0.8 (Beta)
    ~SODRTD\SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 0.8 (Beta)
    ~SODRTD\SODRTD.TP2~ #0 #50 // Add Officers Reactions: 0.8 (Beta)
    ~SODRTD\SODRTD.TP2~ #0 #60 // Additional Info Points: 0.8 (Beta)
    ~SODRTD\SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 0.8 (Beta)
    ~NEERABANTERS\NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
    ~NEERABANTERS\NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
    ~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.0
    ~NEERA\NEERA.TP2~ #0 #3 // How much time would you like between talks (approximately)? -> 1 hour: v1.3.0
    ~CHATTYIMOEN\CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: 1.5
    ~CHATTYIMOEN\CHATTYIMOEN.TP2~ #0 #10 // Chatty Imoen: Add NPC Interactions: 1.5
    ~JINI\SETUP-JINI.TP2~ #0 #0 // Jini Romance Mod (BGEE NPNPC) created by nullset: v3.2
    ~IMOENROMANCE\SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
    ~SIRENE_BG2\SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
    ~MINSCFRIENDSHIP\MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.3
    ~SAREVOKFRIENDSHIP\SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.7
    ~DEARNISE\DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v7
    ~NALIA_AT_LAST\SETUP-NALIA_AT_LAST.TP2~ #0 #0 // Nalia at Last: A ToB Romance MoD.: 1.06
    ~NALIA_AT_LAST\SETUP-NALIA_AT_LAST.TP2~ #0 #1 // Nalia At Last: Romance Theme Soundtrack -> Romance Theme Music: 1.06
    ~IMOENISSTONE\SETUP-IMOENISSTONE.TP2~ #0 #0 // Imoen gets turned to stone in Promenade fight: 1.0
    ~WINGS\SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE
    ~WINGS\SETUP-WINGS.TP2~ #0 #1 // Restore missing banters?
    ~BGSPAWN\BGSPAWN.TP2~ #0 #1000 // BGSpawn system based on levels & party members: 1.3.2
    ~BGSPAWN\BGSPAWN.TP2~ #0 #2100 // Choose the time between re-spawns -> Re-spawn time = 8 hours (standard ad&d rules): 1.3.2
    ~BGSPAWN\BGSPAWN.TP2~ #0 #3700 // Decrease Spawn Point Probability (default is 100%) -> 85%: 1.3.2
    ~BGSPAWN\BGSPAWN.TP2~ #0 #4000 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster): 1.3.2
    ~BGSPAWN\BGSPAWN.TP2~ #0 #5000 // BGSpawn random encounters between areas: 1.3.2
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.1-alpha
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.1-alpha
    ~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.1-alpha
    ~BUTCHERY\BUTCHERY.TP2~ #0 #10 // DrAzTiK's revisited fight against Tazok and DigDag [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #11 // Rebalancing some generic creatures [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #12 // Rebalancing Tazok and DigDag [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #20 // Groumf and Bourrinos Encounter at Firkraag's Hideout entrance [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #21 // Groumf and Bourrinos Encounter at Brynnlaw [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #22 // Groumf and Bourrinos Encounter in the Underdark [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #30 // Revisited fight against Wraith Sarevok in the Abyss [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #32 // Add battle songs in some areas that do not have any [install before or after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #40 // DrAzTiK's Creatures [install before Stratagems, some following components need it]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #90 // Cosmetic component [install before or after Stratagems]: v5.0.0
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #0 // Revised Corporal Undead: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #1 // Revised Dragons: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #2 // Revised Golems: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #3 // Revised Liches: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #5 // Revised Magical Beasts: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #6 // Revised Monstrous Spiders: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #7 // Revised Oozes, Slimes & Jellies: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #8 // Revised Vampires: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #9 // Enhanced Battles: Ankheg Pit: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Battles: Mutamin's Garden: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Battles: The Spider Plague: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #19 // The Surgeon's Plight: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #20 // Sarevok's Assassins: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #21 // Prevent chapter 6 cutscene from moving party to Candlekeep: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #22 // Minor Quest Tweaks (BG1): v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Battles: Bridgefort: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Battles: Cyric's Temple: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Battles: Dwarven Dig Site: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Battles: Korlasz' Tomb: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Battles: Vampire Encounters: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #28 // Complete more/all Vision Quest encounters: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #29 // Increase Enemy Group Size: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #30 // Enhanced Battles: Athkatla Liches: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #31 // Enhanced Battles: Firkraag's Lair: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #32 // Enhanced Battles: Graveyard Catacombs: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #33 // Enhanced Battles: Lower Reaches: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #34 // Enhanced Battles: Slum Sewers: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #35 // Enhanced Battles: Spellhold: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #36 // Enhanced Battles: Suldanessenar: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #37 // Enhanced Battles: Temple Ruins: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #38 // Enhanced Battles: Trademeet: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #39 // Enhanced Battles: Underdark: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #40 // Enhanced Battles: Amkethran: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #41 // Enhanced Battles: Forest of Mir: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #42 // Enhanced Battles: Pocket Plane: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #43 // Enhanced Battles: Saradush: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #44 // Enhanced Battles: Sendai's Enclave: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #45 // Enhanced Battles: Watcher's Keep: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #47 // Minor Quest Tweaks (ToB): v5.1
    ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
    ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v18
    ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
    ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v18
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.9
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.9
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.9
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.9
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #10 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 45 Minutes: v5.9
    ~CROSSMODBG2\SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v21
    ~CROSSMODBG2\SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v21
    ~RJALI\SETUP-RJALI.TP2~ #0 #1 // Parking Expedite -> Mod Timing A Little Faster: v12.5
    ~RJALI\SETUP-RJALI.TP2~ #0 #3 // Rjali Romance Mod (BG2EE:SoA & TOB NPC) created by nullset: v12.5
    ~CDLORE\CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v4
    ~CDLORE\CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v4
    ~CDLORE\CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v4
    ~CDLORE\CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v4
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1003 // Artisan's Kitpack: Berserker Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1006 // Artisan's Kitpack: Wizard Slayer Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1004 // Artisan's Kitpack: Kensai Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1005 // Artisan's Kitpack: Barbarian Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2000 // Artisan's Kitpack: Ranger Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2010 // Artisan's Kitpack: Archer Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2011 // Artisan's Kitpack: Stalker Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2012 // Artisan's Kitpack: Beast Master Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3000 // Artisan's Kitpack: Paladin Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3010 // Artisan's Kitpack: Cavalier Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3003 // Artisan's Kitpack: Inquisitor Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3011 // Artisan's Kitpack: Undead Hunter Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3004 // Artisan's Kitpack: Blackguard Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7006 // Artisan's Kitpack: Swashbuckler Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8001 // Artisan's Kitpack: Pale Master Sorcerer Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8002 // Artisan's Kitpack: 3e-accurate Dragon Disciple -> Original Stat Bonuses: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10002 // Artisan's Kitpack: Brawler Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10001 // Artisan's Kitpack: Monk Revisions: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20000 // Artisan's Kitpack: Eldritch Knight (Fighter / Mage Kit): 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 3.3
    ~ITEM_REV\ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v4beta10sd17
    ~ITEM_REV\ITEM_REV.TP2~ #0 #1030 // Store Revisions: v4beta10sd17
    ~MIH_IP\SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v7
    ~MIH_IP\SETUP-MIH_IP.TP2~ #0 #2 // Icewind Dale items for Baldur's Gate 1 & 2: v7
    ~MIH_IP\SETUP-MIH_IP.TP2~ #0 #3 // Planescape Torment items for Baldur's Gate 1 & 2: v7
    ~MIH_IP\SETUP-MIH_IP.TP2~ #0 #8 // Change item type of Holy Symbols -> Holy Symbols are Amulets: v7
    ~MIH_IP\SETUP-MIH_IP.TP2~ #0 #13 // Improved Tome of Golems: v7
    ~MIH_IP\SETUP-MIH_IP.TP2~ #0 #15 // Add Potions of Extra Healing in BG1: v7
    ~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4.19
    ~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4.19
    ~SPELL_REV\SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4.19
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #5010 // Cure and Similar Spells Bypass Spell Protections: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1151 // Reduce Damage but Improve Blindness in SR's Sunscorch: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2213 // Add Lingering Effects to SR's Stinking Cloud: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2305 // Make Haste and Slow Properly Cancel Each Other: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2418 // Set Fire Shield and Acid Sheath Spells to be Breachable: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2451 // Make Shadow Monster Summons More Illusionary: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2508 // Improve Function of SR's Waves of Fatigue: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2518 // Change Damage Type and School of Phantom Blade: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2523 // Change Sunfire into 'Missile Storm': 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1505 // Make True Seeing Party-Wide: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1603 // Set Blade Barrier to be Breachable: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3020 // Proper Missile Deflection for the Gloves of Missile Snaring: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3030 // Improve Detonating Weapons: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3040 // Add Revised Barkskin to 'Skin of the Forest' Armor: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3050 // Make IR's Rod of Absorption Truly Instantaneous: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3080 // Improve Azlaer's Harp and Methild's Harp: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4010 // Add a Saving Throw Against Level Drain Effects: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4020 // Improve Monster Ability Scores: 1.5.7
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4031 // Increase Dragons' Hit Points -> 50% More Hit Points: 1.5.7
    ~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 3.0
    ~SPIRITWALKER\SETUP-SPIRITWALKER.TP2~ #0 #0 // Spiritwalker Shaman Kit: 1.3
    ~SHURININJA\SHURININJA.TP2~ #0 #10 // Shuri Ninja Kit -> Shuri Ninja Kit (legacy): 2.0.0
    ~A7-CUSTOMKITS\A7-CUSTOMKITS.TP2~ #0 #1 // Spellsword Kit -> Original version: v1.6
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #100 // Install Battle Master Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #130 // Install Dragoon Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #110 // Install Psi Warrior Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #120 // Install Shield Breaker Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #210 // Install Champion of the Wild Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #300 // Install Champion of the Silver Flame: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #310 // Install Templar Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #600 // Archmage Prestige Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #900 // Install Eldritch Scion Kit: v2.0
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: 8.1
    ~TOD\TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
    ~TOD\TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.6
    ~TOD\TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.6
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Luring Piper bard kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v16
    ~RR\SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR\SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
    ~RR\SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR\SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~RR\SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #11 // Rebalanced Spell Schools: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #13 // Revised Illusionary Clones: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #14 // Revised Invisibility and True Seeing: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #25 // Sorcerer: Magus: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #33 // Sorcerer: Sylvan Disciple: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #35 // Sorcerer: Revenant Disciple: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #37 // Sorcerer: Amorphous Disciple: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #40 // Revised Specialists: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #52 // Revised Metamagic -> Innate metamagic, learned automatically but NOT by sorcerers: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #61 // Cantrips -> Innate Cantrips: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #66 // Innate Find Familiar: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #67 // Choose-Your-Own Familiar: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #68 // Pooky's Mod: Imbue Familiars: 0.9.45
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #71 // Sorcerer Spell Switching -> Change spells every level: 0.9.45
    ~ITEM_REV\ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v4beta10sd17
    ~ITEM_REV\ITEM_REV.TP2~ #0 #17 // Weapon Changes: v4beta10sd17
    ~ITEM_REV\ITEM_REV.TP2~ #0 #1042 // Revised Armor -> Without Movement Speed Penalties: v4beta10sd17
    ~ITEM_REV\ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: v4beta10sd17
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #55 // Add the Corsair (fighter kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #60 // Add the Weaponmaster (fighter kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #80 // Add the Tomb Tunner (fighter/thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #85 // Add the Thug (fighter/thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #96 // Add the Ninja (thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #105 // Add the Spellfilcher (mage/thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #110 // Add the Loremaster (mage/thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #125 // Add the Mage Hunter (ranger kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #225 // Revised Ranger Spell Table: 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #280 // Revised Backstabbing: 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #290 // Revised THAC0 Progression: 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #450 // Add the Jongleur (bard kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #470 // Add the Gallant (bard kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #480 // Add the Meistersinger (bard kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #490 // Add the Loresinger (bard kit): 5alpha13
    ~D2-WORKSHOPKITS\D2-WORKSHOPKITS.TP2~ #0 #9999 // The Workshop Kitpack: 2.7
    ~D2-WORKSHOPKITS\D2-WORKSHOPKITS.TP2~ #0 #10 // Misc item pack: 2.7
    ~D2-WORKSHOPKITS\D2-WORKSHOPKITS.TP2~ #0 #50 // Install if using subtledoctor's 5e casting mod: 2.7
    ~WILL_TO_POWER\WILL_TO_POWER.TP2~ #0 #300 // Add the Soulblade, fighter/psion: 2.3.2
    ~WILL_TO_POWER\WILL_TO_POWER.TP2~ #0 #400 // Add the Psypher, ranger/psion: 2.3.2
    ~WILL_TO_POWER\WILL_TO_POWER.TP2~ #0 #500 // Add the Cerebremancer, mage/psion: 2.3.2
    ~WILL_TO_POWER\WILL_TO_POWER.TP2~ #0 #900 // Dark Sun Mode: Everyone Is a Wild Talent: 2.3.2
    ~WILL_TO_POWER\WILL_TO_POWER.TP2~ #0 #200 // Add the Psionicist, rogue/psion: 2.3.2
    ~FAITHS_AND_POWERS\FAITHS_AND_POWERS.TP2~ #0 #24 // Choosee a Sphere System -> VPlus: traditional spell lists, kits get focus access to two FnP spheres: 0.85sd16
    ~FAITHS_AND_POWERS\FAITHS_AND_POWERS.TP2~ #0 #31 // Install Cleric kits: 0.85sd16
    ~FAITHS_AND_POWERS\FAITHS_AND_POWERS.TP2~ #0 #33 // Install Druid kits: 0.85sd16
    ~FAITHS_AND_POWERS\FAITHS_AND_POWERS.TP2~ #0 #80 // Apply Sphere System (REQUIRED for the sphere system to work): 0.85sd16
    ~TNT\TNT.TP2~ #0 #5 // Trap reminders -> generic: v8.20
    ~TNT\TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.20
    ~TNT\TNT.TP2~ #0 #9 // Trap intuition: pause game -> all traps: v8.20
    ~TNT\TNT.TP2~ #0 #12 // Trap intuition: center screen -> on the supposed trap: v8.20
    ~TNT\TNT.TP2~ #0 #13 // Trap intuition: play "trap found" sound: v8.20
    ~TNT\TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.20
    ~TNT\TNT.TP2~ #0 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.20
    ~TNT\TNT.TP2~ #0 #19 // Compliments and insults -> Reintroduce and adjust to framerate: v8.20
    ~TNT\TNT.TP2~ #0 #42 // Cheesy Slayer: full heal on change: v8.20
    ~TNT\TNT.TP2~ #0 #43 // Cheesy Slayer: reputation -> no loss: v8.20
    ~TNT\TNT.TP2~ #0 #65 // Improved strongholds: v8.20
    ~TNT\TNT.TP2~ #0 #66 // Save Melicamp: v8.20
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #1 // House Tweaks: Expanded Shapeshifting: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #6 // House Tweaks: Backstab With Any Melee Weapon: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #7 // House Tweaks: Increased Constitution Bonuses -> Constitution Bonuses for All Classes + Regeneration Changes: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #10 // House Tweaks: INT/WIS/CHA-based Bonus Spell Slots: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Improved Dialogues (BG:EE): 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Not-So-Indestructible Rats: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #16 // House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat): 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 1.91
    ~HQ_SOUNDCLIPS_BG2EE\HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.2
    ~ZG_PST_VOICES\ZG_PST_VOICES.TP2~ #0 #0 // Planescape Torment Voice Pack for EE 2.6+: 1.1.2
    ~ZG_IWD_VOICES\ZG_IWD_VOICES.TP2~ #0 #0 // Icewind Dale Voice Pack for EE 2.6+: 1.0.2
    ~ZG_IWD2_VOICES\ZG_IWD2_VOICES.TP2~ #0 #0 // Icewind Dale II Voice Pack for EE 2.6+: 1.0.4
    ~ZG_BG2_VOICES\ZG_BG2_VOICES.TP2~ #0 #0 // Baldur's Gate II Voice Pack for EE 2.6+: 1.1.0
    ~ZG_BG_VOICES\ZG_BG_VOICES.TP2~ #0 #0 // Baldur's Gate Voice Pack for EE 2.6+: 1.0.3
    ~ZG_NWN_VOICES\ZG_NWN_VOICES.TP2~ #0 #0 // Neverwinter Nights Voice Pack for EE 2.6+: 0.3.1
    ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #1201 // Rebalanced Arcane Opposition Schools -> No Opposition Schools: 0.9.45
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4161 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4171 // Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3
    ~BART_TWEAKS\BART_TWEAKS.TP2~ #0 #1010 // Debug Ring: Version 1.2.1
    ~BART_TWEAKS\BART_TWEAKS.TP2~ #0 #2050 // Set Summonable Flag: Version 1.2.1
    ~BUTCHERY\BUTCHERY.TP2~ #0 #41 // Butchery in Irenicus Dungeon (Dwarves) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #43 // Butchery in the Forest of Tethyr (Animals and Druids) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #44 // Butchery in the planar sphere (Demonic creatures) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #45 // 3 butcheries in Spellhold (Golems, Vampires and Trolls) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #46 // Butchery outside de'Arnise Keep (Trolls) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #47 // Butchery in Windspear Hills (Orcs) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #48 // Butchery in Umar Hills (Wolves) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #49 // 2 butcheries in Trademeet and outside Watcher's Keep (Animals) [install) after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #50 // 2 butcheries of Golems in Suldanessellar and Watcher's Keep (Machine of Lum the Mad floor) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #51 // Butchery of Yaga-Shura revisited [install after Ascension and Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #52 // Butchery in the Druid Grove area (Animals and Druids) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #53 // Butchery in the Beholder Hideout (Fanatics) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #54 // Butchery in Bodhi's Hideout (chapter 2, before Underdark) - Vampires [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #55 // Butchery in Bodhi's Hideout (chapter 6, after Underdark) - Vampires [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #56 // 2 butcheries of Sahuagins in Sahuagin City and Watcher's Keep (Githyanki Encampment) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #57 // 4 butcheries of spiders in Pai'Na's Hideout entrance, Temple City (Unseeing Eye Plot), Watcher's Keep first floor (Altar level) and in the area outside Sendai's Hideout [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #58 // 6 butcheries of skeletons in the lower tombs of Athkatla, Shadow Temple Land, Spellhold, Watcher's Keep (Last Seals), and 2 in Nyalee's Hideout [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #80 // More enemies scattered throughout the game [install after Stratagems]: v5.0.0
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
    ~5E_SPELLCASTING\5E_SPELLCASTING.TP2~ #0 #100 // Change All Casters to 5E System: 1.15
    ~5E_SPELLCASTING\5E_SPELLCASTING.TP2~ #0 #901 // Bonus Spell Slot Items and 5E Casters -> bonuses to both memorization slots and casting slots: 1.15
    ~KLATU\SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2140 // Allow Arcane Spellcasting in Armor: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2150 // Allow Thievery in Armor: 1.7
    ~KLATU\SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #710 // Add New HLAs for ALL Classes and Kits: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #720 // Update Existing HLAs: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #740 // Update Berserker's Enrage Ability: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #12 // Update Skills for Bards -> Add Lockpicking and Find/Disarm Traps: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #150 // Add New Fighter Abilities: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #143 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Grand Master (5 pips) in Weapon Proficiencies: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #20 // Update Skills for Monks: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #70 // Add New Monk Abilities: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #50 // Add Detect Illusion for Wizard Slayer: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #80 // Add New Paladin Abilities: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #120 // Turn Undead Overhaul: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #160 // Adjust Cleric/Thief Actionbar: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #300 // Update Weapon Fighting Styles: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #312 // Overhaul Proficiency System - Add New Proficiencies and Weapon Styles -> Accelerated Proficiency Progression: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v1.0-beta
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #220 // Enhanced Overlays for Colorblind Players [Fouinto]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> No restrictions: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1330 // NPCs Cannot Use Doors: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No restrictions: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials [Ardanis/GeN1e]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multi-Class Restrictions -> Install options one and two (everyone can multi-class anything): v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2560 // Allow Monks to Wear Helmets: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark [Weimer]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3261 // Recoverable Ammunition [argent77] -> 50% chance to recover after a successful hit: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3271 // Recoverable Throwing Weapons [argent77] -> 50% chance to recover after a successful hit: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3294 // Personalize Automatic Save Names -> Use scheme: 000000000-[Protagonist]-Save-Name: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3345 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 150 percent and casting speed: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3354 // Create Interval Saves [argent77] -> Every 15 minutes (cycle through four saves): v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v6.3.4
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #172 // STO - IWD Spell Evasion -> For Expanded Spell List: v6.3.4
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #201 // SBO - Stat-based Bonus Spell Slots: v6.3.4
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #2012 // SBO - Stat-based Bonus Spells for 5E Casters -> SBO - bonuses for memorization slots AND casting slots: v6.3.4
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v6.3.4
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1011 // Imoen appearance -> BG2: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1041 // Viconia appearance -> BG2: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2012 // Additional XP CAP for BG1 -> 500,000: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2023 // Additional XP CAP for SoD -> Custom value: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2033 // Additional XP CAP for SoA -> Custom value: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2042 // XP for Traps, Spells and Lockpicking -> Vanilla friendly progressive: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2051 // XP for killing creatures -> Decrease to 75%: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #0 // Restore BG1 movies to BG:EE -> Replace all movies: v2.3.1
    ~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #3 // Restore BG1 Chapter and Dream Screens: v2.3.1
    ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #1000 // Main -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #2000 // Followers -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #6000 // Dark Side of the Sword Coast -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #7000 // Eilistraee's Song -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #8000 // Innershade -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #9000 // I Shall Never Forget -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #10000 // Rogue Rebalancing -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #11000 // Sellswords -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #12000 // Tales Of The Deep Gardens -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #19000 // The White Queen -> Vanilla: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #21000 // Tower of Deception: 0.71
    ~THEPICTURESTANDARD\THEPICTURESTANDARD.TP2~ #0 #22000 // Siege of Dragonspear -> Vanilla: 0.71
    ~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE\SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~PPE\SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
    ~PPE\SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
    ~PPE\SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
    ~PPE\SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
    ~NPC_EE\NPC_EE.TP2~ #0 #1010 // Remove dual-class flag from Imoen (warning, see Readme): 5.9.1
    ~NPC_EE\NPC_EE.TP2~ #0 #1020 // Remove dual-class flag from Nalia (warning, see Readme): 5.9.1
    ~NPC_EE\NPC_EE.TP2~ #0 #1030 // Remove dual-class flag from Anomen (warning, see Readme): 5.9.1
    ~NPC_EE\NPC_EE.TP2~ #0 #1200 // Remove dual-class flag from all other NPCs (warning, see Readme): 5.9.1
    ~NPC_EE\NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 5.9.1
    ~MAGIC_BATTLES_REVISED\MAGIC_BATTLES_REVISED.TP2~ #0 #10 // Revised Magic Battles: 1.6
    ~DERATS_AUTOREST\DERATS_AUTOREST.TP2~ #1 #0 // How is the rest simulated? -> By pressing the D key
    ~DERATS_AUTOREST\DERATS_AUTOREST.TP2~ #1 #3 // Choose the power of the rest -> all spells restored + 3D8 hp healed
    ~DIALOGTOOGLEAI\DIALOGTOOGLEAI.TP2~ #0 #0 // Disable AI in dialog
    ~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #9 // Install Enhanced Scripts for Summoned Celestials: v11.1
    ~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v11.1
    ~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #10 // Install Enhanced Scripts for Simulacrum: v11.1

     

    spwi126.spl - Edit.PNG

    spwi126.spl - Raw.PNG

    spwi126.spl - View.PNG

    WeiDU (EET Install 2).log

  8. On 2/8/2023 at 12:38 PM, jmerry said:

    The issue is that "Hide in Plain Sight" is hardcoded to the Shadowdancer's kit ID. That kit feature cannot be copied to any other kit, single or multiclass.

    Alright cool, thank you for clarifying.

    On 2/8/2023 at 1:21 PM, Graion Dilach said:

    Discuss it with SadieGamer first, although I see no reason against this one.

    Sound fair, I'll post over on BeamDog today or tomorrow once work calms down.

    On 2/8/2023 at 1:21 PM, Graion Dilach said:

    TBH, I agree with doc, I have my own multikits in a private weidu mod, using ADD_KIT_EX. The only thing what ADD_KIT_EX can't cover for multiclasses is top handle op319s used for one of the source kits. And I can confirm 3-classss multikits work, I have an Artisan's Kitpack Arcane Archer/Mage/I Hate Undead Holy Redeemer kit.

    Thanks, the kits I made with SadieGamer's tool are working just fine so far, but it's good to have confirmation it can work via ADD_KIT_EX too.

    I'm not keen on the idea of an iterative mod pumping out thousands of kits. If I do anything it will essentially be what I laid out above: a glorified kitmod with extra options. On approach, given the info everyone's provided here so far, that doesn't seem too outlandish. The part I need to look into is if it's feasible to generate functional HLA tables from generated kits, or if that's even a necessary thing.

    On 2/9/2023 at 1:16 AM, Endarire said:

    There might be some way - if only via EEex - to add the effects of Hide in Plain Sight to a spell or other ability for other classes/kits to use or to mimic its effects.

    I'd have to see the code (and there's probably already someone here who knows this), but given the mod options out there now I'm inclined to agree. 

    At any rate I appreciate everyone's input on this thread. 

  9. 2 minutes ago, subtledoctor said:

    Worst-case scenario, you could easily use it to combine the aspects of two kits, for someone with three classes.

    Yeah, that's a good worst-case honestly. I generally do F/M/T when I tri-class anyway and barring some mod kits I almost never kit out Mage. So being restricted to F/T kits is still good. I remember reading in passing there's an issue with the Shadowdancer and multikit shenanigans, do you know anything about that and if that's still the case? 

  10. 1 hour ago, subtledoctor said:

     I made some kits for multiclass characters a very long time ago as one of my first efforts, before you could have real multiclass kits right in the menus; those suffered the same HLA problem.

    Oh man, that's a hell of a lot of kits. I don't think I ever want a complete installation of all available combinations, especially if bypasses standard restrictions. 

    1 hour ago, subtledoctor said:

    ...(and the 256 kit limit isn't a bar, it doesn't apply to multiclass kits)...

    That's really good to know actually. Iirc the limit is an index issue right? Is it because multiclass kits use a separate index, are they just allowed "above" the 255 slots or is it another means? 

    1 hour ago, subtledoctor said:

    The SG approach makes more sense: decide what combination you want, and make that combination for this install.

    Yeah, I haven't done heavy testing yet, but from playing with the available options this morning it seemingly does a "soft" version of emulating my desire for a Fight/Mage/Scion tri-class  w/ kits from the options you provide in WtP. I'm expecting some quirks, but if it works out it'll be fun to play around with. 

    1 hour ago, subtledoctor said:

    It really shouldn't be that hard to make an updated version of the multikit concept. Aquadrizzt explicitly added the capability into QDMulti, and argent77 very thoughtfully provided an explicit example of how to do it in ADD_KIT_EX. All a weidu mod would have to do is something like:

    • scan kitlist.2da
    • provide the player with a list of possible kits to combine
    • accept the user choice of two kits (I'm only a bit hazy on this step, I guess it would involve READLN or somesuch)
    • plug the choices into ADD_KIT_EX
    • spit out a multikit

    Bob's your uncle. I don't think ADD_KIT_EX addresses combined HLA tables - I presume you are usually meant to provide one with a new kit - but the mod could handle it fairly easily, a similar example has already been done (by me ;)).

    I've never had the desire to use such a mod so I'm not about to put the time into it. But I can see how such a mod could be made. And if someone wanted to try, I could point them to a few snippets of code they could copy and paste to save about 75% of the effort required.

    I don't know if I can convey in words how much I love Github. It's made my work and hobby life so much easier. It also makes me actually interested in doing stuff like this again.

    I appreciate all the info. Regarding bullet #3 is there a limit to Tri-class kits, or is this more a personal preference? I'm a sucker of X/X/X builds thanks to olde time solo runs and pre-QoL NPC customization mods (NPC_EE, SCS, et. al.).

    Conceptually, especially given the current modding norms and standards, I think I'd enjoy the idea of doing something of an extension of Sadiegamer's mod (ethically, of course). It appears to do the bulk of what I want, the only things I'd really consider adding are:

    [1] more X/X/X support,

    [2] A small, standardized baseline of X/X and X/X/X kits based on personal or popular preference (depending on how far down the rabbit hole I go). 

    [3] good HLA tables for #2's baseline and maybe a tool for easier user-generated HLAs??

    [4] possible mod support for popular kits/class updates (yours, Morpheus', Artisans namely). 

    [5] An updated EE Reaver kit (jk lol)

    Essentially just a glorified kitpack w/ good HLAs to support user-generated multikits.  #4 might be overreach, or maybe even unnecessary given common enough mod standards, half of #3 definitely seems like a task and #1 intuitively seems like hell if you want to support all iterations, but hey, this is a thought experiment :).  

    Won't know exactly what i want to do until I get deeper into the games though. This is my first time in a long time doing fan-made content and I've never done this much of it. I know once I get sufficiently far I'm going to do a separate install to try a number of the mods I missed first round (SnB over SnA, more customer FnP sphere, IRR/SRR, etc). Figure at that point I'll have a firm idea of what I want.

  11. 33 minutes ago, subtledoctor said:

    That thing is bonkers. I mean in a good way… but also in a scope-creep-gone-wild way. To try to make that as your first mod is nuts; my first mod was a single kit  But from there I iterated and added more Weidu techniques, to the point where I can see how to actually achieve SG’s goal.

    Thing is, it’s not that complicated a task - at least if you’ve already done all the smaller tasks that together make up the larger one. I took the first step down that road once, made a weidu mod that creates multiclass versions of every ranger kit for every possible multiclass (in the case if rangers, that means only ranger/cleric). The next step would be to check every cleric kit and then make kits from the permutations; QDMulti and/or ADD_KIT_EX really make that pretty simple. The next steps after that would be to repeat the process for every other class in a multiclass combination. Thieves would be a bit of a nightmare thanks to their various skill-related 2da tables, but dealing with that can be simplified

    Yeah, I'm impressed with it conceptually, but it seems like a Pandora's Box of hell, especially when trying to incorporate mod kits as well. Also surprised the initial mod was made in 2010 pre-EE revival; testament to the staying power of the mod community. In the "Bronze Age"  GUI era of BG modding I was more active in playing these games and fiddling with them, hell I made baby modifications (glorified script kiddy work) just to play with stuff so it seems tempting to try again. Not sure I want to surmount Weidu (not that it's necessary for this per se), so my desire for a tri-class Psion will have to wait until later.

    If I did go that route and commit, it's good seeing the community has improved lightyears ahead of what I remember (shared resources, github versioning, etc). 

    41 minutes ago, subtledoctor said:

    So, it’s totally feasible to have multikits for every permutation of two kits, for any arbitrary number of single-class kits. Question is, why hasn’t it been done? And I suspect the answer is, the benefit just isn’t that great. A kenzerker is just ridiculous, and a kensai/wizard slayer would be awful. Done right, kits are designed to give a character a theme, some individual mechanical flavor. Combining kits just muddies that flavor. 

    YMMV on the flavor argument; I don't necessarily disagree if your aim is system/lore consistency, but I also don't mind having the options from a dabbler's perspective. What I liked about this mod is it's sort of "self-service" that allows it without putting the onus on the author. The only thing I wasn't sure about was kits outside of the normal BG

  12. Hey all, 

    Recently completed a large (130+) modded install of BG EET and ran through a few hours of it with no real issues (so far). Haven't committed on what to play yet for the full run and I was wondering if it'd even be worth considering a multikit installation from a feasibility/compatibility standpoint given what I've installed (it's conceptually fun to me to play a Fighter/Mage/Psion). Below is the list of mods I believe impact kits, multkits, etc as well as my latest Weidu just in case I missed something. 

    Spoiler

    ~UB\SETUP-UB.TP2~ #0 #22 // Justifier Kit: v28
    ~UB\SETUP-UB.TP2~ #0 #23 // Feralan Kit: v28
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1003 // Artisan's Kitpack: Berserker Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1006 // Artisan's Kitpack: Wizard Slayer Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1004 // Artisan's Kitpack: Kensai Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1005 // Artisan's Kitpack: Barbarian Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2000 // Artisan's Kitpack: Ranger Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2010 // Artisan's Kitpack: Archer Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2011 // Artisan's Kitpack: Stalker Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2012 // Artisan's Kitpack: Beast Master Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3000 // Artisan's Kitpack: Paladin Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3010 // Artisan's Kitpack: Cavalier Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3003 // Artisan's Kitpack: Inquisitor Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3011 // Artisan's Kitpack: Undead Hunter Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3004 // Artisan's Kitpack: Blackguard Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7006 // Artisan's Kitpack: Swashbuckler Overhaul: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8001 // Artisan's Kitpack: Pale Master Sorcerer Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8002 // Artisan's Kitpack: 3e-accurate Dragon Disciple -> Original Stat Bonuses: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10002 // Artisan's Kitpack: Brawler Kit: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10001 // Artisan's Kitpack: Monk Revisions: 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20000 // Artisan's Kitpack: Eldritch Knight (Fighter / Mage Kit): 3.3
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 3.3
    ~SPIRITWALKER\SETUP-SPIRITWALKER.TP2~ #0 #0 // Spiritwalker Shaman Kit: 1.3
    ~SHURININJA\SHURININJA.TP2~ #0 #10 // Shuri Ninja Kit -> Shuri Ninja Kit (legacy): 2.0.0
    ~A7-CUSTOMKITS\A7-CUSTOMKITS.TP2~ #0 #1 // Spellsword Kit -> Original version: v1.6
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #100 // Install Battle Master Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #130 // Install Dragoon Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #110 // Install Psi Warrior Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #120 // Install Shield Breaker Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #210 // Install Champion of the Wild Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #300 // Install Champion of the Silver Flame: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #310 // Install Templar Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #600 // Archmage Prestige Kit: v2.0
    ~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #900 // Install Eldritch Scion Kit: v2.0
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: 8.1
    ~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: 8.1
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Luring Piper bard kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v16
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v16
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #55 // Add the Corsair (fighter kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #60 // Add the Weaponmaster (fighter kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #80 // Add the Tomb Tunner (fighter/thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #85 // Add the Thug (fighter/thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #96 // Add the Ninja (thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #105 // Add the Spellfilcher (mage/thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #110 // Add the Loremaster (mage/thief kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #125 // Add the Mage Hunter (ranger kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #450 // Add the Jongleur (bard kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #470 // Add the Gallant (bard kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #480 // Add the Meistersinger (bard kit): 5alpha13
    ~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #490 // Add the Loresinger (bard kit): 5alpha13
    ~D2-WORKSHOPKITS\D2-WORKSHOPKITS.TP2~ #0 #9999 // The Workshop Kitpack: 2.7
    ~D2-WORKSHOPKITS\D2-WORKSHOPKITS.TP2~ #0 #10 // Misc item pack: 2.7
    ~D2-WORKSHOPKITS\D2-WORKSHOPKITS.TP2~ #0 #50 // Install if using subtledoctor's 5e casting mod: 2.7
    ~FAITHS_AND_POWERS\FAITHS_AND_POWERS.TP2~ #0 #24 // Choosee a Sphere System -> VPlus: traditional spell lists, kits get focus access to two FnP spheres: 0.85sd16
    ~FAITHS_AND_POWERS\FAITHS_AND_POWERS.TP2~ #0 #31 // Install Cleric kits: 0.85sd16
    ~FAITHS_AND_POWERS\FAITHS_AND_POWERS.TP2~ #0 #33 // Install Druid kits: 0.85sd16
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #710 // Add New HLAs for ALL Classes and Kits: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #720 // Update Existing HLAs: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #740 // Update Berserker's Enrage Ability: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #12 // Update Skills for Bards -> Add Lockpicking and Find/Disarm Traps: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #150 // Add New Fighter Abilities: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #143 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Grand Master (5 pips) in Weapon Proficiencies: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #20 // Update Skills for Monks: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #70 // Add New Monk Abilities: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #50 // Add Detect Illusion for Wizard Slayer: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #80 // Add New Paladin Abilities: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #120 // Turn Undead Overhaul: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #160 // Adjust Cleric/Thief Actionbar: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #300 // Update Weapon Fighting Styles: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #312 // Overhaul Proficiency System - Add New Proficiencies and Weapon Styles -> Accelerated Proficiency Progression: v1.0-beta
    ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v1.0-beta
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v6.3.4
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #172 // STO - IWD Spell Evasion -> For Expanded Spell List: v6.3.4
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #201 // SBO - Stat-based Bonus Spell Slots: v6.3.4
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #2012 // SBO - Stat-based Bonus Spells for 5E Casters -> SBO - bonuses for memorization slots AND casting slots: v6.3.4
    ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v6.3.4
    ~NPC_EE\NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 5.9.1

     

    Asking because the only apparent multikit compatible with EET (per k4thos's list) is KrevDaak's updated version of FLamWing's m7multikit mod. When trying to install it on my 1st mod run in PI I saw this:
    image.png.1f5ddc77ed8c9264d8d18cc46ee13d49.png

    I know looking at the .tp2 files will detail each component, but this is what gave me the impression, while still functional for basic use, it's either unsupported or you're not supposed to install it with PI. Given how the two components listed in the readme are detailed to work, my guess is the latter. Before I did any manual installs I wanted information from more informed people than me.

    Not only that, but per this post it flubs up HLA tables for the created class which, while fixable with NI or just using Graion's fix here, is a consideration. SadieGamer's multikit seems much more reasonable, but I haven't found any good confirmation of EET compatibility. 

    Any relevant input is appreciated.

    WeiDU (EET Install 2).log

  13. 23 minutes ago, morpheus562 said:

    Possibly. Somehow it is being read in as "SPWI127" which is not what it should be. Unrelated, I have not revised my scripts to track and adjust to the changes made by Magic Battles Revised. With your install, they will be assuming a different set of counterspells than what that introduces, so you may have some wonky spell behavior from my scripts.

    Good to know thank you. I'm largely using it for pre-buffing anyway so that's not a huge issue. 

  14. 2 minutes ago, morpheus562 said:

    Can you please provide me your d5zclons.2da file in your overrides folder? @subtledoctor, the spell Spell Thrust seems to be mapping incorrectly. This will account for the type mismatch.

    Done. Given that it impacts Spell Thrust might it also be due to Magic Battles Revised(v1.6)? I had this mod install before MBR in the load when I was using 10.4. 

    Any impression on impact to gameplay? 

    d5zclons.2da

  15. Thanks for the new release to 11.1 Morpheus! It fixed my inability to install this at all. I am seeing installation warnings when attempting to install though. 

    Attached is the direct log from PI (the separate logs are a big junked due to the uninstallation of the old version so I just did a direct copy).

    Logs:

    Spoiler

    //[D:\Project Infinity\Project Infinity Mod Manager\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Installing [Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed] [v11.1]
    //Clearing the arrays.
    //Clearing the variables.
    //Clearing the inlined files.
    //Clearing the macros.
    //Clearing the IDS map.
    //Copying and patching 1 file ...
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    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 18066 files ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Clearing the IDS map.
    //loading 1 tra file
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //loading 1 tra file
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //WARNING enhanced-powergaming-scripts/baf/upload/mocore.baf - pattern not found:
    //// FP Spiritual Clarity
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18311 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18348 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18361 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18395 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18408 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18442 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18455 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18489 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18502 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18536 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18549 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18583 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //INSTALLED WITH WARNINGS     Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed
    //WARNING: unpausing installation will continue from next component.
    //
    //WARNING: enhanced-powergaming-scripts:15 has encounter errors durring installation, exited with ExitCode = 3
    //[D:\Project Infinity\Project Infinity Mod Manager\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Removing old installation of [Install Enhanced Scripts for Summoned Celestials] first ...
    //Will uninstall 162 files for [ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2] component 15.
    //Uninstalled    162 files for [ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2] component 15.
    //Will uninstall  15 files for [ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2] component 9.
    //Uninstalled     15 files for [ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2] component 9.
    //SUCCESSFULLY REMOVED OLD [Install Enhanced Scripts for Summoned Celestials]
    //Installing [Install Enhanced Scripts for Summoned Celestials] [v11.1]
    //Clearing the arrays.
    //Clearing the variables.
    //Clearing the inlined files.
    //Clearing the macros.
    //Clearing the IDS map.
    //Copying and patching 1 file ...
    //loading 1 tra file
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 6 files ...
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 795 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 826 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 857 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 888 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 919 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 950 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 981 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1179 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1180 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1209 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1210 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1239 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1240 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1269 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1270 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1299 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1300 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1329 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1330 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1353 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1375 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1378 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1399 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1402 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1423 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1426 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1447 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1450 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1471 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1474 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1495 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1498 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devaevil.baf.BAF] PARSE ERROR at line 1750 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 795 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 826 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 857 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 888 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 919 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 950 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 981 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1179 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1180 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1209 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1210 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1239 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1240 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1269 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1270 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1299 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1300 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1329 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [MINOR_GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1330 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1353 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1375 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1378 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1399 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1402 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1423 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1426 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1447 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1450 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1471 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1474 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1495 column 1-52
    //Near Text: )
    //    [CheckSpellState] argument [REMOVE_POISON] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1498 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/devagood.baf.BAF] PARSE ERROR at line 1750 column 1-44
    //Near Text: )
    //    [CheckSpellState] argument [GLOBE] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 794 column 1-50
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    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 825 column 1-50
    //Near Text: )
    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 856 column 1-50
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    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 887 column 1-50
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    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 918 column 1-50
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    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 949 column 1-50
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    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 980 column 1-50
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    //    [CheckSpellState] argument [RESTORATION] not found in [splstate.IDS]
    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 1176 column 1-50
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    //[enhanced-powergaming-scripts/baf/upload/plangood.baf.BAF] PARSE ERROR at line 1177 column 1-44
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    //Re-Installing [ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2] component  15 
    //Re-Installing Using Language [English]
    //Installing [Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed] [v11.1]
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    //Copying and patching 1 file ...
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    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 18066 files ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Clearing the IDS map.
    //loading 1 tra file
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //loading 1 tra file
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //WARNING enhanced-powergaming-scripts/baf/upload/mocore.baf - pattern not found:
    //// FP Spiritual Clarity
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18311 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18348 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18361 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18395 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18408 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18442 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18455 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18489 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18502 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18536 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18549 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18583 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //SUCCESSFULLY INSTALLED      Install Enhanced Scripts for Summoned Celestials
    //INSTALLED WITH WARNINGS     Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed
    //WARNING: unpausing installation will continue from next component.
    //
    //WARNING: enhanced-powergaming-scripts:9 has encounter errors durring installation, exited with ExitCode = 3
    //[D:\Project Infinity\Project Infinity Mod Manager\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Installing [Install Enhanced Scripts for Simulacrum] [v11.1]
    //Clearing the arrays.
    //Clearing the variables.
    //Clearing the inlined files.
    //Clearing the macros.
    //Clearing the IDS map.
    //Copying and patching 1 file ...
    //loading 1 tra file
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 3 files ...
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18311 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18348 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18361 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18395 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18408 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18442 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18455 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18489 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18502 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18536 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18549 column 1-23
    //Near Text: )
    //    Type mismatch in "Spell" argument of [HaveSpellRES].
    //    Expecting type "string". Recovering.
    //[enhanced-powergaming-scripts/baf/upload/mosim02.baf.BAF] PARSE ERROR at line 18583 column 1-40
    //Near Text: )
    //    Type mismatch in "RES" argument of [SpellRES].
    //    Expecting type "string". Recovering.
    //Copying and patching 1 file ...
    //SUCCESSFULLY INSTALLED      Install Enhanced Scripts for Simulacrum
    //INSTALLATION FINISHED.

    I do have SCS's IWD spells installed as well as Spell Revisions v4.19rc1.  I do have a number of MiH components installed, but nothing spell-related (that I'm aware of). Attached the weidu log of my most recent install.  Let me know if any of this is something to be concerned about. 

    No rush on this; will test it out and update here if I see any issues. Appreciate the active work. 

    Enhanced Powergaming Scripts v11.1 PI Installation Log WeiDU (EET Install 2).log

  16. 14 hours ago, Graion Dilach said:

    Overriding is possible via disabling one mod, generating out the install order and copying it out to an external file, regenerating the install order with the other mod, merging the two in the external file and the Ctrl-A Ctrl-C Ctrl-V the merged install order on top of the autogenerated one.

    As long as their respective mods are detected, PI will bypass checkboxes and validation for a directly-copypasted component list. These days I have my install orders in such external files and I just start PI up, let it detect the mods then throw the whole list in, without even touching the checkboxes outright (and I only touch those if I have new mod /component/s to install).

    It is against the point of dynamic orders though and generally not recommended for newbies. This is an expert feature and should be treated as such, whichh is why it's underdocumented and that's the correct method.

    Yeah, I thought I did this before. Turns out I left both of the mods clicked on the left bar, so it was still causing issues. That plus the ini change fixed the issue either way. Don't necessarily agree with the idea of under-documentation in general, though I understand where you're coming from especially as a mod author. Appreciate y'all being available for questions like this.

  17. 10 minutes ago, subtledoctor said:

    Can you really not override that sort of thing in PI?

    It's definitely possible and I just missed it. Just now got time to try it again; will update here if so. 

    That said I get the impression from the original thread on dynamic installs that allowing users to force/override installation metadata goes counter to the point of it. Alien would know better though.

    Appreciate the input.

  18. 6 minutes ago, subtledoctor said:

    I answered in the other thread, but in case it's more visible here, just open "Will_to_Power.ini" in the WtP mod folder with a text editor, and delete the "After=..." line. Then PI should not have a problem.

    Thanks subtledoctor! I'll edit my main post to go there. Here's hoping the install goes well.

  19. @subtledoctorAppreciate all your mods! New to PI, EE moding and  I'm doing an EET install run. Whenever I try installing Will to Power 2.3.2 and Faiths and Powers 85sd16 w/ PI it gets grumpy about the install order. From what I can tell it's due to when the multiplayer component was merged with the main mod and the multiplayer metadata .ini is being used, causing PI to want to install both mods after one another. Given how new I am to this, I'm very likely missing something given you easily did an install with your current playthrough, so apologies if you've gone over this a thousand times already.

    From what I can tell I'm not playing with any of the multiplayer components, so can I just change the in the .ini and install WtP after FnP?

    Just for clarification I've put all the components I'm using from both in the spoilers below.

    Spoiler

    D5_PSIONICS_SOULBLADE;Will to Power - Add the Soulblade, fighter/psion
    D5_PSIONICS_PSYPHER;Will to Power - Add the Psypher, ranger/psion
    D5_PSIONICS_CEREBREMANCER;Will to Power - Add the Cerebremancer, mage/psion
    D5_PSIONICS_DARK_SUN_MODE;Will to Power - Dark Sun Mode: Everyone Is a Wild Talent
    D5_PSIONICS_PSIONICIST;Will to Power - Add the Psionicist, rogue/psion
    D5_VPLUS_SPHERE_SYSTEM;Faiths and Powers - VPlus: traditional spell lists, kits get focus access to two FnP spheres
    D5_FNP_CLERIC_KITS;Faiths and Powers - Install Cleric kits
    D5_FNP_DRUID_KITS;Faiths and Powers - Install Druid kits
    D5_APPLY_SPHERE_SYSTEM;Faiths and Powers - Apply Sphere System (REQUIRED for the sphere system to work)

    Thanks again!

  20. Quick (and possibly final) update on this thread: most of the questions posted here have been addressed and the main post edited. At this point I'm having a weird issue with installing Will to Power & Faiths and Powers based on their metadata (Faiths and Powers 0.85sd16 and Will to Power 2.3.2 both say to install them after the other resulting in PI stopping the install lol). 

    Posting that issue in a separate thread though.

    Thanks all!

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