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megrimlock

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Posts posted by megrimlock

  1. 5 hours ago, subtledoctor said:

    I still haven't quite worked out what exactly that would look like. Whereas, in my head I have an 85% fully fleshed-out idea to rewrite SoD. It is a complete concept that I could start working on today, while anything about ToB is still very much in the concept stage. So I feel like I should get the SoD thing done first... maybe?

    Oh, I'm confused then. I thought Reflections was partly intended to allow SoD to be skipped so the SoD assets could be re-purposed for ToB. If you're re-writing SoD, is that intended to be compatible with Reflections?

  2. 1 hour ago, moggadeet said:

    This is just a really gross comment. Modders are human beings who have lives. Yes, updates are great, and also, players are not entitled to modders' time and attention. I'd rather that modders take the time they need - modding is a hobby, not a job, and I hate to think of it feeling like a burden.

    Yes, and for those reading, ManaMusic's previous post was more offensive before he edited it.

  3. So I've found a bizarre bug. I also had Lichdom installed, and went through the motions to become a lich. Other good party members left immediately, but Corwin stayed for a while. Except after a couple days (perhaps? or was it because I was headed back to BG for the Cowled Menace quest) she suddenly said she couldn't stand me being a lich anymore and warned me never to enter BG. So far, seems like it's what you intended as the interaction between your two mods. Except... I suddenly saw the first frame of the cutscene showing Irenicus in Hell, then ToB started and I was in the Grove of the Ancients. WTF.

  4. @jastey- no I've left Transitions well alone after it broke one of my installs pretty badly!

    And to be clear, I was not suggesting that Corwin not leaving was the fault of AFH - that is clearly the fault of Roxanne's mod.

    Rather, it appears that given LCA's trigger to get Corwin back in BG2 depends on either avoiding the sewers altogether or else a specific conversation with Corwin when encountered in the sewers, then AFH's sewer scene probably means you need to have that conversation in order to get the LCA trigger to fire correctly. I instead asked the Fist to guide me out, which was outwith the trigger conditions it seems.

    In other words, if you end up in the sewers in vanilla, you are on the bad path. This is the logic that LCA works on. But unless I'm tripping, in AFH you end up in the sewers regardless, and that isn't currently aligned with how LCA's logic works in determining if you are "worthy" of getting Corwin to join you in BG2.

  5. 8 hours ago, LCAMod said:

    You can send the letter to Corwin if either of the following holds:

    - You had the "good" ending, meaning the player escaped through the tunnels beneath the Flaming Fist Headquarters. 

    - During the "bad" ending, you followed a very specific dialogue sequence during the confrontation with Corwin and Bence. If you escape without confronting the two of them, the condition won't hold.

    That's probably it. jastey's mod puts you at the start of the sewers no matter what (I think). I took the option to let the Flaming Fist guide me out of the sewers (which might be part of the mod, it's so long since I played the end of SoD unmodded!) So I never ran into Bence and Corwin - from what you describe, I did not therefore fulfil the condition.

  6. I am now playing LCA alongside Skie Cost of One Girl's Soul, and I have THREE soultaker daggers - one broken one from the Skie mod, and then for some reason the genie gave me another two... Skie Cost quest starts fine though, and I can also send one of the unbroken daggers via Brega as intended.

    And unless I'm misremembering how Skie Cost's quest starts, I think there is a problem stopping it from starting.

    However, I'm not convinced that the mod is actually compatible with Roxanne's Corwin (though the fault for this lies with Roxanne). I took Corwin in BG1 but she does not disappear during the transition to SoD, and hence stayed in my party, meaning at one point there were two Corwins, and then when the "real" Corwin asked to join the party, I might have ended up with the "wrong" one still in my party. Like I say, all of that is at Roxanne's feet, but the upshot is, when I ask Brega to send the letter to Baldur's Gate, the only option is to write to Bence Duncan, as if Corwin had never been in my party. I've spawned your Corwin in with the debugger, but thought I'd mention it anyway.

    Actually, this *might* not be the fault of Roxanne's Corwin, but an unintended interaction with jastey's Another Fine Hell. In jastey's mod, I *think* that the ending of SoD is modified so that you ALWAYS end up leaving the city via the sewers, even if you are not in disgrace. Does that trigger your "bad" ending with Corwin, even if you take the route which avoids running into her? i.e. is your trigger the area code, rather than the encounter?

    (I installed all the above mods specifically to test for conflicts)

  7. One of the difficulties with dropping hints about Irenicus doing things during BG1 is that the opening scene in Waukeen's Promenade makes clear that even the guys whose literal job it is to stamp out rogue mages like him don't even know that his base of operations is right under their noses. So that makes it somewhat harder for the folk in Nashkel to say something like "There's a big ole powerful mage causing trouble in Athkatla".

  8. Endless BG1 gives Imoen her default tour guide role in Korlasz dungeon if she is not in your party.

    I don't see a big problem with Imoen being in the palace at the start of SoD even if she wasn't in your party. She is apprenticed to Duke Jannath, it's not difficult to imagine - and explain with a line or two - that she made her own way to the city. She is no less a Bhaalspawn than you, it's ok if she is a part of the overarching story whether at your side or not.

  9. I appreciate that, and I say that as someone who is almost certainly your target audience for this mod.

    Would it be cheeky to make a feature request? If you are moving Korlasz's dungeon, would you consider also implementing the idea discussed in another thread of replacing Semaj in the Sarevok fight with Korlasz, so that she is, you know, visibly one of Sarevok's crew and not an afterthought.

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