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BG_Weiss

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  1. It's probably not the most efficient method, but the install now checks for 1 of 3 versions: BG1/BGEE BG2/BG2EE EET It's balanced for EET, but this should fix install issues for others wanting to use it. A Russian translation was also added thanks to another user on Beamdog's forums.
  2. Thanks for the help. Yeah, I figure some of this isn't quite done right (just wasn't clear about what code to use for everything). Will look into fixing the GAME_IS checks hopefully this weekend.
  3. Want a reason to stop resting before every fight? Bored of "resource management" in a CRPG series that throws gold at you? This mod is for you. What it does: Every time you rest, the game will take some gold from you. If you don't have enough gold, you'll keep your gold but take a -6 luck fatigue penalty. Gold taken scales as the campaign progresses, based on either time elapsed or aggregate rests (or both, if you so choose). Players get a few options on install. Time-based scaling will increase the gold costs every 20 days of in-game time. There is also a 4-hour "beauty sleep" option to somewhat even out the time spent resting vs. traveling. Rest-based scaling will increase the gold costs every 4-6 rests. This primary component of the mod is balanced for a full trilogy playthrough (with or without SoD). I'd assume it works on original copies, but I've only tested playing EE. In addition to the two scaling options, you can also double or halve the gold taken for each choice. Mix and match if you like, or split the difference by paying half costs for both time-scaling and rest-scaling. There are a couple of optional components related to Siege of Dragonspear. Basically, they let you keep your gold/equipment from BG1->SoD and from SoD->BG2. Keeping your gear from BG1->BG2 already exists with EET Tweaks, so I recommend that module if that's your plan. You can install my SoD components separate from the "pay gold to rest" components. As of v1.2, these are the current costs: # Days # Rests GOLD COST 0 0 50 20 4 500 40 8 1000 60 12 1500 80 16 2000 100 20 3000 120 24 4500 140 28 6000 160 34 7500 180 40 9000 200 44 11000 220 48 13000 240 52 15000 260 56 17500 280 60 20000 300+ 64+ 25000 My background/testing: I've played BG1+BG2 about 5 times each and SoD twice. I'm in the middle of a campaign testing this mod with SCS on Hardcore difficulty. I'm up to the Underdark. I say this because while I may need to tweak the values a bit more, I'm confident players can get through the game as is. This is also my first mod. I've tested it only with a full EET install, but it works as expected and (un)installs fine. That said, I take no blame for borking your save. Will also work on just BG2(EE), but the gold scaling will be off since it'll start at BG1 levels. Nerf Time Stop An optional component separate from those above. This changes Time Stop to the following effects: The caster may cast spells without casting time like Improved Alacrity for 3 rounds. They also will gain 2 attacks per round, a +4 THAC0 bonus, and a +4 AC bonus. Reason: Time Stop is the worst spell in the game, offering no counterplay other than "kill the wizard". I don't find it fun to use against the AI, and I don't find it fun standing around while the AI casts spells either. Hence, the nerf. I've tried to keep the spirit of it alive. It will work with SCS, but it obviously nerfs HLA spellcasting. SCS casters will no longer use Improved Alacrity after Time Stop. There are a few more details in the readme, but the above covers what most folks will care about. You can download it here - https://github.com/BG-Weiss/WeissMod-Tweaks. Use this thread for any questions/feedback. v1.2 was updated on 8/29/2023.
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