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Megiddo

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  1. @jastey Thank you for the reply! I can completely understand how having access to every area from the beginning would completely break a number of things. I'm confused about seeing some areas in the game early on, though, such as the city of Amn, Watcher's Keep, and a handful of other places that wouldn't normally be available. That led me to being curious if I could recruit BG2 NPCs early or not. The Overview page here doesn't provide many details, such as you mentioning the city of Baldur's Gate not being accessible later. I'm wondering if there might be anywhere that I can read up on how the mechanics of EET actually work here. The social/aggression range of NPCs seems to have been increased very significantly here to match the behavior of BG2EE. An entire area went hostile, for example, when I killed an NPC that was out-of-sight. In the unmodded BGEE, it's entirely possible to get away with that sort of thing. I'll have to explore more, most certainly, but the mechanical behavior here should match that of BG2EE? Or will it more closely follow that within BGEE? Experience gains, so far, seem to have matched BGEE, not BG2EE. In itself, too, how does EET handle BGEE and SoD experience caps?
  2. A couple of new questions that have already come up: The default Advanced AI script hasn't used my F/M/T character's Armor spell. I haven't played a F/M/T extensively through any of the EE titles yet, but, by default, all of my casters, so far, have had their scripts casting longer duration buffs outside of combat. Is this normally BG2EE default script behavior? Also, I'm curious, too, how mechanics, such as stealing, might differ in an EET run? I'm early in yet, but, so far, NPCs haven't become hostile when I steal from their homes. Will mechanics like this change as I progress through the Saga?
  3. Good day! Thank you all for the work that must have gone into all of the mods here. I've played within the various Saga patches, mostly vanilla, but I've been looking to expand upon my adventuring within. For my first complete run through the Enhanced Editions, I thought that I'd try to connect them as much as possible. For the first run, I'm planning to keep things pretty bland, but I've installed the Enhanced Edition Trilogy and am using a few of the Tweaks to unify the run. I have a couple of questions, though. I'm hoping that anyone familiar with EET and the Enhanced Editions might take a moment to explain how a few things will work together. My first question relates to the world map. Is it truly open where I'll be able to explore the entirety of the Saga, so long as I can travel to the areas to unlock them? Or will I need to progress through each segment of the sage, expansion by expansion and chapter by chapter still? For my first run, at least, I'm planning to keep things pretty linear, so far as progression goes, but at some point, I'm hoping that it will be possible to explore more areas. In itself, does EET open up the entirety of Saga, so far as the world map exploration goes? Or will it require serious modding and/or progression to unlock many of the areas? My other questions relate to the Black Pits and Icewind Dale additions. Unless I'm completely mistaken about the Black Pits, I don't expect to experience them with my first run through EET. Am I correct in that the Black Pit "expansions" are completely stand-alone additions that don't really connect to the Saga? I've seen a mod or two that look like they might tie them in, but I won't experience any of this content in a "vanilla" EET run? Finally, about the Icewind Dale content, I own all of proper titles needed for it, but it's not complete at this point? I've never completed Icewind Dale 2 yet, so I'm wondering if I'd miss out on quite a bit of content there were I to try to add an unfinished mod to EET? Thank you all in advance for any replies and feedback.
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