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Otherwisely

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  1. Thanks for the feedback! I’ll try to find and fix the gender issue soon. For the other matter, there is a third and friendlier option that appears, but only if you didn’t skip LT31 (where Viconia explains her refusal to sacrifice a child). If you didn’t skip that dialogue, let me know and I’ll double-check the dialogue triggers. Regardless, I’ll add in another friendly option for people who did skip it.
  2. I tried replicating the issue, but I haven't had any success. Just to check off a few boxes here: did the problem begin right after recruiting Viconia or later on in the game? If it was later, did it seem to start after a particular event? It's possible it's a weird interaction with a number of mods, depending on what you have installed.
  3. I took a look at the code for both my mod and convenient npcs and didn't see anything that would cause the issue you're describing. Over the weekend I'll install both mods and try to replicate the problem and see if I can figure out the cause from there. Thank you for letting me know!
  4. Glad to be of service! Back when I thought I was a straight woman, I used console commands to romance Viconia with a female PC. I pretended that her calling me a man was her being ironic lol. Viconia has conflicts with Anomen and Rasaad as well. I styled the romance conflicts after which 'generation' the character came from. EE characters usually pull CHARNAME aside and talk to them about things, so that's what I did with Hexxat and Rasaad here. Hexxat has a special secondary conflict, though. If you get both flirty Hexxat/Viccy banters, then Viconia will start a dialogue saying that things need to be cleared up between the three of you. (No throuple option, unfortunately.) It'll be a somewhat rare trigger, but I put it in for a bit of fun. For Anomen, he follows the tradition of breaking into a romance dialogue. Viconia breaks into one of his as well. I may add more romance conflicts for him since his trigger relatively early in their respective romances. There's also a Viconia/Anomen banter that usually only triggers for men romancing her. It's been changed to trigger if you're romancing Viconia (but not Anomen) and has different dialogue for a female PC. I hope you enjoy the mod! If you have any thoughts on it (including things that you didn't like) please let me know!
  5. 1.0.6 is up--compatibility issues with IEP Banters Extended have been resolved.
  6. It looks like the IEP extended banters patch isn't functioning properly even though it used to work just fine. I'm going to keep working at it. Until then, you can only install one of the two mods. ETA: I'm removing the IEP 'patch' temporarily since it's causing issues. You can now have both mods installed but there may be a couple of banters that don't quite make sense.
  7. Dang it, I thought I had tested everything. I'll give it a quick look. Thanks for letting me know!
  8. Version 1.0.5 is out with a few content updates: Viconia's LT9: Viconia's dialogue will change to reflect if she actually told the story about the farmer. Viconia's LT57: If present, Imoen may interject. If you have defeated Bodhi but Viconia was NOT turned into a vampire (due to her romance not having sufficiently progressed), Viconia's dialogue will now reflect this. Hexxat and Viconia have a new romance conflict. If playing as an elf, Viconia will have a new dialogue upon entering Suldanessellar. New component: Alternate Audio. This will remove or abridge audio in Viconia's romance to prevent misgendering CHARNAME. Various minor corrections.
  9. Version 1.0.1 is up! It provides compatibility patches for Will of the Wisps, Viconia Friendship, and Unfinished Business (specifically the Pai'na component). To take advantage of these patches be sure to install Romance Expanded after the aforementioned mods. ETA: v1.0.2 is up now as well--I thought it would take much longer to complete. The mod is now EET-compatible and has a patch for IEP Extended Banters.
  10. Jaheira is next on the list once I finish Viconia's TOB romance (and Aerie is next after her). I'm not currently planning on doing Anomen's romance simply because I personally don't like him much and as a result I don't think I could do his romance proper justice. As for Viconia Friendship: I took a look at it over the weekend and it has some clever coding that allows you to pick up her friendship after a breakup without having repeat talks. The only problem is that her friendship automatically begins if you're playing as female or as an elf, so you'd end up with a lot of duplicate talks. I wrote a quick patch to solve this so it'll run as intended. There are a couple of other things I'm working on, but there should be an update in the next couple of days.
  11. I haven’t looked extensively at the codes for IEP and Viccy friendship, so I’m going to tentatively recommend installing after them. Only two banters were changed with this mod: Viccy’s flirty banter with Anomen and her second banter with Jaheira, the latter of which only potentially changes if you’re playing as a half-elf. I’m hoping to spend this weekend taking a closer look at compatibility with a few mods and possibly making patches if necessary. I hope you enjoy the mod! Let me know your thoughts, as I’m open to feedback.
  12. Viconia Romance Expanded is the first in a series of planned mods that carefully expand the original BG2 romances. The mod enables the romance for all races and genders and has a unique romance path for female CHARNAMES. Learn how drow society treats same-sex relationships, navigate new relationship obstacles, and fall in love all over again! Version: 1.0.6 Download at Github Viconia Romance Features Subcomponent: Alternate Audio (Viconia) This option will replace audio that may refer to CHARNAME's gender incorrectly, either shortening the audio or removing it entirely. Please note that even without this component installed, some female-only dialogue already has altered audio. The mod is has been completed for SOA and an update for TOB is in progress. Phaere Expanded This option allows female CHARNAMEs to flirt and sleep with Phaere. Includes new reactivity from Anomen, Rasaad, and Hexxat. Adds dialogue options to Aerie's reaction that can prevent the romance from breaking. Please be aware that this component does not remove the coercive elements original to Phaere's dialogue. Unlock Other Romances Provided for the sake of convenience, this component removes romance restrictions on characters who have not yet been expanded. This includes Jaheira, Aerie, Anomen, Rasaad, and Neera. Aside from a few instances here and there, their dialogue remains untouched and may refer to the player character incorrectly (e.g. pronouns). *** Compatibility This mod was designed to work specifically with BG2:EE and may not be compatible with the original release of BG2. The mod is compatible with EET. This mod should be compatible with other WeiDU mods. However, some mods may contradict specific elements of this mod. For example, other mods may reference a female CHARNAME as male, due to Viconia's unmodded romance being locked to males. Viconia may also refer to half-elf NPCs with less-than-charitable terms even if she has promised a half-elf CHARNAME to no longer do so. Compatibility patches for such instances are planned for future versions of this mod. If you encounter any major mod conflicts, please leave a comment here. *** Credits Otherwisely — writing and coding Kiiratam — beta reading, feedback/suggestions, support Tools used in creation: Notepad++, WeiDu, IESDP, Larenil’s drow dictionary, Branwen for BG2 Thank you to the greater BG2 modding community and the wonderful guides and resources that have been developed in the 20+ years since this game was first released. This mod is shared under a Creative Commons BY-NC-SA 4.0 license. Please feel free to make crossmod content in relation to this mod and reach out if you have any questions while doing so.
  13. You're a hero, jmerry! I changed APPEND to EXTEND_BOTTOM and suddenly everyone's very chatty. I also added InParty(Myself) and fixed something in the dialogue file so it's all triggering properly. Thank you a bunch, I was getting very frustrated.
  14. I'm a novice modder and my first mod is about 80% complete but I'm having an issue during testing. There are a few cases where a companion is supposed to speak to the player after certain events, but either this doesn't trigger at all or it only triggers if the companion is force-talked. I've combed through a bunch of scripts from the game itself and from other modders and it seems like it should be working, but clearly I'm missing something. For example: IF InParty(Myself) OR(2) Global("PhaereInnuendo","GLOBAL",2) Global("PhaereInnuendo","GLOBAL",3) OR(2) Global("RasaadRomanceActive","GLOBAL",1) Global("RasaadRomanceActive","GLOBAL",2) Global("OWR_phaere","GLOBAL",0) THEN RESPONSE #100 SetGlobal("OWR_phaere","GLOBAL",1) END IF Global("OWR_phaere","GLOBAL",1) THEN RESPONSE #100 StartDialogueNoSet(Player1) END Basically: After visiting Phaere's chambers, a romanced Rasaad should initiate a dialogue. (This is something that can occur within the scope of the mod.) The first block seems to be functioning as the dialogue will trigger if I force-talk Rasaad. In case it's relevant, this script is in the TP2 as: APPEND ~RASAAD.BCS~ ~OW#PHRAS.BAF~ Any help would be appreciated!
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