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Baronius

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Posts posted by Baronius

  1. BlackWyrmLair will support Black Geyser: Couriers of Darkness

     

    Our friends at Black Geyser: Couriers of Darkness are launching their Kickstarter campaign this month. If they raise enough money to make the game moddable, Black Wyrm's Lair is planning to be one of the first modding communities that supports fan-made modifictions to Black Geyser: Couriers of Darkness.

     

    We encourage all fans & modders in the community to support them in their efforts.

     

    Their website: http://www.blackgeyser.com

    Their facebook page: https://www.facebook.com/blackgeyser/

     

    Introduction to game controls and gameplay:

     

  2. Chill man, and get a life. Downtimes and outages happen with all modding sites, just some users like to pretend it's a big deal in case of BWL, their problem is that some of our website content is available to site supporters only.

     

    The prefixes "vital" to modders can wait for a few days, modders will survive that. The list you posted is incomplete and outdated.

  3. About what you call "paywall", its only purpose -- as repeatedly mentioned at BWL -- is to make BWL a self-supporting site. I lost interest in IE modding (for the time being, at least), so I don't want to pay a site (especially which offers gigabytes downloads on Dragon's Hoard) from my own pocket. Instead, the site should support itself from voluntary donations, and those who help us will get some gifts (e.g. earlier access to closed betas of mods) from BWL.

     

    The self-supporting site covers its own costs from member donations. This didn't magically guarantee that it's RELIABLE WHAT WE PAID FOR. The provider was unreliable, the fact members also helped to cover costs didn't make it magically reliable. Now the same donations (+ admittedly much money from my pocket) will be used to pay for a (hopefully) BETTER HOST and provider.

     

    We don't plan closing DHDC for the time being, as site stats show it's still relatively popular. Maybe some mods will be removed from it though, because I don't want that the big initial traffic immediately kills the new host...

  4. A friend suggested I should clarify it after all to Valerio, I don't have much time so I'll be quick. The plan to move to a new host is not new indeed, but first we were always talking about an UPGRADE. In these days, finally, we'll move to a new host. I hope that will be more cost-efficient than the current solution (needless to say, it is expected to be more reliable, otherwise we would have chosen another provider).

     

    The first upgrade was done due to high traffic generated by Dragon's Hoard, server couldn't cope with it. It was SAME provider.

     

    Later, there were issues with this provider, and since I didn't have much time to deal with it, I mostly informed the support to fix it. They always fixed and then it went down again and again. Then it was fine for at least half a year, I clearly remember noone reported any issues.

     

    When the problems started again, I asked them to check if hardware is alright. They said yes. Yesterday I run fsck and server was fine again. Then it died again. Today it found and corrected more errors. There are harddisk issues. So I decided to give up some RL priorities in these days and migrate BWL to a new host. People who donated the site will get advantages, of course: about one month additional special gifts from BWL (e.g. you can access closed betas of mods).

     

    Most problems were also because I had no time for BWL (organizing the new membership system already took much time), so couldn't really examine what's truly wrong etc. Yeah, I don't do IE modding anymore but BWL will not close because of that.

  5. The Council, and it was a good idea. They were temporarily closed for a day or two, for various reasons. Yesterday they have been opened again.

     

    If this had been a permanent decision of the Council and not a temporary status, it would certainly have been announced somehow. We always keep our visitors informed.

     

    By the way, Rastor, the list is always available at http://www.blackwyrmlair.net/prefixes.php . No need for any forum to check the list.

  6. Centralization is a nice dream. As for IESDP, it is possible because it is a collection of technical knowledge. (We, the community, can be proud of IESDP -- it is a real community work, the example of how we can work together)

     

    However, the central place for downloads or tutorials (I took these two examples from igi's post) is not really possible. Modders, modder groups, people, create their own works, realise their own ideas - and naturally do not agree in everything. It is natural that they aren't in the same group, same part of the community. Additionally the natural (and healthy) rivalry is always there, let's not deny it: a modder wants to his mod be better, the best etc. As far as this is between natural and honest limits, I think that it is acceptable and correct.

    The 'big unite' will never happen. However, the good and cultivated relationship between modding groups (I could say: communities; but we're one big community, aren't we?) is primary and important.

     

    EDIT: grammar and style (*sigh*)

  7. Well, no-one obviously, its just I imagine people will get confused trying to browse dialogues if they don't have the standard naming scheme.

    People browsing dialogs? What do you mean? Mods are for players, and players should meet the dialog in-game. If modders want to browse among my dialogs, they are free to, but it's not my task to make my dialog filenames obvious as recognizing the files easily is only primary for the mod's author or developer team :)

     

    Here is a quick update: I use P# as well on BG1NPC

    An update for the prefix list, Domi? If so, I'll gladly add it, feel free to register and post a reply there :(

  8. Yeah that's a good advice to all modders.

    At Black Wyrm, we use strict system so the case you mentioned won't happen. Every mod of us has a mod code too, it means that the community prefix (BW) and the mod's code (xy) are used for filenames, e.g. the filenames of BG1 Quest Pack start with 'BW07' This takes much from the filename but it's really no big deal to use the remaining 4 letters economically and suitably.

  9. In the light of the fact that the original home of registered prefixes has been unavailable for many weeks, I tried to find an archive of the prefix reservations list, so those modders who would like to register prefixes can do it.

    I managed to get a version from 9 April 2004. This is not the newest, but contains most of the registered prefixes.

    Many parts of it might be expired, if you see such, please post a correction.

    I asked some modders and they agreed that the prefixes are the property of community, so there is nothing wrong in re-posting them now, considering their original home is unavailable.

    If the original location gets active again, both places could be used to register prefixes, and the lists would be simultaneously updated.

     

    Link to Prefix List

    http://forums.blackwyrmlair.net/index.php?showtopic=113

  10. Great screenshots... the Nashkel mines and its environs... good old BG1, when have I played you?

     

    Mur'Neth was a nice idea and was created precisely -- not a common Fighter/Barbarian/Paladin/Mage/etc but something original! This should be the tendence of NPC reation. Congratulations, Andyr.

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