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ktchong

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Posts posted by ktchong

  1. On 3/24/2024 at 8:25 PM, jmerry said:

    So it looks like what happened is that in some point in development Centeol genuinely had those items, but then the container was created, the items were placed there, and the "this slot has this item" markers were removed from her without deleting the "here's an item this creature could have somewhere" references. Interesting. I was only looking at the screen for inventory and equipped items when I made my earlier comment, so I didn't see that.

    My guess:

    It was the BG1 NPC Project that moved Centeol's inventory into the nearby container.

    If Xan was in the party during the encounter with Centeol, Xan would have additional dialogues with Centeol.  Depending on Xan's dialogue choices, he could potentially dispel the curse that had been placed on Centeol.  When the curse was broken, Centeol turned back into a (thin) human. She said that she wanted to seek out Irenicus for revenge, and then she walked out of her cave... while taking her inventory with her. 

    Those additional contents and interactions were  added into the game by the BG1 NPC Project.

    My conjecture: BG1 NPC Project moved most of her inventory into the container behind her, so that she would not leave the game with Chelak's Body (quest item) and Spider's Bane (unique weapon) on her.

    I tried having Xan in my party for the encounter with Centeol.  Xan dispelled her curse, and then Centeol just left her lair with (only) the Wand of Frost.  My party was able to loot everything else from the container later, but not the wand that she had taken with her.

     

  2. I've just installed all the arcane + divine scrolls components.  (Wished I had installed them earlier; I thought enemies would use those scrolls in combat, turned out that the scrolls were just extra loots.)

    Anyway, I got a SUMMON COW scroll from an enemy wizard.    I had to look up what it is.  It was not supposed to be available in normal gameplay and only could be acquired from cheating. 

  3. 6 hours ago, jmerry said:

    What I suspect happened:

    - Another mod moved the contents of the nearby container to Centeol's inventory.

    - Those contents include the cursed "Discipliner" ring.

    - This mod caused her to equip that ring. In addition to the INT and WIS penalties in the description, the ring inflicts a Feeblemind state which prevents conversation.

    - Since her dialogue is what normally turns her hostile and summons additional spiders, that didn't happen.

    I reinstalled all the mods and rearranged their orders.  Random Grarion Tweaks (zgtweaks) mod is now the last one to install. (jtweaks is the second last; I put all the mods with known unresolved problems near the end of my install list.)

    Just before installing zgtweaks, (and after all other mods were installed,) I looked into Centoel's creature file, CENTOE.CRE.  It only had an "ANTIWEB" amulet and the Wand of Frost.  Her inventory did not have anything else.  So, no other mod had moved contents of the nearby container into Centeol's inventory.  (I made a copy of CENTOE.CRE before installing zgtweaks.)

    After I installed zgtweaks including component #9999, I looked into CENTOE.CRE again.  Centoel was equipped with the CURSED Discipliner ring and the Spider Bane sword.  Her inventory also included Chelak's Body and the Fire Opal Ring, but they were NOT equipped.

    Not exactly sure how or why the items from the container behind Centoel was duplicated in Centoel's inventory.  It is actually #9999 that duplicated them.

    So, #9999 should NOT have equipped any item that is cursed or from a nearby container.

    For my end, I overrode the modded CENTOE.CRE  with the one from before installing zgtweaks.  That should solve my problem.

  4. Continued from the last message...

    #9999: equip items from inventory to fill empty slots
    
    #10000: Bag of Spilling (move bugged supposed-to-be-available items to a bag in the creature's inventory)

     

    I installed and tested the two components separately.  It was #9999 that was causing the problems.  Centeol did not initiate a dialog when only #9999 was installed.  She did when only #10000 was. 

     

  5. Your mod is causing problems with Centeol.  At first I thought it was BG1 NPC Project that was causing the problems, but turned out it was your mod.

    My original reports in the BG1 NPC Project bug report thread:

     

    1 hour ago, ktchong said:

    In the Cloakwood Nest area of BGEE:  My party entered Centeol's lair with the main character, Imoen, Jaheira, Khalid, Minsc and Safana.    Xan was NOT in the party.    Centeol did NOT say anything.  Her spiders and ettercaps attacked.  After my party had killed all her monsters, I kept clicking on Centeol to try to talk to her.  She did not respond.  She had no dialog.  Repeatedly clicking on her did not do anything.  She was not hostile either.  

    Then I used Algernon's Cloak to charm Centeol, which succeeded.  Then I clicked on her again to try to to speak to her.  It was useless.  Still, I got no dialog or response from her. 

    I knew a mod must have broken Centeol, but I did not know one at first.  I did not remember having installed a mod that mentioned it would do anything to Centeol.  So I googled around and found out that BG1 NPC Project made some changes to Centeol for Xan, (i.e., Xan could dispel her curse.)  I had recruited Xan, but I had removed him from my party and sent him to the Friendly Arm Inn.   I believe BG1 NPC Project is the only mod in my game that made changes to Centeol.   I suspect it was BG1 NPC Project that had broken Centeol with those changes.

     

    1 hour ago, ktchong said:

    Duplicates: Two of Everything in Centeol's Lair Including TWO Spider's Bane

    Continued from the last message...   another  problem in Centeol's Lair :

    The lair included TWO Spider's Bane swords, TWO Chelak's Bodies swords, TWO Discipliner rings, and TWO Fire Opal Rings:  One of each was inside the container behind Centeol.  One of each was on Centeol, which she dropped when she died.  Centeol also had a Wand of Frost, which did NOT have a duplicate in the container behind her.

    I am not sure the duplicates were added by BG1 NPC Project.  However, as I conjectured that BG1 NPC Project broke Centeol's dialog, it possibly also added the duplicates as well.

     

    54 minutes ago, ktchong said:

    I tried to mortally injured her.  Hit her until she had one bar left, and then stopped and waited for her to speak.  She did not say anything.  

    Reloaded and tried again. She still did not talk. 

    Even after attacking her, she stayed blue and did NOT turn red/hostile.  She did NOT turn red AT ALL.

    Also, I checked YouTube videos of other people's gameplay: Centeol spoke IMMEDIATELY when they entered her lair.

     

    36 minutes ago, ktchong said:

    Nevermind.  I backtracked and removed one mod at a time, and then loaded the save game and went back into Centeol's lair.

    ... turned out it was "Random Graion Tweaks" that caused the problem.  As soon as Graion's mod had been removed, Centeol talked.

     

    Also, after your mod had been removed: Centeol dropped only a Wand of Frost when she was killed.  There were  no more duplicate items.

     

    These were the only components I installed from your mod:

     

    #31: Replace nondroppable magic arrow clones with droppable counterparts -> Do not change amounts in affected stacks
    
    #100: Mixed PnP-BG wisdom-based bonus spells table
    
    #101: Grant Ranger spell slots to Cleric-Ranger multiclasses
    
    #1000: Change Worgs to use IWD2 artwork
    
    #1001: Change Planetars to use their SoD solar-based artwork
    
    #9999: equip items from inventory to fill empty slots
    
    #10000: Bag of Spilling (move bugged supposed-to-be-available items to a bag in the creature's inventory)

     

    I suspect it was one of the last two components (#9999 and #10000) that was causing the problem.  Maybe Centeol has a dialog trigger that has something to do with her inventory.  She probably has an item in her inventory that is linked to the container behind her.   I dunno.

  6. 40 minutes ago, Trouveur80 said:

    Centeol talks after being wounded normally. 

    I never encountered duplicate items there with BG1 NPC Project. 

    Already tried to mortally injured her.  Hit her until she had one bar left, and then stopped and waited for her to speak.  She did not say anything.  

    Reloaded and tried again. She still did not talk. 

    Even after attacking her, she stayed blue and did NOT turn red/hostile.  She did NOT turn red AT ALL.

    Also, I checked YouTube videos of other people's gameplay: Centeol spoke IMMEDIATELY when they entered her lair.

  7. Duplicates: Two of Everything in Centeol's Lair Including TWO Spider's Bane

    Continued from the last message...   another  problem in Centeol's Lair :

    The lair included TWO Spider's Bane swords, TWO Chelak's Bodies swords, TWO Discipliner rings, and TWO Fire Opal Rings:  One of each was inside the container behind Centeol.  One of each was on Centeol, which she dropped when she died.  Centeol also had a Wand of Frost, which did NOT have a duplicate in the container behind her.

    I am not sure the duplicates were added by BG1 NPC Project.  However, as I conjectured that BG1 NPC Project broke Centeol's dialog, it possibly also added the duplicates as well.

  8. In the Cloakwood Nest area of BGEE:  My party entered Centeol's lair with the main character, Imoen, Jaheira, Khalid, Minsc and Safana.    Xan is NOT in the party.    Centeol did NOT say anything.  Her spiders and ettercaps attacked.  After my party had killed all her monsters, I kept clicking on Centeol to try to talk to her.  She did not respond.  She had no dialog.  Repeatedly clicking on her did not do anything.  She was not hostile either.  

    Then I used Algernon's Cloak to charm Centeol, which succeeded.  Then I clicked on her again to try to to speak to her.  It was useless.  Still, I got no dialog or response from her. 

    I knew a mod must have broken Centeol, but I did not know one at first.  I did not remember having installed a mod that mentioned it would do anything to Centeol.  So I googled around and found out that BG1 NPC Project made some changes to Centeol for Xan, (i.e., Xan could dispel her curse.)  I had recruited Xan, but I had removed him from my party and sent him to the Friendly Arm Inn.   I believe BG1 NPC Project is the only mod in my game that made changes to Centeol.   I suspect it was BG1 NPC Project that had broken Centeol with those changes.

  9. I am reinstalling and updating mods (as well as removing some components that have been problematic.)  I just read the details for the "NPCs Can Be Sent to Wait in an Inn" component in BG1 NPC Project:

    Quote

    NPC waiting locations:

    • Ajantis - Friendly Arm Inn or Elfsong Tavern
    • Alora - Friendly Arm Inn or Elfsong Tavern
    • Branwen - Friendly Arm Inn or Elfsong Tavern
    • Coran - Belching Dragon in Nashkel or Elfsong Tavern
    • Dynaheir/Minsc - Friendly Arm Inn or Elfsong Tavern
    • Edwin - Belching Dragon in Nashkel or Low Lantern
    • Eldoth/Skie - Feldpost's Inn or Elfsong Tavern
    • Faldorn - Cloakwood (what, you think she'd wait in an inn?)
    • Garrick - Friendly Arm Inn or Elfsong Tavern
    • Imoen - Friendly Arm Inn or Elfsong Tavern
    • Jaheria/Khalid - Friendly Arm Inn or Elfsong Tavern
    • Kagain - His store or Blusing Mermaid
    • Kivan - Friendly Arm Inn or Elfsong Tavern
    • Montaron/Xzar - Belching Dragon in Nashkel or Low Lantern
    • Quayle - Friendly Arm Inn or Elfsong Tavern
    • Safana - Belching Dragon in Nashkel or Elfsong Tavern
    • Shar-Teel - Belching Dragon in Nashkel or Blushing Mermaid
    • Viconia - A cave on the South Beregost Road or Blushing Mermaid
    • Xan - Friendly Arm Inn or Elfsong Tavern
    • Yeslick - Friendly Arm Inn or Elfsong Tavern

     

    I am wondering if it is gonna cause any problem if I swap out the "Send NPC to Inns" component from the Tweak Anthology for the one in  BG1 NPC Project.

  10. 15 hours ago, Daulmakan said:

    You can safely omit Mass Effect 2 & 3.

    The Mass Effect trilogy is actually at the top of the list of the games I want to play.

     

  11. Anyway, I really just want to get on with my game at this point.  I am gonna use this opportunity to reinstall all my mods and update them to the latest versions,  and also remove the MR components and all the JB# effect variables in the drow characters.  I am gonna continue to the game without the MR components.

  12. Daytime, outside, both Viconia and Baeloth are in the party, same save file.  

    Seems like not all of the MR or dazzled effects were applied to both characters.  DWRES was not applied to Viconia, and DWSUN was not applied to Baeloth. 

    (This is after a fight in which Viconia was affected by a fear spell, which made me suspect her MR must not be working correctly.)

    Not exactly sure what the "0x0148" for MONHST1 is... I hate it when coders do not give proper identifiable names to their variables.  It is just irresponsible coding.

     

    elO9dtr.jpg

    ZQr6F0X.jpg

  13. 24 minutes ago, jmerry said:

    And it looks like your problem is the light/dark scripts not working right for you.

    I've just thought about this one... it does not even make sense, because I had BOTH Viconia AND Baeloth in my party AT THE SAME TIME.  Viconia was dazzled, and Baeloth was not, both were in the same game at the same time.  Why would the light/dark scripts work differently for Viconia and Baeloth who were in the same game, in the same party, at the same time? 

    Also, Viconia's MR was set to 0.  I used EE Keeper to open the save file and looked into Viconia's Resistance.  Her Magic Resistance was ZERO.  I changed it to 50.  I loaded the edited save game.  Her MR was reset to 0 again.  It was the dazzled the kept suppressing and resetting her MR.

  14. BTW, the +2 MR/level should start at level 2, not level 1.

    Otherwise, a drow's MR is 52 at level 1, i.e., she is already getting +2 bonus at level 1. 

    MR should start at 50 at level 1.  Then, she gets the first +2 at level 2.

    Source: https://adnd2e.fandom.com/wiki/Drow

    Quote

    At level 1 drow are 50% magic resistant

    • Every level they increases the resistance by 2% (to a maximum of 80%).
    • Multiclassed drow use the higher level to determine this bonus.

     

  15. Just uninstalled the components, (i.e., all three sub-components,) and rolled back to just before saving/recruiting Viconia.  Her MR was 50 when recruited, and stayed at 50 after saving/reloading.

    So the "dazzled" component DID break Viconia and her MR.

    Rolled back to before the components: Baeloth's MR is 55, (50 base + 5 from Archmagi Robe.)

  16. On 1/21/2022 at 5:12 PM, jmerry said:

    48. Variable drow magic resistance
    - Choose base drow MR (required). Three options: Low (35), Medium (50), High (65).
    - Choose MR progression rate (required). Three options: none, slow (1/level to 30), fast (2/level to 20)
    - Choose sunlight penalties (required). Two options: none, Dazzled (-2 THAC0, -2 missile AC)

    The components are broken.  

    I installed the medium option (50), fast progression (2/level to 20), and dazzled.

    It set Viconia's base MR to 0.  

    MR did NOT improve when she leveled up several times.  It stayed at 0.

    She was dazzled ALL the time, even during nighttime. 

    I tried to use EE Keeper to edit her character and give her 50 MR... which did NOT work.  When I loaded the game, her MR was reset to 0. 

    I tested with another character (main character) and edited his MR to 50.  Loaded the game, and the 50 MR was there.  Viconia was in the party in the same game, (I had also edited her MR to 50,) and her MR showed up as 0. She was dazzled while indoor at nighttime.  I saved the game, and Viconia's MR was reset to 0. 

    It seemed like the dazzle somehow overrode and interfered with her MR.

    Baeloth's MR was 67 at level 6 with Robe of Evil Archmagi (MR +5).   He was NOT dazzled at all, not even during daytime.  That is why I suspected the problem was dazzled: he was not affected by dazzled, which was why his MR was not overridden. 

    BTW, the +2/level calculation was off.  Baeloth's base MR should be: 50 at level 1, 52 at level 2, 54 at level 3, 56 at level 4, 58 at level 5, and 60 at level 6.  The Archmagi robe gave him another 5 MR.  So his total MR at level 6, with the Archmagi Robe, should be 60 + 5 = 65.   His base MR should start at 50 at level 1.  The first +2 progression should start at level 2, not level 1.

  17. I've just checked:

    Viconia does NOT check your reputation when you ask her to join OR rejoin your party.  Even if your reputation is 20, she will still join/rejoin.  When she joins/rejoins your party, she reduces your reputation by 2 points.  So, if your reputation is 20 and you ask her to join/rejoin, your reputation will drop to 18 when she joins.

    Again, even after Peldvale: Viconia will still rejoin your party if your reputation is 20.

    However, Viconia's tricky part with your reputation is: She DOES check your reputation IMMEDIATELY AFTER you reform your party and dismiss her.  When she leaves, you reputation gains back 2 points.  So, if your reputation is 18,  it will go back to 20 when she leaves your party.  At that point, (i.e., immediately after you dismisses her,) she checks your reputation. If your reputation is over 18, she gets upset and LEAVES the game PERMANENTLY.  You will NOT be able to recover or recruit her again.

    A way to overcome that problem: always recruit Dorn and/or Baeloth BEFORE your dismiss Viconia from your party.  Dorn or Baeloth will reduce your reputation by 2 point each.  Then, with Dorn or Baeloth in your party and your reputation below 18, you can dismiss Viconia so that she will not get upset at your reputation.    After you dismiss Viconia, then you can dismiss Dorn and/or Baeloth -- neither of them checks your reputation when you leave. 

    Dorn checks your reputation when you ask him to join your party (but not when he leaves.)  He will join only if your reputation is 18 or lower.  So, if your reputation is higher, you want to ask Viconia or Baeloth to join first and let either drow reduce your reputation by 2 points.  After a drow reduces your reputation, then you can get Dorn to join.

    Baeloth does NOT check your reputation at all, neither when he joins or when he leaves.

    So, Viconia, Dorn and Baeloth behave differently towards your reputation.

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