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Raj

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Posts posted by Raj

  1. Creature Revisions

     

    What are you waiting for? ;)

     

    On a serious note, is it really that out of SR scope to change [vanilla] creatures' abilities in order to have modded spells deal with them? Like you did for Nishruus, or the Lesser Demon Lord within IR.

     

    Edit: SR has to be installed early so SCS/Atweaks and other mods that add ability drain attacks won't be affected but that would be a first step in the right direction.

  2. Not sure if this is material for IR, but I'd welcome a component that lowers the amount of money availabe to players, or creates some money-sink.

     

    At the start of ToB, after having forged everything I could forge, bought many items from stores with a cha 10 protagonist ( didn't swap the toons around in order to shop either ), even bought at 40k gold each the tomes from BG1 I reintroduced ( I was hoping for them to be an adequate money sink but... ) and having crafted a bunch of scrolls with the ATweaks component I am left with 200k gold. This before killing anything in WK or ToB and starting to sell the +3 gear :)

     

    To be fair, I'm a packrat and ended vanilla ToB with more than 1 million more than once; I almost never buy potions or scrolls either.

     

    To keep it simple maybe an option to raise Cespenar/Cromwel prices, or reduce by a % amount the value of items.

     

    Rearranging the random loot tables might be a cool thing as well.

  3. 'Cespenar can forge SoA items': I'm getting a 'no valid reply or links' error with subsequent end dialog upon the imp recognizing the Hammer of Thunderbolts ( "Hey! I know this! Famous hammer.").

    I have the hammer, the scroll and the gauntlets with me, lacking the belt that I randomized into ToB and have yet to find; if I drop the hammer, he notices the scroll but not the gloves and dialog doesn't crash. If I clua the belt i can then forge the Crom Faeyr.

    This doesn't happen with the Equalizer or the Bow of Gesen even if I lack some parts; people with the standard itemlist table might encounter this issue as well if they randomized with item loss, or if the belt has been sold/dropped/missed.

  4. Chant needs you to close the gap between you and enemies, that's why I see it fitting a more combat oriented cleric; I lowered SR save penalities to spells and made some effects not stackable so enemies don't end hugely doomed. I woudn't mind it being moved to level 3 btw.

     

    Ardanis, we got that but what about the luck parameter?

    Apply Concentration Check On Damage [WIP]

    Instead of always being interrupted when hit, spellcasters have a chance of their spells being interrupted.

    This is governed by a concentration check.

    A spellcaster passes the concentration check if (1D20 + luck) > (spell level + damage taken).

    The details of this component are subject to change.

    I did some testing throwing fireballs at some poor ogre magi and noticed that they could pass concentration checks even after taking 20+ damage so that luck parameter did actually matter ( and made me turn off that component, it looked more like a ''make casting uninterruptable'' ).

  5. SCS AI casts prayer istantly during the prebuff routine, or tries to cast it during the battle effectively wasting a round so there is no middle ground.
    With concentration check, they have far greater chance to succeed.

     

    [ToBEx]What's the check? More specifically, what's the ''luck'' bonus?[/ToBEx]

     

    I skipped that component worried that melf acid arrow and similar spells that I ( and the AI ) use for weak dmg but spellcasting interruption become useless.

  6. It was a fresh install of SoA+ToB; I never reached the point of loading a save: just after the trailers and after clicking on one of the two icons that make you start a game ''Play ToB with the new areas and the Watcher Keep blah blah'' I had the red error message on the ToBEx console, then a window popped out with the error I copy/pasted and a ''ok'' button. Can't do anything else but clicking on that button, and that closes the executable.

     

    Beta 19 is compatible, beta 20 is not.

  7. That's a WEAPPROF.2DA did not contain a matching weapon proficiency ID.

    Need more information on what you were doing, etc...

     

    I installed those things, clicked on ''play'', skipped the trailers, clicked on ''play tob'', got the error while loading a game, crashed.

  8. roleplayers.

     

    Join the club

     

    AI takes advantage of multiple Web spells? Really?

     

    SCS2 Elder Orbs: Minor sequencer 2x web.

     

     

    Edit: Fwiw I changed chant casting time to 2 - mostly for standardization, spell level = casting time for almost all spells, with the notable exceptions everybody knows - and never regret it: with longer time priests always get interrupted or I felt that they were wasting their limited combat prowess. SCS AI casts prayer istantly during the prebuff routine, or tries to cast it during the battle effectively wasting a round so there is no middle ground.

     

    Cool thing about SR is that it's heavily customizable w/o crippling the AI, that's why I have my 'own' SR and stopped posting feedback here, nonetheless I appreciate all your work.

     

     

     

    Which of TB#Tweaks does SR include? Imprisonment/FtS/Nature's Beauty?[/]

  9. Up to which beta version of ToBEx is SCS2 installing all of the core components?

    19. (But if you have a newer version, SCS2 won't overwrite it.)

     

     

    assertion failed in CRuleTables.cpp at line number 5655

     

    Quick test, quick crash.

     

     

     

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0020

    ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0020

    ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v17

  10. ToBEx installation is handled automatically by SCS(II). You don't need to install ToBEx separately. (If you already have an up-to-date version of ToBEx installed, SCS(II) will just skip installing it.)

     

    What if I want to install some of the optional components from ToBEx? Up to which beta version of ToBEx is SCS2 installing all of the core components?

  11. Latest hotfixes cause installation failure ( weidu mode 2 ):

     

    ERROR: No translation provided for @1393

     

    This is from in-game

     

    @1394="Herrrm...well, my village is in dire need.  I'll tell you what...if you end the murders, I will give you a magical item that belonged to our first ranger protector."
    @1395="As agreed, here is the item of my ancestor ranger...I assure you it is most strongly bound with magic!"
    @1396="In fact...I have an item from an ancestor of mine... once the ranger protector for Imnesvale.  It is bound with magic as strong as any."
    @1397="I am not sure if the item will be of any use to you.  Errrm...is...is this enough of a reward?  I suppose I could offer you some amount of gold, as well..."
    @1398="I will offer you the same as the knight... a fine magical item that belonged to my ranger ancestor!  Plus gold, if you require.  Will you help us?"
    @1399="Not so fast. The money you gave me before was an advance only. I expect more than some aged item. Pay me now before I become angry."

     

    looks like @1393 is meant to be some reply to the Umar mayor because in weidu_action:

     

    ...
    ACTION_IF "%Target%" STRING_EQUAL_CASE uhmay01.fl AND FILE_EXISTS_IN_GAME "%Item%.itm" AND (BG1 = 0 OR BGT = 1) BEGIN
      OUTER_SPRINT FLITEM leat14
      COPY_EXISTING uhmay01.dlg override
    	DECOMPILE_DLG_TO_D
    	  REPLACE_TEXTUALLY CASE_INSENSITIVE EVALUATE_REGEXP ~\"%FLITEM%\",\(.*\),[0-9]+,[0-9]+,[0-9]+~ ~"%Item%",\1,%Charge1%,%Charge2%,%Charge3%~
    	COMPILE_D_TO_DLG
      BUT_ONLY
      OUTER_SPRINT say1 @1394
      OUTER_SPRINT say2 @1395
      OUTER_SPRINT say3 @1396
      OUTER_SPRINT say4 @1397
      OUTER_SPRINT say5 @1398
      OUTER_SPRINT reply1 @1399
      OUTER_SPRINT reply2 @1393
      ACTION_IF VARIABLE_IS_SET $uhmay01_say1("%Item%") BEGIN
    ...

  12. // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01

    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: v2

    ~ITEM_REV/ITEM_REV.TP2~ #0 #4 // Heavy Armor Encumbrance -> Dexterity Penalties in Heavy Armor: v2

    ~ITEM_REV/ITEM_REV.TP2~ #0 #5 // Allow Thieving Skills in Armor: v2

    ~ITEM_REV/ITEM_REV.TP2~ #0 #6 // Revised Shield Bonuses: v2

    ~ITEM_REV/ITEM_REV.TP2~ #0 #7 // Dual Wielding Changes for Light and Heavy Weapons: v2

    ~ITEM_REV/ITEM_REV.TP2~ #0 #8 // Items of Protection Can Be Worn with Magical Armor: v2

    ~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Remove Cleric Weapon Restrictions from Multi-classed Clerics: v2

    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Weapon Changes: v2

    ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn

    ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal

    ~1PP_PAPERDOLLS/1PP_PAPERDOLLS.TP2~ #0 #0 // 1PPv3: Paperdolls [in progress]

    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.37

    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.37

    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.37

    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.37

    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.37

    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.37

    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.37

    ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.37

    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.37

    ~POTION_REV/SETUP-POTION_REV.TP2~ #0 #0 // Potion Revisions by Demivrgvs: Beta 1

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9

    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2

    ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility -> Only Spell Thrust, Secret Word and Ruby Ray get areas of effect (default option): v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #3510 // Remove unrealistically helpful items from certain areas: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #3992 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #4003 // Increase the price asked by Gaylan Baele -> Gaylan wants 100,000 gold pieces: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6152 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6182 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v15

    ~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove Arrows of Dispelling from stores: v15

    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v9

    ~HIGHLEVELABILITIES/SETUP-HIGHLEVELABILITIES.TP2~ #0 #0 // High Level ABILITIES: v1.0

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #241 // Revised Bhaalpowers -> Only standardize the Bhaalpowers' casting time: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #304 // Give Mariliths their Icewind Dale soundset: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.30

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v3.30

    ~RANDOMISER/RANDOMISER.TP2~ #0 #520 // Kangaxx further sealed away: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #9050 // Make Gromnir a proper Barbarian: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: v6, hotfix101001

    ~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcker's Keep statues from disappearing: v6, hotfix101001

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise: v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1217 // Sarevok: v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.3

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1216 // Yoshimo: v1.3

     

    This is the relevant bit in my custom weidulocation if it may helps:

     

    w1 5 templemess.fl blank w8 Temple reward, special treatment necessary

    w2 5 chapter3.fl blank w39 a named vampire or shadow thief during chapter 3

    w3 5 tolger.fl blank w1c

    w4 5 uddrow24.sto ar2200 x

    w5 5 ribald3.sto ar0702 x

    w6 5 samia1.fl ar1202 w10

    w7 5 ribald3.sto ar0702 x Ribald's special wares

     

    checking with infinity it sounded like he had to drop sper10.itm (tolger2.cre had it)

     

    shld24 blank ribald.sto 5 01 x

    bow13 blank ar2602.are 5 02 i2c

    bow10 blank ar1202.are 5 03 i27

    helm07 blank blank 5 04 i3d

    sper10 blank uddrow23.sto 5 05 x

    slng06 blank ar2101.are 5 06 i2d

    scrl07 blank ribald.sto 5 07 x x2

    bow14 bow06 beast.cre 5 08 i2a

    belt06 blank ribald.sto 5 09 x

    clck15 blank trmer04.sto 5 10 x

    clck16 blank blank 5 11 x

    clck17 blank uddrow23.sto 5 12 x

    shld22 blank uddrow23.sto 5 13 x

    brac06 blank obshal01.cre 5 14 i21

    leat17 blank ribald.sto 5 15 x armor deep night

    sw1h52 blank ar2209.are 5 16 i82 scimitar +3 water edge

     

     

    Can you post your weidu.log? And if you could upload the files "override/fl#randomseed.2da" and "override/fl#removeditems.2da" that would be great (assuming they exist, of course).

     

    You got mail. :)

  13. The dao in Trademeet doesn't drop any item if killed ( while in vanilla you can refuse to do the quest, kill the dijnni and still get rashad's talon ); giving him the rakshasa head works.

     

    I have a feeling the same issue can be true for Tolgerias, as I didn't give him Valygar body but killed him in the planar sphere and he only had a couple scrolls.

  14. Heh, I think I started to customize your lists to the point I'm running a totally different mod :) I had to do so mostly because playing with a sorta of Revised Item Revision ( heh, sorry Demi, that's a long wait for v3 :D ) many tiers had to be changed in order not to find too powerful items too early. I almost never go to the WK before finish SoA as well so I like the option to find some WK weak loot in the early chapters as well.

     

    Anyway, toying with the lists I saw the 'replacement' column and I wonder if I can put whatever weapon I wish in the main hand if a weapon is randomized, or are there any 1handed/2handed/ranged restrictions? What about proficiencies? Are randomized shields equipped? Are 2handed weapons used if the enemy does usually carry a shield? :beer: Edit: after some testing I see the replacement weapon is not created if he gets another weapon, but sometime a enemy gets two weapons, which one will he use?

    Note: the warden has a very lame +1 (or masterwork if modded) mace. I'd put something like a +2 greatsword there because it suits the demon knight appearance, but then I see he only has 1 point into small swords/mace/missile profs ala BG1, so if I understand how bg1 profs do work it has to be a short/long( and not bastard ) sword in order to have him fight well; anyway if he gets a random weapon, even one of those elemental staves, he is not getting his replacement weapon so I'm worried he'll fight with a suboptimal weapon he has no profs in.

  15. Can do. Do you have any particular items in mind? Either stuff that should stay in ToB or non-WK stuff that could be found in SoA.

     

    Some SoA items are very powerful till the end of ToB, so those could be moved to chapters 8-9 as well.

    To keep things simple, I think there could be the option to shuffle the old tier 7 and tier 10 items so that they share the same tier and are availabe from enemies of both halves of the game.

    There will be 14 tier 7 locations in SoA for 14 tier 7 and 28 tier 10 items, so you can expect to get like 8-10 pieces of ToB loot ( mostly un-upgraded +3/+4 weapons, most of them less powerful than tier 7 Celestial Fury or Soul Reaver anyway ) while defeating underdark enemies, the twisted rune, Bodhi or Nizi, while at the same time delaying the best staff/robe/chain/cloak for later. Fair enough if you ask me.

     

    Edit: I wonder if I could just test that on my own and change the tier of all lvl 10 locations and items into tier 7, is it going to be enough? Or shall I alter those token/location ''w##'' numbers as well?

     

    I woudn't restrict that to non-WK stuff either: quivers of plenty, wands of cursing and spellstriking come to my mind as medium quality loot that is not going to ruin the SoA balance, and finding 4 copies of the same wand in the WK is a bit silly.

     

    Almost all the ioun stones are weak compared to the SoA ones, expecially the +1 to one stat ( gold, silver, obsidian ): they could be mixed into some low level tier and maybe somebody will use them.

     

    Bigby Scrolls.

  16. Now that I think about it, I'd welcome a component that let you shuffle items between the SoA and the ToB parts of a bg2 game. Some powerful items still deserve to be availabe only in the end-game, but for example a lot of what's availabe in the WK is balanced for a underdark-level party imo.

     

    Edit: Do you think is a good idea to have Adalon as a tier 4 location? It's a reward availabe to evil parties only, and they already get the opportunity to upgrade the Human Skin from her.

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