Maderez
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Posts posted by Maderez
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On 10/17/2021 at 12:37 PM, morpheus562 said:
The easy solution for consumable items is don't have consumable items in the quick slots that you don't want the scripts to use. When you are ready for the potion of heroism, fire resistance, or strength enhancing to be used, then throw it in. I personally load up my quickslots with wands (which my scripts don't use), healing potions, and potions that remove poison.
For the keybindings, I think "B" (for buffing) does align better than "D". That will be an easy enough change throughout my scripts to update going forward. That can definitely make it into my next update.
My issue is that playing BG:EE, You find a container for potions only about mid-game, while you find tons of different kinds of potions already at the start.
Right now I am having trouble with Inventory Space management, so I am placing stack of non-healing potions on QS to clear space, but than I have to choose if my thief use script or not..
I understand it may be a lot of work to do such a thing, but is it possible? If so, could\may I use nearInfinity to edit your script to add that "if" condition to potion items in the pre-buffing sequence?
NOTE: I just used Ofelshadow as a guest name. I registered to make this easier from now on, and to make things more organized(edits nd such) and you to have more Idea as to who I am from now on
Enhanced Powergaming Scripts
in Miscellaneous Released Mods
Posted
Love this replay. That is wonderful. Good creative mind indeed.