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Chosen

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Posts posted by Chosen

  1. I think "Change Protection from Petrification into 'Mirrored Eyes' " component isn't working. While I am familiar with basic modding, splstate modifications are beyond me so I cant quite figure it out what went wrong. My best guess is spl_proj in the code points to the wrong type of projectile. I tried it in vanilla EE and SR setups.

  2. SoD green dragon breaths deal very high damage they somehow use the wrong script. I don't where the issue comes from but DavidW thinks it may be related to EET. This thread summarizes the issue very well. Is there a chance anyone familiar with inner workings of the EET can look at it. This may be solely related to EET, since we are playing BG1(and SoD) in BG2 or a crossmod issue with SCS.

  3. By the way I feel like current iteration of cause wounds spell are little bit overtuned, especially if you have good attack bonuses you find yourself one-shotting anything with no save touch attacks. Of course melee attackers can deal similar damage in a turn but I found serious/critical wounds especially deadly. Though this may be a little biased because while cause x spell are are dangerous mage spells of equal circles are not that much less powerful so I don't know if this a fair criticism. Only reason they don't feel oppressive is enemy clerics can rarely use them since 1) party AC is generally higher than enemies 2) Player knows to interrupt spells and can kill enemy clerics quickly (at least so much faster than enemy mages). On other hand I fell vampiric touch is a little bit undertuned(I made it deal 4 every 2 levels).

    I am playing this run with IWD divine spells from SCS. For most part it is seamless though there are few duplicated spells like physical mirror appears twice at both lvl5(scs vanilla) and lvl6(SRR). I did a few edits with NearInfinity in that cases and quite enjoying the run otherwise so I recommend trying a divine caster with that setup to anybody using SRR. 

  4. 23 hours ago, subtledoctor said:

    What game are you playing?

    The mod uses the BG2EE string refs for the spell names, which I thought (in these cases) held for other games as well. If not, I can have the mod replace the strings, at the cost of everyone getting the English strings since the mod is only in English so far. 

    I am playing EET. In English so no problems there. I would do an weidu uninstall then install 1.2 this mod is nearly at the end of the install order so it should be fine. I think beholder change is good it is more coherent that way but to be fair I don't like antimagic ray at all since it is pretty cheesy and hard to balance. In a unrelated bug Viconia didn't get dispel/remove magic at 3rd level spells so i had to change a spl file so clerics aren't excluded, it is probably due to my unconventional ini selection(party_friendly_dispel =    1,mini_breach_dispel                =    1, mini_breach_remove = 1). Maybe I should set one of these to 0? I would prefer clerics with party friendly breach-dispel, distinction between dispel and remove magic is lost this way but clerics don't get remove magic.

  5. I build an EET setup with a lot of mods and inevitably made some mistakes in the install order but everything seems to be working for now. Except pickpocketing.  I installed "Revised Thievery" of Rogue Rebalance and NPC's start the modded dialog on pickpocket failure but problem is they still become hostile afterwards. I am trying to figure out if I made install order mistake or there is some mod conflict. It is also possible this component doesn't work for 2.6 at all. Any help is appreciated. 

    You can also point out other problems in my install.

    WeiDU.log

  6. On a recent build with XPO:revised tables, my test character with single thief class didn't get HLA's until lvl 24 with even though that required more than 4 million xp. Should it not require only 3 million? I would appreciate it if you could check. Setup includes this comonents:

    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.34
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #201 // SBO - Stat-based Bonus Spells: v5.34
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.34
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.34

  7. I have few other questions: Which version of dispel magic enemies will actually use? I know they don't use party unfriendly spells but does enemy clerics or demons will fire mini-breach type or old remove magic? (assuming default options) If I am getting it right installing Polytope's Revised Dispel Magic before without spell lvl limit should use %5 per caster lvl for dispel magic and remove magic should become new mini-breach. Would party friendly dispel option overwrite polytope's changes? Sorry for hail of questions by the way. Thanks for your efforts I like your mods a lot.

  8. I am planning an EET run with SRR+IRR+SCS(and tons of quest mods).  This mod seems quite interesting and it is just the thing I want to try in a new run. If possible I want to use divine spells from IWD too. Problem is I am unsure how they would interact or which order I should install them. Does install order of SCS:IWD divine spells-IRR-SRR-MBR-EET:end-SCS:main works? How would things like Entropy shield/Shield of Archons/Impervious Sanctity of Mind(Spell shield version) would interact with this mod? Can SCS AI handle this? I am open to ideas or other mod combinations too.

  9. I am planning a new playthrough with SCS and SRR. Is IWD spells from SCS is compatible with SRR? I don't want to overwrite SRR spells or confuse the AI but I want to try out divine IWD spells. Related question: Is this a good time to make a large mod install? If there is known game breaking problems with mods and 2.6.6 I can wait until they are resolved. 

  10. I encountered the same issue and I think problem is green dragons use the same breath script used by the green dragon in the ToB (Fll'Yissetat?) so they deal damage as if they were great wyrms. We need a totaly different breath scripts for young and adult green dragons in Siege of Dragonspear. It is probably a case of zealous overwriting.  

  11. Hi, I installed SRR and 0.9 version of the mod(mainly for breach, pierce shield and haste/slow) some time ago and playing an EET run. I noticed there was some bug fixes what's proper way to go abut this considering i am in the middle of a run. Deleting all components with weidu then installing 1.3? I love both your and Bartimaeus's work by the way.

  12. I don't know if this is a known bug or not but larlochs minor drain works on undead. Vampiric touch doesn't as expected. Reason seems to be "larlochs minor drain" wrongly targets "larlochs energy drain" in the eff files. I fixed mine in local so this just so you know if you didn't already. On another topic Vampiric Touch seems a little underpowered.

  13. In my EET run I realized priest spell "protection from cold" isn't in the list for 5th lvl spells for Viconia. I looked at the spell with near infinity and saw bunch of exclusion flags are set for it. Is this a sign of faulty install or maybe a bug in the srr? I didn't recognize any other abnormalities, what should I check to make sure there aren't any?

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