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Jarl

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Posts posted by Jarl

  1. Thanks for your reply. I totally understand that your focus is not on making even more kits. And thank you for this mod project. It's already incredible!

     

    DiesIrae, thank you for this information on Cadderly Bonaduce. Never noticed that he is actually more than a simple game NPC with a lot of lore references. 👍

  2. Here my weidu-log:

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40160 // Make Wizard Slayer Kit Available to Barbarians: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40400 // Rangers use Icewind Dale-style spell memorisation: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40450 // Thieves gain the Evasion ability (on a successful save for half damage against abilities that require you to dodge, take no damage): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40753 // Adjust opposition schools for speciality mages (see readme for details) -> Use custom opposition schools: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50200 // New wizard kits: Militant Wizards: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50400 // New choices of god / goddess for speciality priests: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50500 // New class: Favored Soul: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60300 // Improved NPC customisation and management: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80104 // Point-buy system for choosing ability scores -> Characters have a random number of points to spend (and can reroll that random number in character creation): Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81000 // Cleric/Rangers may become proficient with longbows and shortbows: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81012 // Wider access to Grand Mastery -> All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 8
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 8

     

     

  3. Hi!

    According to the official lore these three shrines, you can find in Candlekeep in-game without any function, are dedicated to the deities Gond, Milil and Deneir.

    idee.thumb.jpg.6dc77bda72b5a6e3fce72fa427e568e1.jpg

    So, obviously it would make sense, if CHARNAME as a cleric would have chosen one of these deities. Is there a chance, you will add these kits in the future?

     

    Best regards!

    Jarl

  4. Hi!

    i played a while with the character generation and noticed the following bugs. I don't know, if they were already mentioned by others.

     

           1. The wizard’s kit „necromancer“ is also selectable for the fighter class.
    2. In the description of the original ranger kits appears this line:
    class_weapon_use_strings_beastmaster ; …stalker) ; …archer
    3. The selection screen for multiclass fighter/mages during charakter generation shows only the word Force Mage instead of Fighter/Force Mage and Wild Mage instead of Fighter/Wild Mage.
    4. Weapon proficiencies: During character generation for the new multiclass Fighter/Mage-kits (Fighter/Force Mage; Fighter/Elementalist; Fighter/Wild Mage) it's only allowed to give one point on dagger, staff, sling and dart. Same for Fighter/Elementalist/Thief and Fighter/Specialist/Thief

           Best regards!

           Jarl

  5. I found out that a banter Faldorn should have with Kagain, actually takes place between Faldorn and Imoen:

    Quote

    Faldorn: I hate dwarves! I hate the mines that they dig in their lust for gold, gems and metals!

    Imoen: Ye blaspheme your own faith, wench. There's naught more natural than love of gold.

    [...]

    So obviously these strings are accidentally connected with BIMOEN.DLG instead of BKAGAI.DLG.

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