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Lord_Tansheron

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Posts posted by Lord_Tansheron

  1. Not sure if this is caused by SCS, but I found that when fighting in the Shade Lord dungeon (Umar Hills questline) the Bone Golems will crash the game if they walk over lava. Which is a bit of a problem because they tend to aggro from rooms away sometimes (Better Calls for Help module perhaps?) and so you might be busy fighting in one room only to have the game crash because a Bone Golem from somewhere else decided to walk over the long way and crossed the field of lava in the process.

    My guess is it's got something to do with the lava damage? Only seems to happen when Bone Golems are involved, I've seen other mobs cross the lava just fine but whenever it's a Bone Golem the game locks up and crashes.

    Not sure if it's SCS at fault, but the only other mods I'm running are IRR/SRR and Tweaks Anthology and SCS seems the most likely culprit out of the lot; but I'm happy to be pointed elsewhere! :)

  2. Not sure if it's a known issue... Blade of Roses (SW1H40) seems to be causing some interference with saving the game. It'll generate a lot of "You cannot save at this time" messages while equipped; you can still save if you spam it a lot or get lucky on the timing, so I assume it has something to do with some periodic effect related to the way the Sword's group bonus is generated? Dropping the sword makes the issue go away.

  3. 8 hours ago, pochesun said:

    Have you tried Globe and Dispell interraction against any other enemy? It seems weird that specifically contingency for Globe causes that behavior.

    To be clear, I'm not blaming the contingency. It's just that was a convenient way to identify when Globe went up, and it was a moment in the fight that changed how things worked.

    I already changed the install parameters so I can't test it anymore.

  4. 17 hours ago, Bartimaeus said:

    Liches are immune to 5th level spells and lower, but I'm fairly certain that should not apply to Dispel Magic, not unless the power levels of your Dispel Magic somehow got set to a non-zero number. The only way that should be able to happen through SRR is if you set spell_protections=1, but you said you hadn't, so I'm not sure. Well, it's no longer really possible to investigate if you nuked that install, so I guess it is what it is.

    Yes, I guess I found a working solution... But just to clarify, Liches - including that very same Lich in question - were dispelled just fine if they DIDN'T have Globe up. But there's a contingency just for Globe, and as soon as that fired, dispels no longer worked (including for Dispelling Screen). If dispelled before the Globe went up, everything worked as expected.

  5. On 8/16/2023 at 2:21 PM, Bartimaeus said:

    The character with the globe cast upon them was dispelled multiple times by a higher level spellcaster without anything being dispelled? "dispel_globes" being set to 1 is the default option, and that means that neither alternative files or patches are used unlike the other two options, so it would seem to be the least likely option to have any problems. You can give me your Minor Globe (spwi406.spl from override) to look at if you're certain.

      Yes, it was an enemy Lich. As soon as their contingency for Globe fired, they could no longer be dispelled - in fact, even their Dispelling Screen wasn't dispelled, when it was dispelled just fine if hit with dispels before the Globe went up. As was any other enemy not using Globe.

    I manually changed things to dispel_globes=0 and then reinstalled SRR, and that seems to have fixed it, so I'm not sure if giving you my .spl file now would do much.

    On 8/16/2023 at 6:07 PM, pochesun said:

    He also could just overlook that Dispell does not guarantee to dispell at all :) 

    I was using a high level Inquisitor, but just to be sure I ALSO changed it to always dispel using NI just to see what happens - still didn't dispel. Didn't dispel Dispelling Screen either, which is always dispelled regardless of success.

  6. Not sure if it's my game, but Globes of Invulnerability don't seem to quite work right.

    I'm on dispel_globes=1 in the ini, but it appears they act as if it was =2 i.e. can't be dispelled by Dispel Magic and stops Dispel Magic from dispelling everything else as well. (I'm on spell_protections=0 as well)

  7. 16 hours ago, pochesun said:

    I dunno, a person turning into werewolf naturally should tear off clothes / armor (unequip) :) If i was a werewolf -  i would :) 

    Depends, I suppose. If the transformation was done by magic rather than being a biological lycanthrope, I could see all clothes/gear getting transformed alongside the body. So you wouldn't have to worry about taking off anything.

  8. 10 hours ago, Bartimaeus said:

    I can't see anything wrong with it. Just to make sure, you are testing it on a hostile creature, right? These kinds of AoE effects generally only work on hostiles. Since your weidu.log is pretty short, I tested the same install you have short of the SCS components, and spawning some umber hulks and using Crom Faeyr on them still worked.

    That might have been it, honestly. Oops. I did try on some regular enemies too, but in hindsight I think those might actually be stun immune so that was a screwup on my part. I tested again with the Umber Hulks you mentioned, and it does seem to be working against them.

    Apologies for wasting your time! Seems I just jumped the gun and underestimated how many things are stun immune.

    Derp moment on my part!

  9. Fresh install using the most recent version, it seems that neither Celestial Fury nor Crom Faeyr are properly stunning targets. Possibly a problem with the DVTHCLAP.SPL resource that they're both using? There's not even a saving throw message in the log (should be save vs. breath). The visual effect happens just fine, as does the extra electricity damage. Just no stun. Checked the resource myself and it LOOKS fine, can't really explain why it isn't stunning anyone. Tested on various targets of course, including summons, enemies, party members etc.

    Attached it here for reference.

    DVTHCLAP.SPL

  10. A lot of the spells using hit-dice based mechanics are really unbalanced in Legacy of Bhaal mode - but one of them in particular is just absurd.

    UnHoly Word will kill enemies 10+ hit-dice below the caster. As hit dice are effectively = level for enemies, any time an enemy casts UnHoly Word, the LoB level increase means they're virtually guaranteed to kill you. Without save. ON THE ENTIRE PARTY. I'm pretty sure that a party-wide no-save instant kill is not exactly desired behavior, especially since a common enemy (Planetars summoned by enemy mages) does this routinely.

    At the same time, of course, the hit-dice scaling means that when those spells are cast by the PLAYER, they do almost nothing.

    I'm not sure what the best way to fix these would be, as even if they scaled simply with caster level, they'd still get unduly buffed by LoB. Perhaps just removing the kill component, replacing it with something more manageable; at least that way it wouldn't just wipe you instantly without a saving throw.

  11. 2 hours ago, CamDawg said:

    This is WeiDU's normal behavior when you uninstall something from earlier in the stack: this component was already uninstalled temporarily, so "No change" and "Reinstall" lead to the same result (re-installation).

    Fair enough I guess, I never noticed that before.

  12. Did a fresh install with the current version, and I don't think "Adjust Cromwell's Forging Time" is working properly. I selected "instant" but it still takes 24 hours.

    EDIT:

    Found more issues. When re-installing components, some options in the installer don't work as expected.

    The Romance Cheats options give you the option of 1) Install Sub-Component and 2) No Changes - however, selecting 2 will not actually let you skip that section, it'll keep calling every component in an infinite loop until you select 1.

    Also, selecting "No Changes" on some already installed components will not in fact skip them, but actually re-install them. I noticed it for the following components:

    "Rest Anywhere"
    "Disable Non-Hostile Rest Spawns"
    "Give Every Class/Kit Four Weapon Slots"
    "Make Party Members Less Likely to Die Irreversibly"
    "Don't Auto-Assign Advanced AI Scripting to Party"
    "Removable NPC Items"

    (example screenshot attached)

    CDTweaks01.jpg

  13. I'm not sure if this is SRR or SCS, but I've noticed that sometimes when enemy casters do their prebuff sequence, they will somehow Maze one or more of my party. It happens instantly, with no message in the log, no discernible source that I can find. Seems to be somewhat rare, and requires proximity to the caster. Maybe some funky scripting mixup or something?

  14. Not sure if it's SCS causing this (though I couldn't imagine what else), but enemy summons seem to not do anything. They get summoned and then just stand there doing nothing. Seems to affect anything from celestials to random ogres.

    EDIT: seems the only ones not affected are demons; djinnis, ogres, shadows, animals, celestials, elementals, spiders have all just stood there so far, doing nothing even if attacked.

    WeiDU.log

  15. Seems like some of the party tweaks/cheats don't work with the EE NPCs. The no NPC conflicts option doesn't prevent the Edwin/Neera conflict at least (haven't tested others), and the romance speedup option doesn't appear to affect EE NPCs either (romance requirements cheats DO seem to work, however).

    Also it seems that despite selecting "instant" for Cromwell's forging options, it still takes 8 hours.

  16. The Lich vs. Breach thing is a bit of a balance necessity, I fear, because without a way of reliably removing their protections they're absolutely MISERABLE to fight against on SCS.

    Same thing with rakshasas, really. Or anything with spell level immunities, which are kind of cheesy to begin with.

    I guess it's just a sad reality of the way SCS works that many mage fights are a binary mess where you either win very quickly or lose very quickly.

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