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DreamSlaveOne

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Posts posted by DreamSlaveOne

  1. To be honest I don't think forcing a indexed palette is the issue here. You may use this addon to force any palette at render times. But I don't know any automated way to generate 254-color index from bunch of renders (this way you preserve most of the original colors) and insert two colors at the beginning for transparency and shadows. I still think some BAM converting tool is better candidate for such tasks.

  2. Let me see...

    This is a list of spells what I have in my Dropbox folder. Most have game ready files iirc. If something specific is need feel free to DM me.

    OT: I hope that absolute balance is not the goal of SR/IR. While it is good when particular outliers brought in line with other spell it can lead to a sterile system. Not everything should be equal and sometimes some spell dealing 3 damage instead of 2 is not that exciting as it seems. Revision family brings variety of choices without homogenization. Let if stay that way.

    My personal concern may look like reanimated dead horse. It would be great if there was clear documentation on ALL changes that SR makes. Or magic protections system explained in detail at least. Together with in game spell descriptions, hopefully.

  3. Yes, Acid Sheath is also in this list. But I'm torn on this EE/Vanilla issues. After your post I looked again and realized that EE spell icons in fact look different than vanilla ones! See it for yourself:

     

    OihQX82.png

     

    Left - EE, right - Vanilla.

     

    Tweaked Mestil Acid Sheath in comparison:

     

    8IdWlsE.png

     

    Question is, should I pursuit original style or prefer EE variant? Maybe some middle ground, idk ???

  4. If itis Magic Fang, it looked ok last time I checked, and I don't know if the player we gifted me with those bams is still around to eventually tweak them.

     

    Actually, I'm thinking about another polishing/tuning pass for SR icons. Magic Fang, Animal Growth and a few others is on my "i'm not happy how it looks" list. Redo original BG2 interface art in highres for EE is planned as well.

     

    Regarding betas: there is a few balance issues (summoning spells, imho), but overall it was very pleasing and fun playthrough. I think the world is ready for awesomeness of SR + IR and KR combo in not very distant (I hope) feature.

  5. Yeah, I removed "spell on condition" effect and summon works fine. :)

     

    EDIT. Apparently, the game don't like how spell effect constructed. If I change original "every round" condition to "every round when attacked" - crash is gone. However, I have little to none knowledge how this things work, so I'll leave this to smarter people than me :D

  6. Errrm.... Demi, those rats and bats (I tested!) summons just fine if equipped with weapons from ASII or Chaos +2 for example or stripped (removed special attack) version of RATSU. Summoned bats even defend me from Irenicus Chateau sentry golems. :undecided:

     

    EDIT. If there is a way to keep rats/bats for BG2EE even if it means some work for me then I would gladly help.

  7. Well, I Installed SR (previous build) & IR + SCS yesterday on BG2EE. I thought it will be like good ol' times - me and old friends together. It was all good until Jaheira tried to summon help with ASI spell.

     

    Long story short: something is very wrong with RATSU.ITM or with BG2EE engine... It crashes every time when game creates npc with RATSU.ITM equipped. Item itself works perfectly even via C:CreateItem("ratsu"). Best of all, I tested all other items Demi created for other summoning spells - and they all works!. However, if you remove from RATSU.ITM equipped weapon ability (1d2 damage + diseases + color change) - all works flawlessly.

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