shawne
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Posts posted by shawne
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Woo, blast from the past!
I gotta say that for me DavidW's Wheels of Prophecy mod went a long way in making ToB more fun and reactive; breaks up the linearity by letting you pick your targets, and the others change depending on the order you do it. Aside from that? Pretty much the thing Beamdog did back when they were actually, y'know, doing things: character quests. Like, it's incredibly cool that Sarevok's back, maybe give him something to do? At the very least for characters like Viconia or Aerie who don't really have storylines in SoA. Just my $0.02, adjusted for inflation
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Updated to 1.2 with some suggestions - still looking for someone to work with on this...
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Did you really need to make it a .doc file ? They are simply bad ones cause not all of us have the Word. If you really need pictures, the .pdf format might be better(but not best), or if it's just text, an archived .txt file does best for that.
If that's an issue:
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Hello, everyone!
I've been putting together a "design document" for a (hopefully) small mod that implements some minor plot tweaks to the Enhanced Edition of BG2 - filling plotholes and addressing inconsistencies in the new content, that sort of thing.
Unfortunately, I know absolutely nothing about coding/programming, and so I'm hoping there's a modder here who might be willing to partner up with me and make this happen.
I've attached the overview of the proposed Story Tweaks. Dialogue/banter is in the works (again, with a small and limited scale so as not to interfere with existing content), but I thought it'd be prudent to see if anyone's interested before committing more time and effort to a project I can't complete alone...
[HELP/FEEDBACK WANTED] BG2:EE Story Tweaks Mod
in General Mod Discussion
Posted
Nah, I lost interest in the game years ago. Mostly left it up here in case anybody ever wants to give it a try, I don't mind