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Gammy

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  1. I guess I had a look at the FnP multiclass component and read how many combinations it could add and figured it was too much for me, I'd keep it 'simple' haha! However I'll be sure to try it on the reinstall. I may have overlooked the FnP component applying FnP kits to NPCs or didn't realize not installing it could cause issues, since I had NPC_EE. This fixed everything from what I can tell, all the spells are in the spellbook and she has a fancy new kit
  2. So I reinstalled and changed some things. Everything seemed like it was working well and most of the issues I had above are gone ... but unfortunately Druids don't seem to have any spells in their spellbook save for 1 or 2 for each level, I didn't notice until I picked up Khalid and Jaheira, then I went to roll my own druid and it's the same. I was so close to being able to play. If anyone has any idea what could cause this I'd appreciate the insight. Here's my weidu log
  3. Hey thanks for the reply. I appreciate your work! It's good to know what was working as intended. It's been a couple years since my last playthrough and it was a relatively slimmer mod list, it's easy to lose track of how everything might interact. I'm trying a reinstall of everything before SCS after updating some mods and changing a few components and see how that runs. I did run into an error when installing the latest Might and Guile however:
  4. Hey I hope the experts around here aren't sick of these kinds of threads yet, but I figured the other threads have been helpful to me, and maybe one more could also help others like me trying to figure out install order. So I've tried a few different iterations on my EET install using the project infinity tool. There's definitely some bugs. I've tried my best and read the documentation for each mod and scoured forum threads but man I've spent days trying to build a bug free experience and it takes hours for everything to be installed every time I start over so I figured I'd post my weidu log and record the bugs I've ran into. I'd certainly appreciate any help figuring things out! BGEE log BG2EE log So here are some issues I've ran into so far: The chapter images that display along with the scrolling text seem to be mixed up. Both the prologue and chapter 1 images were from the wrong chapters. Quest section of the journal is always empty Most spell and ability names aren't displaying correctly for example in Temple services they are SPELL_UUID:1aaf for cure light wounds, and SPELL_UUID:1b72 for dispel magic. Their descriptions are accurate however. Arcane Archer kit from Artisan kitpack has no description, It just says aa_desc Berserker is missing single weapon fighting as well as shield fighting styles to put pips into Picking the Scout Class from Might and Guile in character creation applies the Swashbuckler class instead, also occurs when applied to a npc with NPC_EE Potion of Speed applies a Spell Shield status effect in addition to Haste, other potions I've tried appear to work correctly Necromancer appears to be able to equip any weapon and Armor When using NPC_EE to respec Xzar into a necromancer to see if it fixed the above issue, it gave the Arcane Spell Knowledge item to pick spells, it listed the spells and their previously mentioned screwed up names, but I couldn't select them. In this instance Xzar has all his necromancy spells, so I don't think it would matter? But the UI not working would probably be an issue at some point Fighter/Druid is missing shield fighting. Is this how it's supposed to be in vanilla or with my selected mods? I always use Jaheira as a shield fighter in previous installs and maybe I forgot to select some component Working as intended! So uh this was a lot to encounter before even leaving Friendly Arm Inn with Khalid and Jaheira. I'll have to reinstall to continue I suppose, but I'd appreciate any insight into these issues before I try again. Thank you!
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