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c1a1

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Everything posted by c1a1

  1. Thanks to all that tried to help, I'm sure it's something to do with the script and it's a pity that no one knows of a way to reset the script (or that it's not possible to do it), everything that you suggested, I tried but nothing helps, I even tried to change the script, play some and then change back to the Advanced AI, it doesn't help, my char-name will not auto cast spells!
  2. The S key does nothing, as to the "detect traps" interfering with the spell casting, I had the same char-name in the BG1ee and there before I changed it she would cast spells AND detect traps, the inability to cast spells came only after I changed the script to something else and then returned to the "Advanced AI". Just to be sure I have created a new char-name fighter/mage/thief with the same Advanced AI options enabled and sure enough the first thing this new character did was cast stone skin on himself.
  3. The AI is definitely active, I don't have the Big Picture mods (or if I do, I have no idea that this is their name), I am referring to the smart AI (Advanced AI) from Sword Coast Stratagems. As I've explained my char-name is a fighter/mage/thief and the AI is set to detect traps, use melee weapons, cast offensive and defensive spells. She detects traps just fine and if I set the AI to "hide in shadows" she stops detecting traps and does just that (hide) but she is NOT casting any spells, offensive or defensive, particularly she's not casting the stone skin spell on herself (unless I do it manually of course). This is the list of the scripts I have (and I don't know how to check to what script the AI is set): aGen.BS apass.BS arang.BS bard0.BS BP-Bard.bs BPBlkGrd.bs bp-bmage.bs BPCL-MG.bs BPFT-CL.bs BPFT-DR.bs BPFT-MGT.bs BPFT-RNG.bs BPFT-TH.bs BPHEALC2.bs BPHEALD2.bs BPHEALM2.bs BP-Mage.bs BP-MONK.bs BP-Multi.bs BPPaldin.bs BP-PureF.bs BP-Range.bs BPRanger.bs cautious.BS cleric0.BS cleric1.BS cleric2.BS cleric3.BS cleric4.BS control.BS default.BS fighter1.BS fighter2.BS fighter3.BS fighter4.BS KelseyAI.bs mage1.BS mage2.BS mage3.BS mage4.BS none.BS thief0.BS thief1.BS thief2.BS thief3.BS thief4.BS
  4. I'm using a character that I started in bg1ee, there I started with the advanced AI and it worked perfectly (my character is Fighter/Mage/Thief) in the sense that after every rest the char-name would cast the available defensive spells on herself and use the available offensive spells when needed. Then I changed the script to some other (not 100% sure but I think it was to BPFT-MGT) script, when I changed back to the advanced script everything is working EXCEPT spell related settings, I have "Use Offensive Spells" and "Use Defensive Spells" enabled but the char-name never uses them, it was so in bg1ee and it transferred so to bg2ee, the spell setting although enabled does not work (on this character only, they work perfectly on characters created in bg2ee as opposed to my imported character). Please help me reset the Advanced AI so everything will work as it should.
  5. Aka, use the in game command console and type: in BG2/BGT: CLUAConsole:GetGlobal("C#LCNOOB_Quest","GLOBAL") in EE-games v1.3 and beyond: C:GetGlobal("C#LCNOOB_Quest","GLOBAL") ... Sorry, I cannot use the CLUAConsole since I have no baldur.ini and I don't know how to modify Baldur.lua in order to activate the console so I got the variable in my previous reply from EEKeeper. (I have added the line "SetPrivateProfileString('Program Options','Debug Mode','1')" (without quotes) to the end of my baldur.lua file but ctrl+space does nothing, not even in a new started game) (Correction: it does what the space normally does i.e. pause/unpause)
  6. Noober is on his way to his warm place.I could go there at some time and see how they fare. C#LCNOOB_Quest 7 C#LCNOOB_TIMER 22555277
  7. I apologize for reviving an old thread but I have a problem, the quest won't get completed. I spoke with Joseph's widow and she took Noober in, I visited them again after some days passed (I did all the Clockwood forest before visiting), the widow is happy with Noober and he's happy to have the old sleeping lady to talk to, still the quest remains unfinished, it says to visit again after some time to see how he fares, I did visit 3 more times but the quest is still marked as unfinished. How do I finish this quest?
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