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agb1

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Posts posted by agb1

  1. This is the list of files that should be in the BGEE\scripts folder (not including any additional files added by mods):

     

     

     

    09/18/2014 03:07 PM 1,528 aGen.BS

    09/18/2014 03:07 PM 894 apass.BS
    09/18/2014 03:07 PM 2,225 arang.BS
    09/18/2014 03:07 PM 3,911 bard0.BS
    09/18/2014 03:07 PM 1,034 cautious.BS
    09/18/2014 03:07 PM 5,697 cleric0.BS
    09/18/2014 03:07 PM 7,113 cleric1.BS
    09/18/2014 03:07 PM 7,681 cleric2.BS
    09/18/2014 03:07 PM 10,991 cleric3.BS
    09/18/2014 03:07 PM 6,630 cleric4.BS
    09/18/2014 03:07 PM 4,947 control.BS
    09/18/2014 03:07 PM 1,586 default.BS
    09/18/2014 03:07 PM 1,866 fighter1.BS
    09/18/2014 03:07 PM 2,126 fighter2.BS
    09/18/2014 03:07 PM 776 fighter3.BS
    09/18/2014 03:07 PM 2,284 fighter4.BS
    09/18/2014 03:07 PM 13,318 mage1.BS
    09/18/2014 03:07 PM 17,117 mage2.BS
    09/18/2014 03:07 PM 896 mage3.BS
    09/18/2014 03:07 PM 11,577 mage4.BS
    09/18/2014 03:07 PM 6 none.BS
    09/18/2014 03:07 PM 5,230 ohfight1.BS
    09/18/2014 03:07 PM 3,812 thief0.BS
    09/18/2014 03:07 PM 980 thief1.BS
    09/18/2014 03:07 PM 2,368 thief2.BS
    09/18/2014 03:07 PM 2,168 thief3.BS
    09/18/2014 03:07 PM 2,168 thief4.BS

     

  2. The first error was "failed to open target" for COPY ~override/0dw#gen.bcs~ ~scripts/0dw#gen.bs~

     

    I am guessing here:

    1. No scripts folder found?

    2. Permission error creating a file in that directory

     

    Is the game installed in Program Files?

  3. Uto, yes, that double slash looks suspicious. We need to figure out where that came from. You can do a file search for 0dw#gen.bcs first...

     

    If that isn't conclusive, edit stratagems\setup-stratagems.tp2, add the word MODDER on a separate line at the top of the file, save and close, then re-try the SCS general AI component install. It will log a lot more information... After it fails again, upload setup-stratagems.debug.

  4. K4thos, congratulations on the new forum. I plan to update BWS this weekend to install the EET mods that are currently available. Have you considered using patching for the BG2 mods instead of replacement files, as is done by the BiG World Fixpack?

     

    Edit: I see you answered this already. Please disregard.

  5. Installing [The Gibberlings Three Anniversary Mod] [v9]
    [G3Anniversary/compile/g3mrsgtu.baf] PARSE ERROR at line 9 column 1-19
    Near Text: )
    [Face] argument [G3Drini] not found in [DIR.IDS]
    Maybe use FaceObject([PC]) instead of Face("G3Drini")?

    IF
    Global("G3DriniFlees","G3G12A",1)
    THEN
    RESPONSE #100
    DestroyItem("minhp1")
    SetInterrupt(FALSE)
    Face(0)
    Wait(1)
    Face("G3Drini")
    DisplayStringHead(Myself,@188)
    MoveToPoint([475.944])
    DestroySelf()
    END

     

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