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mt17

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Posts posted by mt17

  1. Ok. I tried Infinity UI aswell. Also dont work with Stratagems.

    Edit:
    I send here my weidu after some stratagems installed options and with that options  works fine.

    trying to do another like remove only INN changes, or spell changes, but i dont know which exactly do that. I wont 24/7 for reinstalling whole SCS for per option because it takes too long.
    Anyway, hope i help u somehow.

    WeiDU.log

    Edit 2
    _______________

    Ok i see another problem. Without UI and stratagems i still have crash/freeze when receive quest from Lord Jierdan in Spear Mountain or when try to talk to Melinda in Inn

    Edit 3
    _________________

    Prob last one. I found the mod who causing all problems.
    I just deleted Check the Bodies mod and install all others fully (UI and strata aswell)  and works fine. Prob this mod cause crashing because he just dont be updated after BG update 2.6

  2. 1 hour ago, DavidW said:

    If I had to guess, an incompatibility between Dragonspear UI++ and either the revised-rest-at-inns or use-provisions-on-rest components of SCS. Will check when I have a chance (but don't hold your breath). In the meantime try uninstalling those components.

    Its not rest-inn mod for sure. There is shops without inns and causing same. So maybe dragonspear ui, but not sure. I can try

     


    __________________________________________________
    Edit:
    Yup. I unistall Dragonspear ui and work well. There is some way to fix it still?

  3. Hello. using as always stratagems but this time it causing me feezing/crashing when i talk with NPC and open shop window (Ribald and couple of others)

    I can update only weidu and debug stratagems here (i dont know what i have exactly put here). But its just freezinng and i have to end process in taskbar.

    How im know stratagems causing it (or maybe its issue with another mod ?), because its only happening when i got stratagems installed. Tried also use only AI improvements without any spells/items change, but dont help at all.

     

    Please help me somehow if possible.

     

    SETUP-SWORD_AND_FIST.DEBUG WeiDU.log

  4. Ok. Im  back with some news.
    Nope. my changing in CDtweaks doesnt really matter. I want dual to kit another character and again i cant.... i know WHY.

    Just setting in baldur.lua always chaing by GoG (cloud or just program), because when i delete baldur.lua, run Baldurs Gate via .exe in folder game and set my prefer setting... i can dual to kit easly. But anyway if i just run from GoG launcher the setting somehow is changing (i thought its dowloading copy via cloud - but nope, why ?), trying turn off cloud system but still running it via GoG destroy it...

     

    Simply fix ? Never run your mods via GoG... meeeh

  5. Hello again. I'm apologise you for repeating with creating a discussions, but i want to fix my last problem :/.

    AS i saying i using the mod Dragonspear++UI, but its a little bugged for me, just all quests from mods  (like AC quests) are not showing up in journal/quest log :/. Its hard to play without it, because cant follow correctly my quests.

    I looking for the fix on my way @Skusha on beamdog send some fix versions https://forums.beamdog.com/discussion/comment/1152368#Comment_1152368

    But its not that simply. Reinstalling whole mod and others mods in order its bugged much more my BG:EE with HUD, strings etc. Just simply paste corrected UI_MENU to my override foler doesnt work too and installing all mods into fresh new game its to long time waste for do it again xd.

    Do you know some method how i can fix it ? Thanks for helping this last time :(

  6. 48 minutes ago, Guest morenai said:

    If I dual class a kensai to swashbuckler, will the insane bonus gained on each respective levels get summed up ?

    Kensai:
    bonus to damage and THAC0 of +1 and -1 speed factor bonus for weapon every four levels. 

    Swashbuckler:
    +1 bonus to armor class at the start and +1 bonus every five levels (+9 AC bonus at level 40).
    +1 bonus to-hit and damage every five levels (+8 to-hit and +8 damage at level 40).

    Probably not, this mod dont allow you dual your character from any kit to any kit. Only from true class --> another class kit

  7. I send it before. BUT YES!!!! I DO IT !!!! I CAN CHOOSE KITS!

    Im dont know what's was the problem literally, but i change some tweaks by CDTWEAKS (because stratagems give us much more hard game, so i want make it little more easier but change some things in CDTWEAKS mod).

    What i change ?

    - Expanded Dual-Class Options

    - Alter Dual-class Restrictions: non-humans can dual class also (anyway Kagain still cant dual class idk why, but w/e)

    That change something and now i can dual all character trueclasses into kits ❤️

    YES!

    WeiDU.log

  8. 2 hours ago, subtledoctor said:

    Did you install SCS NPC Customization? I've heard of screwy things with its scripted stuff, like removing 10hp and then they die?  (It does the same things as Level 1 NPCs anyway, so best not to install both.) Or maybe L1NPCs does something that interacts poorly with Dual to Kit.

    One way or another, if you're finding dead bodies on the road then I think there is just something messed up with your game, not necessarily a bug in Dual to Kit.

    Yes, i do install that from SCS xd. I don't mean dead bodies is from Dual to Kit, i mean its from Level 1 NPC, but u just prove me why they're was dead xd.

    I have last question. I've playing BG like 8 times in my whole life, but never know how one thing work.

    My created character who of course have best stats from others companions are party leader always (he's as first/top portrait) because i want be a "speaker", but... we cant create own formations, i want to put on frontline tank character (Kagain), if i set him on top he will be party leader, so thats means he is a "speaker" or that really doesnt matter who speaks because dialogs expect character names are still same?

  9. 3 hours ago, subtledoctor said:

    Maybe the Dual-to-Kit mod only handles one of those kit values? And mt17's character has the other value

     

    2 hours ago, kjeron said:

    Yes, that's why I'm at a loss.  that command would have fixed any potential kit 0x0000 issue.  I don't know what else could interfere.

    I dont know what to do more else. But there is one thing which i forgoten. Characters who i edited by NPC 1 level (expect Khalid) was dead in-game. I mean that when leave first time candlekeep, after a cut-scene imoen should respawn near us, but i found her body xd. Kivan, Coran and Dynaheir also was dead. I have to use console to spawn them :/. But i not sure its some kind of problem with dual to kit.

    Anyway. its still BG1, literally no need to dualing (i dont remember i can reach 13 lvl as fighter on BG + SOD + couple of mods quests?), so probably i will still dual my character in BG2. But still have some hope for fix it with your help guys :)

  10. Yes, i got DLC merge. But i rly don't know what option to pick (merge only SoD, or all mods?), so i pick all mods, anyway i install DLC merge before install all my mods.

    anyway, my weidu.log is in attach.

    If u ask about installed place, for me its here:

    (GoG version): D:\Baldur's Gate - Enhanced Edition

    WeiDU.log

     

    16 hours ago, kjeron said:

    I'm at a loss for why it's not working.

    The character is a TRUECLASS FIGHTER, human, has sufficient stats, and all of the kit info is correct in the LUA files.

    I can just drop his LUA + UI.MENU files into my override with Dragonspear UI installed and they work, in both English and Polish.

    If anyone has had similar issues with my mod I am open to ideas/solutions.

    Like i answer you on Beadmog forum. My main class is trueclass, but try your command to set trueclass = no result. I send there a 1 minute clip for prove it

     

  11. As i said. Trying dual to kit, but still not even work.

     

    Anyway im on private mess with creator of mod and he says dragonspear is compatibile with his mod. So he recommend me to send weidu.log, ui_menu and his 2 files (when his mod is installed) for check what the problem is.

     

    Now i waiting for answer, i will post it here if he fix it somehow.

     

  12. Thanks for that. Bot it seems its for only BG2, because when i run this its showed its need G3 Fixpack (BG2 Fixpack), actually i playing BG 1 😜.

    EDIT:

    I find method to run this on BG 2 EE without fixpack,

    But its complicated its once and its more like multiclass form as a name of mod, so its not for me.

    Thanks anyway 😜

     

     

     

  13. Hello. Like in my title, its possible ? I heard some stories that i cant get advantages from dual kits like assassin/berserker, anyway i just want only dual my pure Fighter into assasin and cleric into archer. So its somehow possible ?

    1. Trying only one mode called dualing into kit from beamdog, but seems now work fine for me (maybe cuz i using dragonspear UI++?)

    Thanks for help ;)

  14. Thanks for all reply. Fix it and working all things expect one... 😕

    Do you know how to fix BGT WorldMap positions location ? I got something like that in my screenshot, and there is also miss some locations names with WorldMap and without WorldMap also miss that names. I have to unistall it, but i install WorldMap as last mod. There you got also my weidu logs

     

    Thanks for fast reply

    Screenshot_5.jpg

    WeiDU.log

     

    EDIT:

    Funny... I try to start fresh game (just BG:EE + SoD), and the problem with missing name locations still appear. So missing locations is not bug by some mods, its just bugged by main games xD

  15. Ok. I will update my all mods for 2.5 and start playing.

    Anyway last questions.

    There is some mod which change XP rewards and unlock lvl cap ? Why i asking ?

    Because a couple or tons of quests added by some mods gives anothers XP, but if still we got (example) 50 more quests in whole game so we can achieve much more level, but if its possible i want to less rewards, for not being badass high level character.

    Anthology Tweaks mod provides unlock XP/cap, but still cant change rewards (BG 2 EE have some mod like that, but it not work with BG1)

     

    And there is a mod which blocks leaving teammates whos got evil psycho because we got good reputation ?

  16. 23 minutes ago, subtledoctor said:

    Except pathfinding. The pathfinding in 2.5 is bad, and is fixed in 2.6. Of course, it’s not that bad - I’ve been playing 2.5 and it’s been fine. Further, the bad pathfinding is a bug introduced by Beamdog themselves, in the 2.0 patch. It was fine in v1.3. It’s taken Beamdog five years to fix a bug of their own making. 

     

    Anyway, tl;dr: forget the 2.6 patch. 2.5 is fine, and many mods have been extensively used with it. It is a known quantity, and it works tolerably well. Who knows how 2.6 will work? Playing is more fun than waiting, so play!

    Thanks. For me either the changes is not that big for waiting update. About patchfinding i've never had any problems with that (maybe im blind or something). But what do you think about support 64 bit systems ?

    12 minutes ago, jastey said:

    This question can't be answered for all mods in one sentence, either, plus noone knows which mod will be effected how. My Endless BG1 mod installed fine on 2.6, but then glitched out once the party returns to the Palace after killing Sarevok.

    Okay, thanks for help :)

  17. Ok thanks. So last question. How i will find out in fact when some mods will not working on 2.6 ? Its gonna saying some errors while install it ? Or i have just check it in-game thats work fine ?
    I asking because im pretty sure that authors/groups of mods will not updated info about their mods for 2.6 just in time.

  18. Hello i have some questions for people who knows something actually whats happens in BG community.

    I love back to BG always. Im already got modded 3 versions of games (BG 1.3, BG:EE 2.5 and also BG2:EE 2.5)

    Anyway when i want install it now on my steam i see news about 2.6 patch, so there is my two questions:

    1. Is that worth to wait a little bit longer till they release it 2.6 patch??

    2. If worth it, so what happens with all mods what i got for 2.5 versions ? They will working also on 2.6 (of course on clean installed game/mods)?

     

    Thanks for answers :)

     

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