@jastey @Graion Dilach
Thank you for taking the time to look at my post, and for the help you offered!
I apologize for the slow reply. I've been having a hard time organizing my thoughts. I think I may have been trying to do too many things at once.
I'm not opposed to getting rid of mods that conflict with one another. It definitely goes without say, that I need to do more research and read more. No excuses.
The list I posted wasn't supposed to be a final install list. I'm sorry if that wasn't communicated. It was just a list of mods that either sounded interesting to me or I'd seen mentioned in other people's old WeiDU files. The last time I played Baldur's Gate was around 2020, and I used Roxanne's EE-Mod-Setup tool to play through all three parts of the Sandrah Saga. And, I'll just say that, overall with this current playthrough I'd like to stick with something a bit more true to the original Story.
--Tweak/Kit MODS--
I'm not super attached to any of this stuff.
--Item MODS--
The only thing I absolutely want is something that places bags of holding, scroll cases, gem bags, wand cases, etc around the world and in stores... Do you guys know any particular mod that does these things? I know I've played with something before that does it, I just have no idea what it was.
--GUI MODS--
I don't know anything about DragonspearUI and lefreutUI. Is one better than the other in any respect? When it comes to GUI mods, the only thing I'm super excited to try out is Bubb's Spell Menu... which seems to be compatible with both DragonspearUI and lefreutUI.
--Quest MODS--
Taking Graion Dilach's advice, I think I'm going to try and narrow my mod selection down based on my next playthrough. And, I think the selection of mods I'm most excited to try out revolve around expanding and integrating the story of SOD. I've only ever played through vanilla SOD.
I'd really like to play through, Another Fine Hell, Shine On Caelar, The Boareskyr Bridge Scene, Skie - The Cost of One Girl's Soul, Road to Discovery, Hephernaan NPC, etc...
Another mod in this same vien that I would like to try out is "The Sword of Chaos - Tamoko." However, this mod doesn't seem very popular and I haven't seen it on anyone else's lists. After reading the readme, my main concern is the obvious incompatibilities it's going to have with the EndlessBG1 mod.
From a modder's perspective, if I were interested in learning how two mods work and why two mods in particular are incompatible (from a technical standpoint), what would be the basic work-flow/approach and what tools would I use? (I'm a pretty decent programmer *c,assembly,python* but don't know much about the infinity engine.) I thinking of maybe starting with the .tp2 file in the mod folder, since it seems to control the install of the mod. But, I'm not sure if that's the best place to start or where to go from there.
Lastly, continuing that same line of thought, how are mods tested? I assume that when someone writes a mod for TOB, they don't play through the entire game just to test out something they added at the end... For example, the mods that I've mentioned start around the the end of BG1, continue through SOD, and end around the first part of BG2. Although I'm going to install the EET, if I were only interested in playing through that small section of game, what would be the best way to do this?