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sirnicklaus

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Everything posted by sirnicklaus

  1. Slings are incurring a strength bonus. The manual states that the strength bonus is purely for melee weapons. No other ranged weapon incurs a strength bonus.
  2. I see. Slings should not be incorporating this bonus damage then. I'll create a new thread for slings.
  3. My current playthrough is not utilizing the most current version of Fixpack or Tweaks, so let me know if this has already been addressed. It appears that throwing axes are not benefitting from the strength bonus to damage. Whereas it appears slings are. I don't know if this has anything to do with the fact that slings are a launcher and throwing axes have no launcher. If so, I suspect throwing daggers and darts may have a similar issue.
  4. So no matter how powerful the magical small shield, it should confer no missile AC at all? I suppose that works, though the -1 it confers now seems like it could also potentially be appropriate.
  5. Thanks for that. At the end, you're saying that oIWD code may or may not have Three White Doves do double damage against the creatures you list?
  6. Does anyone know which creatures in Icewind Dale qualify as outer planar creatures? I'm curious as to which creatures will take the bonus damage from the mace: Three White Doves.
  7. The description states that the shield gives 10% resistance to all physical attacks and does so for slashing, crushing, piercing, and missile. It states that one of its daily use abilities increases the resistance to all physical attacks by an additional 15% but only does so for slashing, crushing, and piercing. Perhaps this was intentional as the paper doll icon shows up as a medium shield.
  8. The shield's description infers that it bestows an armor class bonus of three. However it only confers a missile armor class bonus of two. Seeing as the paper doll icon renders as that of a small shield, perhaps this was intentional. Unless as a small shield it should have no missile protection at all.
  9. And what if one is playing the original Icewind Dale (non-enhanced edition)? I was just interested in having the daily use items recharge their uses when traveling so that resting was not necessary.
  10. This cloak seems to cast charm fire elemental kin instead of charm elemental kin as stated in the description. Additionally, the spell only seems to work on fire elementals. I'm not sure if fire giants are considered fire elemental kin, but I'm pretty sure fire salamanders are. Also, are items with multiple casting options like this one supposed to vanish after only one of the spells is depleted?
  11. I see. Is there a way to prompt the engine to take similar action when the party travels?
  12. Items that grant daily uses (like Scarab of Goodwill, Jasper's Ring of Shocking Grasp, and Jester's Bag of Holding) don't seem to actually recharge daily as their descriptions suggest they should. Instead they appear to require the party to rest (and not even necessarily for a full day) with the item equipped or in their inventory in order to regain charges.
  13. There is no button at all for the Potion of Explosions. Only way to utilize it is from a character's quick bar I believe.
  14. I noticed the Potion of Explosions can go into a potion bag despite not having a 'drink potion' button on the inventory screen. How is that?
  15. Ah. Yes, an Oil of Fiery Burning probably tops Frank's RedHot any day. Might just have to be comfortable tossing them in a bag of holding instead.
  16. These two items won't go into potion bags. Edit: This was suppose to be posted in "Icewind Dale Mod Roundup." Please move it.
  17. What exactly is bit11 and what purpose does it currently serve in the game? It seems that I'm able to sell both bags of holding, as well as all the other carrying containers, back to stores so long as they don't have any items inside of them.
  18. Out of curiosity with the keys: Gerth in Kuldahar will typically buy keys from the party; what is the reason he won't buy those two in particular? I take it the other types of carrying containers (or other bags of holding for that matter) are not intended to be able to go into a bag of holding?
  19. The Add Bags of Holding tweak doesn't make bags of holding carry any type of item in Icewind Dale as the description states they should. Among the items that don't go into the bags are Terikan's Key, Forge Key, Note to Kerish, Note to Krilag, Krilag's Badge, Joril's Badge, and the other carrying containers (which may be on purpose; I'm not sure gem bags, potion bags, and scroll cases were intended to be able to go into bags of holding).
  20. You mention changed/italicized items are changed from the base game. I assume that since at least Boots of Speed and Boots of the Fox seem to be blocked by free action with the current version of Fixpack I have installed, the list you constructed must pertain to what shall be the case in the upcoming Fixpack version?
  21. In starting a new save with updated versions of Fixpack, Tweaks, etc., would uninstalling all the components of previous versions suffice or is it necessary to start from scratch with a fresh install of the original IWD?
  22. I'm assuming that all the changed/italicized items in your post are in the "Blocked by Free Action" category in my current version of IWD Fixpack then? And out of curiosity: items like Chant's slowdown on the caster should not be alleviated by Free Action?
  23. I see. It sounds as if you've already addressed these items and that the changes will be seen in a future version of Fixpack? I assume, as I have been told is the case with Tweaks, that updating a Fixpack version in a currently existing save could cause issues? When starting a new save: would uninstalling and replacing currently installed Fixpack and Tweaks versions with the latest be sufficient, or is it recommended that one have an entirely new install of Icewind Dale before selecting newer versions for install?
  24. The Giant Killer sling is not doing the extra damage it is supposed to against giants (supposed to do +4 damage). This likely means its improved THAC0 against giants is not functioning properly either. I verified the damage against frost giants by comparing its damage output against Edley's Sling and a normal sling. It only does the +1 damage that it's supposed to do against all other creatures, even when used against giants. All I have installed aside from Icewind Dale and its two expansions are the Tweaks Anthology and the IWD Fixpack. If this topic should be posted elsewhere, please bring that to my attention.
  25. This belt (erroneously it appears) gets rid of beneficial movement effects when it applies its Free Action on the wearer (such as when the character is wearing Boots of Speed or Boots of the Fox). It states on the Icewind Dale Wiki: "the recipient of [Free Action] can still be hasted and receive beneficial movement effects such as those granted by the boots of speed."
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