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Zaghoul

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Posts posted by Zaghoul

  1. Both ferret and cat can detect and AND disarm traps in SR, but rabbit can only detect (he can disarm AND detect in vanilla EE )

    Is this a bug or intentional? If a bug, is there a line that can be changed to allow disarming?

  2. I thought I would post an issue with 2.1 that seems is fixed in 2.3 (just did clean instal of BG) On character creation for 2.1 a spell is added to the druid list called 'Wisdom permanently raised 1 point' (description is per pro from evil spell) spell does not cast anything.

    I narrowed it down to v2.1, regardless of other mods.

    It might have been the first time I tried that version as I just did a new install BGEEv2.3 SoD Beamdog direct and my last version of RE was fine.

     

    Anyway, point is V2.3 fixed the problem so no need to dig. Just thought I would mention it.

    Thanks again for the great mod. :)

  3. I think what I'll try to do, is to include a bunch of hotfixes for DR in Faiths & Powers. "Abandoned" or not, this mod has a bunch of great stuff and I'd rather make sure people can use DR and FnP together, rather than remake stuff that is already here.

     

    That said, are the current DR bugs (like dispellable Oozemaster immunity) collected somewhere? I'll look through the forums and see what I can find, but if anyone is experiencing any right now that need addressing, maybe re-post them, or PM them to me.

     

    In fact I'll post one myself, which cannot be addressed by a hotfix:

     

    The component "Install New Spells," with two subcomponents, can be buggy on the EEs. When I used the "don't overwrite" subcomponent it caused me problems with later mods. Maybe one of the G3 folks can gate that away for EE 2.0 games...

     

    Another two to add, after the hotfix. Feralan's feral rage adds the +15hp as it should but when it ends, another 15hp is removed in addition. Essentially a 30hp drop total at the end of rage instead of just 15.

     

    Priest of Kossuth does not receive Sunfire at 1st lvl.

  4. The spin203.spl issue is on line 2924 of /spell_rev/lib/kreso_eestatSR.tph:

    ACTION_IF FILE_EXISTS_IN_GAME ~spin105.spl~ THEN BEGIN  // innate bhalpower
    COPY_EXISTING ~spin203.spl~ ~override~   
    LPF ADD_SPELL_EFFECT

    It should COPY spin105, not spin203.

    Thanks doc, that did it. :goodwork:

  5. I dunno if it's like that in the new version, but when I played (a couple of months ago) having SR with SoD fucked up a lot of descriptions.

    Ah, maybe that's it. The summoned shadows are named "Why have you come here"

    SoD has done that with several things then. I have noticed some other mods have that happen inside the bg content with SoD.

     

    It does not seem to hamper it much but sure is distracting.

     

    I cant get v15 to install in order to compare.

     

    Maybe SR is not ready for BGEE+SoD quite yet.

  6. Beta15 Installation was going fine until it failed due to spin203.spl not being found in KEY file. B14 had no problems installing but then wanted to try 15, uninstalled 14 first. BGEEv2.3 +SoD

  7. In general v8 installs on BGEE v2.3.

    I

    A few observations for those considering the mod:

    Dirgesinger song radius as mentioned several years ago still very very small.

     

     

    The two biggest bugs are with the gypsy (my favorite kit if it worked properly)

    Gypsy Curse casts Bless on enemies instead of curse(at least that is the descriptor given on screen feedback.

     

    Gypsy Charm song only charms the same types of creatures as mentioned by the charm person spell. On screen however the effect looks to be trying to charm all creatures (like the Cloak of Algernon can do, well, other than undead) but does nothing other than make the 'other' creatures flash colors.

     

    Any fix for this?

     

     

  8. v22.8 is released to fix a problem the Faldorn - Izefia quest. This release also deprecates the Non-Joinable NPC Portraits component to comply with copyright issues.

     

    https://github.com/Gibberlings3/BG1NPC/releases/latest

     

     

    Changes for Version 22.8 - 2017-03-25

    * Fixed issue with Faldorn-Izefia quest. #26

    * Deprecating Non-Joinable NPC Portraits component due to copyright issues

    Did not install correctly(clean BG install and the firset mod to try and add BGEE &SoD v2.3

    22.7 installed correctly before this new one

    .

    Install Component [The BG1 NPC Project: Banters, Quests, and Interjections]?

    nstall, or [N]ot Install or [Q]uit? i

     

    Installing [The BG1 NPC Project: Banters, Quests, and Interjections] [v22.8]

     

    BG:EE install detected.

    Copying and patching 1 file ...

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    ERROR: Cannot resolve external symbolic label [TKWI1] for DLG [TIAXJ]

    ERROR: postprocessing [KAISH]: Failure("cannot resolve label")

    Stopping installation because of error.

    Stopping installation because of error.

     

    ERROR Installing [The BG1 NPC Project: Banters, Quests, and Interjections], rolling back to previous state

    Will uninstall 147 files for [bG1NPC/BG1NPC.TP2] component 1.

    Uninstalled 147 files for [bG1NPC/BG1NPC.TP2] component 1.

    ERROR: Failure("cannot resolve label")

    PLEASE email the file SETUP-BG1NPC.DEBUG to The BG1 NPC Project Team: forums.gibberlings3.net/index.php?showforum=45

    Using Language [English]

     

    Install Component [The BG1 NPC Project: Banters, Quests, and Interjections]?

    nstall, or [N]ot Install or [Q]uit?

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