zefklop Posted November 23, 2007 Share Posted November 23, 2007 Traceback (most recent call last): File "./GUIScripts/tob/CharGen9.py", line 135, in NextPress GemRB.SetPlayerStat (MyChar, IE_KIT, KitValue) AttributeError: SetPlayerStat(Slot, ID, Value) that is what happens when clicking "accept" at character creation. Link to comment
Avenger Posted November 24, 2007 Share Posted November 24, 2007 Yes, there was a problem with kits and mage schools that needs more work. I fixed it, but it is still not the final version Link to comment
zefklop Posted November 25, 2007 Author Share Posted November 25, 2007 OK, I noted some improvements in the last couple of days (Congratulations, you finally got rid of the crackling sound). I tried to improve the first cut scene of BG2. My goal was to implement the DisplayStringWait action. So, the goal of this action is to wait for the previous sound to end. The simplest thing would be to stock the length of the sound in PreviousLen, and then, in the displaystringcore function, call sender->SetWait(PreviousLen * AI_UPDATE_TIME) before effectively displaying string. In fact, it works when Irenicus speaks after himself, but not when the Golem speaks via ActionOverride. I don't know how to handle this properly. I sent a patch in sourceforge bug tracker. Link to comment
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