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syntax error in guiscript


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OK, I noted some improvements in the last couple of days (Congratulations, you finally got rid of the crackling sound).


I tried to improve the first cut scene of BG2. My goal was to implement the DisplayStringWait action.


So, the goal of this action is to wait for the previous sound to end.


The simplest thing would be to stock the length of the sound in PreviousLen, and then, in the displaystringcore function, call sender->SetWait(PreviousLen * AI_UPDATE_TIME) before effectively displaying string.


In fact, it works when Irenicus speaks after himself, but not when the Golem speaks via ActionOverride. I don't know how to handle this properly.


I sent a patch in sourceforge bug tracker.

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