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Protection from Normal Missiles


Guest Guest_Freelance Cynic_*

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Guest Guest_Freelance Cynic_*

Is it still modified as per SCS 1 to protect from magical missiles? I would guess so, but there's no mention of it anywhere...

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Is it still modified as per SCS 1 to protect from magical missiles? I would guess so, but there's no mention of it anywhere...

 

No, it isn't - I reckon the much better range of defensive spells in BG2 makes it unnecessary.

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Well this is incredible...I didn't know you have done this tweak for SCS, and I've done the same thing for the upcoming Spell Revisions (renaming the spell Protection from Missiles).

 

I swear I haven't copied you but I've pratically implemented all your spell tweaks! :suspect:

- Antimagic attacks penetrate improved invisibility (partially, Spellstrike only)

- Iron Skins behaves like Stoneskin (I've been more radical, iron skin has become stoneskin)

- Modify the Harm spell so it does damage rather than reducing target to 1 hp (I allow a save)

- Cap damage done by Skull Trap at 12d6 (I've made it 1d4/level up to 20d4 which is quite similar)

- Make Minute Meteors into +2 weapons

- Make Power Word: Blind a single-target spell

And now this...

 

Anyway, if you wish to make this tweak for SCS II too I think it's far from unnecessary. Protection from Normal Missile is quite useless in BG2 imo, while the improved version you did for SCS would make it a spell woth using sometimes. As it is now I highly doubt that anyone is using this spell precisely because other spells are much more useful in BG2. Just my two cents.

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It's pretty useless on its own, granted... combined with Protection from Magic Weapons, on the other hand, it has some value. SCSII mages do this a lot - it means the only attack that works is nonmagical melee, which (a) concentrates enemies, and (b) exposes them to Fire Shields and Blade Barriers.

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