Leomar Posted November 11, 2008 Share Posted November 11, 2008 A gamer has us reported the following: So people, I stand just before a problem, I can't enter the Firewine ruins, the area is loaded ready, so the circle shuts, then my screen flickers once and it nothing at all happens! At first the Baldur.err: ---------------------Start Logging Session--------------------- ASSERTION FAILED! File: CGameEffect.cpp Line: 1536 Exp: FALSE Msg: no msg. Run Debugger? Then a changelog of AR3401.bcs: [WeiDU.exe] WeiDU version 20800 [WeiDU.exe] Using scripting style "BG2" Mods affecting AR3401.BCS: 00000: /* from game biffs */ ~BG1NPC.TP2~ 0 1 // The BG1 NPC Project: Banters, Quests, and Interjections 00001: ~SETUP-INDINPC.TP2~ 3 0 // Indira NPC fÂÂr BGT-WeiDU 00002: ~SETUP-SCS.TP2~ 2 6140 // Verbesserte nebensächliche Begegnungen 00003: ~SETUP-DKDRIZZT.TP2~ 1 0 // Drizzt Do'Urden Then a changelog of AR3401.are [WeiDU.exe] WeiDU version 20800 [WeiDU.exe] Using scripting style "BG2" Mods affecting AR3401.ARE: 00000: /* from game biffs */ ~SETUP-BGT.TP2~ 4 0 // Baldur's Gate Trilogy - Hauptteil 00001: /* from game biffs */ ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 3 3190 // Ueberall Rasten (Japheth) 00002: /* from game biffs */ ~SETUP-BGTMUSIC.TP2~ 3 0 // VollstÂÂndige Baldurs Gate und die Legenden der SchwertkÂÂste MusikstÂÂcke So I have found the problem namely these were the J#INDI01.CRE them the play to fall has brought. The backup cre of the component SCS "Half the potions dropped by slain enemies break and are lost" has helped. Hmm and again a mistake caused by this component, the ACBRE2.cre of Breagar NPC leaves the play, after Breagar has injured itself and one wants to enter the smiths fall with the same results in the Baldur.err. Install Component [Potions for NPCs]? 5020 1] All of the potions dropped by slain enemies are recoverable 5021 2] One third of the potions dropped by slain enemies break and are lost 5022 3] Half the potions dropped by slain enemies break and are lost 5023 4] Two thirds of the potions dropped by slain enemies break and are lost 5024 5] Three quarters of the potions dropped by slain enemies break and are lost 5025 6] All of the potions dropped by slain enemies break and are lost At last we think there could be the same issues with the other options of this component, too. Greetings Leomar Link to comment
Taimon Posted November 11, 2008 Share Posted November 11, 2008 WeiDU related. Should already be fixed in the upcoming v209. (ADD_CRE_ITEM) Link to comment
Leomar Posted November 12, 2008 Author Share Posted November 12, 2008 Thanks for the information, Taimon. Greetings Leomar Link to comment
Leomar Posted November 15, 2008 Author Share Posted November 15, 2008 White Agnus has tested for us the following components of SCS: [Potions for NPCs] 5020: No CTD by the Firewine Ruins 5021: No CTD by the Firewine Ruins 5022: CTD by the Firewine Ruins 5023: CTD by the Firewine Ruins 5024: CTD by the Firewine Ruins 5025: CTD by the Firewine Ruins [smarter Mages] 5030: Silke (Beregost) and Khark (Ogermage, Firewine Ruins) drop a lot of items 5031: Silke (Beregost) and Khark (Ogermage, Firewine Ruins) drop a lot of items 5032: Silke (Beregost) and Khark (Ogermage, Firewine Ruins) drop a lot of items 5033: Silke (Beregost) and Khark (Ogermage, Firewine Ruins) drop a lot of items [smarter Priests] 5040: Cadderly (Candlekeep), Tiax (Beregost) and Bassilus (Stonecircle) drop a lot of items 5041: Cadderly (Candlekeep), Tiax (Beregost) and Bassilus (Stonecircle) drop a lot of items 5042: Cadderly (Candlekeep), Tiax (Beregost) and Bassilus (Stonecircle) drop a lot of items 5043: Cadderly (Candlekeep), Tiax (Beregost) and Bassilus (Stonecircle) drop a lot of items Result: The components [smarter Mages] and [smarter Priests] can't be installed at the moment. For [Potions for NPCs] you can take the following two components only: 5020 1] All of the potions dropped by slain enemies are recoverable 5021 2] One third of the potions dropped by slain enemies break and are lost [EDIT] Taimon has told us, that 5020 and 5021 could be bugged, too. So it is better to not install [Potions for NPCs] until WeiDU v209 is out. Greetings Leomar Link to comment
Taimon Posted November 17, 2008 Share Posted November 17, 2008 To clarify, I think 5020 should be okay. (It does not use ADD_CRE_ITEM.) And if you are sure that you only have "well-formed" CREs in your game, there shouldn't be an issue with the other potion components. (With well-formed I mean that the structures in the CRE are in the default ordering. Some mods change the order when modifying things [e.g. BPv177], others ship with CREs where the structures are not in that order [e.g. Indira-BGT]). Link to comment
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