Ayce Posted January 5, 2009 Share Posted January 5, 2009 I was just wondering if there are any in-games hooks into either of these quests (other than investigating every single door in every single building just for the heck of it). I mean, what reason does anyone have to enter Kangaxx' lair OR The Twisted Rune? There seems to be some sort of connection between Reijik the Tanner and the Twisted Rune, but I haven't found it yet (if there is, in fact, a connection to be found there). It seems to me that the only way one discovers these subquests is by reading a walkthrough, following posts on forums like these or (as mentioned above) going through every damn door in the game. My point, maybe, a mod is called for that would tie them into something or at least give the player a hook into them. Unless, of course, I am missing something, if that is so, please enlighten me. Link to comment
the bigg Posted January 5, 2009 Share Posted January 5, 2009 The twisted rune was supposed to have tie ins with the Guarded Compound and the Slums slavers. Dunno about Kangaxx. Link to comment
Icendoan Posted January 5, 2009 Share Posted January 5, 2009 Try Unfinished Business, I think it does something about that sort of thing. Icen Link to comment
Ayce Posted January 7, 2009 Author Share Posted January 7, 2009 Try Unfinished Business, I think it does something about that sort of thing. Icen I have that one installed, don't recall there being anything regarding this issue, maybe I'll read up on it again, I only use about half the components. Link to comment
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