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SCS V.10 analysis.


Ilyich

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// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens

~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks

~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced

~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells

~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter

~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel

~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest

~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns

~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok

~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig

~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant

~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses

~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance

~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections

~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.02

~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.02

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.02

~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.02

~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.02

~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.02

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs are never angry about reputation

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values

~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v10

~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v10

~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v10

~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v10

~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v10

~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v10

~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v10

~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v10

~SETUP-SCS.TP2~ #0 #2011 // Replace many magic weapons with fine ones -> Fine weapons are immune to the iron crisis: v10

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v10

~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v10

~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v10

~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v10

~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v10

~SETUP-SCS.TP2~ #0 #3040 // NPCs go to inns: v10

~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v10

~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v10

~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v10

~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v10

~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v10

~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v10

~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells and winterwolf pelts: v10

~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v10

~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v10

~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v10

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v10

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v10

~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v10

~SETUP-SCS.TP2~ #0 #5032 // Smarter mages -> Mages use BG1 spells only; mages pre-buff: v10

~SETUP-SCS.TP2~ #0 #5042 // Smarter priests -> Priests use BG1 spells only; priests pre-buff: v10

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v10

~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v10

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v10

~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v10

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v10

~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v10

~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v10

~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v10

~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v10

~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v10

~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v10

~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v10

~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v10

~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v10

~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v10

~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v10

~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v10

~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v10

~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v10

~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v10

~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v10

~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v10

~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v10

~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v10

~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v10

~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v10

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #7 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 100% (default)

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #15 // Respawn Interval Selection -> Disable Respawning (interval set to 1000 game days)

 

This topic is, like my SCS II thread from last year, a review of SCS V.10. Analysis and suggestions for components will be posted as I play through each component. I'm using a solo Fighter / Thief multiclass, and other opinions and playthroughs would be welcome.

 

Dark-side Kobolds

This is a good upgrade to the Nashkel mines, although I noticed 2 small things. Firstly, the Kobold Chieftan at the end of level 3 didn't attack when I came across the last group. Also the "Nome Sticka" dagger has small sword as its proficiency type, rather than dagger.

 

Tougher Mulahey

The Kobold Elites now attack, but Mulahey did not cast any spells after his pre-buff, which made him virtually useless. (Although I do have a suit of Ankheg Plate for fights such as this where the number of enemies is realistically prohibitive for backstabs.)

 

Edit for a short update.

 

Relocated Assassins The group of amazons to be precise. Like Mulahey, the two clerics in the group pre-buff, then switch to melee weapons. The two other enemies (Rogues?) use ranged weapons at distance, but always attempted to close to melee range, like the clerics. I've not encountered the dwarves yet.

Guest temujin_
Posted
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v10

there is a minor bug/typo in this component - Diarmid's cre is assigned Tutu weapons and armor (which don't exist in BGT).

 

i think i saw two other creatures, dw#kbach and dw#kobch, that also have this problem

Posted

Update.

 

Wolf of Ulcaster and Icharyd

Both enhancements worked with no problems, with both encounters proving to be of reasonable difficulty, though for different reasons. Icharyd is by far the easier of the two, but the open spaces mean it takes some time to get an opportunity to go invisible. The wolf on the other hand, is in my opinion, a far superior fight. The dread wolves, and his various abilities make him a surprising challenge. I enjoyed it a lot.

 

I'm about to go to the area with the basilisks now, but the enhancements to their petrification targeting will have to be tested by someone else, due to me playing solo. I'll get to the Bandit Camp sometime tomorrow.

Posted

Update.

 

Improved Bandit Camp

This was actually surprisingly difficult. Better calls for help causes the entire camp to come after you if you get the attention of even one bandit, resulting in a huge group of enemies to defeat, although most die to a single backstab. The group from the main tent ambushed me halfway to the camp entrance I normally use (the north entrance near Ardenor Crush) which was a huge surprise. This was the most difficult part. A good component.

 

Other stuff.

Basillus cast a couple of defensive spells after his pre-buff, so perhaps the main problem clerics have is that there are not that many offensive cleric spells in BG1 at levels 1-4. I also noticed something odd with flesh golems. The 2 in High Hedge attacked and even used potions, however the 3 in the cave near the Sirines in the lighthouse area did not even move, which was quite odd.

 

Just a quick edit to give a bit of feedback on the Cloakwood Druids component. Seniyad managed to kill me with Call Lightning. So that component definitely works.

Posted

Another update for the Cloakwood Forest.

 

Tougher Spiders

This makes giant spiders a real threat, as opposed to mere speed bumps. Centeol was actually dangerous as well, with that wand. sword spiders are always very dangerous, and I got a critical backstab on the only phase spider, so I can't comment there yet, although it didn't just teleport straight to my F/T as they used to. Well done.

 

Improved Drasus

I can't really comment here, as I had enough spare oils of speed to make the 2 mages die to backstabs before the 2 fighters could react. After they die, the fighters are sitting ducks. This is probably one of many components that is harder with a party, as counter-intuitive as that sounds. (Due to much lower levels of the party and a huge decrease in the amount of micro-management a solo requires.)

 

Improved Davaeorn

The minor sequencer with web is a nice touch, given the immunities of the battle horrors. Also, Davaeorn himself doesn't just teleport straight to you, and him having Stoneskin makes him quite dangerous, although the Boots of Speed make this fight rather trivial, the speed advantage is just that good.

 

Edit.

The next update will cover everything in BG city, up to the Iron Throne building.

Guest temujin_
Posted

scs/potion/potion.tph

 

COPY_EXISTING

~%tutu_var%zargal.cre~ ~override~

ADD_CRE_ITEM ~_potn08~ #2 #0 #0 ~IDENTIFIED~ ~QITEM1~

missing %tutu_var% in front

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