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Kelsey and Ease of Use AI


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The ease of use AI is not working with Kelsey-NPC. He doesn't automatically cast Stoneskin. Is this intended (because he's a sorcerer)? If yes, o.k., I might want to cast something else, but still a bit annoying... (I haven't tested if he drin portions since I don't use this feature...) Other mod-NPCs are fine, Saerileth uses the Girdle or Fortitude, for exemple...

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun

~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.6

~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.6

~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.6

~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.6

~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.6

~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling) (7): v2.6

~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.6

~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.6

~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.6

~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)

~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"

~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out

~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)

~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)

~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)

~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark

~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix

~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing

~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12

~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements

~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements

~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c

~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c

~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c

~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c

~TB#QUEST/TB#QUEST.TP2~ #0 #3 // Underdark Mage Duel

~SETUP-C#SILBERDRACHENBLUT.TP2~ #0 #0 // Silberdrachenblut - Questmod von Gandalf the white

~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4

~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v2

~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises version 1 - 23Dec2007

~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.2

~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon

~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon

~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord

~SETUP-IMPASYLUM.TP2~ #0 #0 // Improved Asylum Mod for BG2:ToB

~SETUP-IMPASYLUM.TP2~ #0 #2 // Improved Player Scripts

~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades

~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades

~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod v12 (BG2:SoA & TOB NPC) created by nethrin and Sillara

~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn

~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal

~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA

~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB

~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // NPC Conflict Revisions

~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 20 Minutes

~SETUP-SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only)

~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v4

~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette

~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised

~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest

~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest

~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair

~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"

~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations

~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs

~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse

~VIC.TP2~ #0 #11 // Improved Irenicus Dungeon(Not as difficult as Improved Ilyich)

~VIC.TP2~ #0 #12 // Grandpa's Shield quest

~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB): BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains: BWP v6 Fix

~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls: BWP v6 Fix

~SETUP-FIXPACK_AREA.TP2~ #0 #0 // Fixpack area entrances

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

~SETUP-REDEMPTION.TP2~ #0 #0 // Redemption 1.2.0 requires BG2:ToB:Ascension v1.4.xx

~SETUP-REDEMPTION.TP2~ #0 #1 // New Portrait for Irenicus - for the Ascension/Redemption part only (from the 'Jon with blue flame' poster by Bio)

~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)

~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA

~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE

~KELSEY.TP2~ #0 #2 // Install Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey)?

~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2

~SETUP-KELSEYTOB.TP2~ #0 #1 // Kelsey/Solaufein Romance Conflict (OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE)

~SETUP-KELSEYTOB.TP2~ #0 #2 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)

~SETUP-REVISEDBATTLES.TP2~ #0 #0 // Improved Battles - "erebusant's Patching Version" v6

~SETUP-REVISEDBATTLES.TP2~ #0 #1 // Improved Drizzt

~SETUP-REVISEDBATTLES.TP2~ #0 #2 // Improved Mencar Pebblecrusher

~SETUP-REVISEDBATTLES.TP2~ #0 #3 // Improved Mad Cleric

~SETUP-REVISEDBATTLES.TP2~ #0 #4 // Improved House Jae'llat

~SETUP-REVISEDBATTLES.TP2~ #0 #5 // Improved Lord Roenall

~SETUP-REVISEDBATTLES.TP2~ #0 #6 // Improved Master Brain

~SETUP-REVISEDBATTLES.TP2~ #0 #7 // Improved Wraith Sarevok

~SETUP-REVISEDBATTLES.TP2~ #0 #8 // Improved Cohrvale, Bregg & Alamas

~SETUP-REVISEDBATTLES.TP2~ #0 #9 // Improved Firkraag

~SETUP-REVISEDBATTLES.TP2~ #0 #13 // Improved Fire Giants (requires ToB)

~SETUP-REVISEDBATTLES.TP2~ #0 #14 // Improved Shade Lord

~SETUP-REVISEDBATTLES.TP2~ #0 #15 // Improved Trademeet Crypt

~SETUP-REVISEDBATTLES.TP2~ #0 #16 // Improved Dungeon

~SETUP-REVISEDBATTLES.TP2~ #0 #17 // Much Improved Temple Sewers Party

~SETUP-REVISEDBATTLES.TP2~ #0 #18 // Improved Kiser Jhaeri (requires ToB)

~SETUP-REVISEDBATTLES.TP2~ #0 #19 // Improved Falahar

~SETUP-REVISEDBATTLES.TP2~ #0 #20 // Improved Drow Pit Fights

~SETUP-REVISEDBATTLES.TP2~ #0 #21 // Improved Chromatic Demon

~SETUP-REVISEDBATTLES.TP2~ #0 #22 // Knights of Dark Renown

~SETUP-REVISEDBATTLES.TP2~ #0 #24 // Blademaster Kit

~SETUP-REVISEDBATTLES.TP2~ #0 #25 // Demon Knight Kit

~SETUP-REVISEDBATTLES.TP2~ #0 #26 // Bastard Kit

~SETUP-REVISEDBATTLES.TP2~ #0 #27 // Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed.

~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements

~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content

~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot

~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence

~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest

~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw

~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper

~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns

~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich

~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery

~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod

~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)

~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian

~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2.10)

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2.10)

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2.10)

~SETUP-SPSTUFF.TP2~ #0 #2 // Death Knight Kit, by Drizzt1180

~SETUP-Z#MISC.TP2~ #0 #2 // Transfer Yoshimo's XP to either Imoen or the Party

~SETUP-Z#MISC.TP2~ #0 #4 // Primary Nerfs - Reducing Overpowered Items

~SETUP-Z#MISC.TP2~ #0 #5 // Secondary Reductions - Instant Kill Reductions

~SETUP-Z#MISC.TP2~ #0 #6 // Periphery Tweaks - Less Noteable Items

~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8

~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8

~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8

~SCSII/SETUP-SCSII.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8

~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v8

~SCSII/SETUP-SCSII.TP2~ #0 #3020 // Move Vhailor's Helm into Throne of Bhaal: v8

~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v8

~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8

~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8

~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8

~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8

~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8

~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8

~SCSII/SETUP-SCSII.TP2~ #0 #6022 // Potions for NPCs -> No potions on dead enemies are retrievable by the party (they're assumed to break): v8

~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v8

~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v8

~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8

~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6191 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6201 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 9th-level spells get HLAs: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7032 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v8

~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v8

~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v8

~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v8

~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8

~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8

~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8

~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells

~MIXMOD/MIXMOD.TP2~ #0 #0 // WARNING

~MIXMOD/MIXMOD.TP2~ #0 #36 // Increased Enemies'HP -> Add 25% to Enemies'HP

~MIXMOD/MIXMOD.TP2~ #0 #45 // Turn off Startup Movies

~MIXMOD/MIXMOD.TP2~ #0 #47 // PnP-Style Protection Items

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3011 // Maximum HP for NPCs (the bigg) -> For Non-Party-Joinable NPCs Only

~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: Beta 1

~SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%

~SETUP-XPMOD.TP2~ #0 #11 // Quest XP Reduction -> Reduce to 75%

~SETUP-XPMOD.TP2~ #0 #9 // Locks, Traps and Spells XP Reduction -> Reduce to 10%

~SETUP-XPMOD.TP2~ #0 #10 // No XP for learning spells

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.0 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well

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Maybe I ask for to much now, but wouldn't it be possible to provide the Ease of Use AI two times, one time with Sorcerers casting Stone Skin etc. and one time without? Shouldn't be to much work (?) and one script more wouldn't be a problem for anybody, I think...

 

Or can I change it by myself? (You probably still have the code etc.)?

 

However: Great mod, thanks!

(Only the Beholder Hive... seems more or less the same like Questpack, but that's written down in the readme if I remember correctly).

Link to comment
Maybe I ask for to much now, but wouldn't it be possible to provide the Ease of Use AI two times, one time with Sorcerers casting Stone Skin etc. and one time without? Shouldn't be to much work (?) and one script more wouldn't be a problem for anybody, I think...

 

Or can I change it by myself? (You probably still have the code etc.)?

 

However: Great mod, thanks!

(Only the Beholder Hive... seems more or less the same like Questpack, but that's written down in the readme if I remember correctly).

 

If you edit scsii/misc/0dw#gen.baf and remove the line "!Class(Myself,19)" whenever you see it, that should do it. (Not tested.)

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Guest Icarian
If you edit scsii/misc/0dw#gen.baf and remove the line "!Class(Myself,19)" whenever you see it, that should do it. (Not tested.)

I removed all lines containing "!Class(Myself,19)", and it didn't work. I tried restarting the game and toggling the setting on and off, but it didn't change anything.

 

"!Class(Myself,19)" lines also contained the word "sorcerer" -- was I wrong in deleting the whole line, that part included?

 

Could you try it on your own computer and post the contents of your 0dw#gen.baf afterwards?

 

Thanks.

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