Jump to content

Small mod that lets you install the IR Ioun stones animations as a separate component


Aranthys

Recommended Posts

I believe i've figured most colors, but i just want to be sure :

 

ionX.vvc	  // Purple
ionXb.vvc	 // Black
ionXbz.vvc	// Bronze
ionXg.vvc	 // Green
ionXgd.vvc	// Gold
ionXr.vvc	 // Red
ionXs.vvc	 // Silver
ionXw.vvc	 // White

 

I'm going to create a small mod that modifies Ioun Stones by giving them the corresponding animation.

That'll mean that this mod will need to be updated with the .itm names of other mods that add ioun stones.

 

It's quite easy to do, I've checked how Rogue Rebalancing does this.

Current Ioun stones that I've seen :

 

Vanilla Ioun stones & assigned animations by Item Revisions :

// Taken from the Items in Items Revisions v2

helm18.itm // ionXw.vvc : white

helm19.itm // ionXr.vvc : red

helm20.itm // ionXg.vvc : green

helm23.itm // ionXgd.vvc : gold

helm24.itm // ionXb.vvc : black

helm25.itm // ionXs.vvc : silver

helm26.itm // ionX.vvc : purple

helm27.itm // ionXbz.vvc : bronze

helm28.itm // <none : Netheril headband >

helm34.itm // ionXw.vvc : white

// Not in Item revisions

AMSOUL01 // ionXw.vvc : white

 

BG2 Tweak pack :

//Taken from the description

cdioun1.itm // Purple animation

cdioun2.itm // Silver animation

 

Rogue rebalancing

//Taken from the setup-RR.tp2

RR#HEL01 // White animation

RR#HEL04 // Black animation

RR#HEL05 // Red animation

RR#VLUCK // Black animation

 

Any other that I would have missed in other common mods ?

Link to comment

Allright, the mod is finished & works perfectly.

 

You can grab it here :

http://dl.free.fr/getfile.pl?file=/XVoLG9L..._Animations.zip

 

(Click on "Télécharger ce fichier" ... sorry, it's french free hosting)

 

Sorry it's late here in france, and i didn't find how to directly upload a file here. :)

 

If you want to incorporate this mini-mod into Item Revisions, so that it becomes a separated component, go for it ;)

Link to comment
Good work! I won't have time to work on IR for a few days, but we'll discuss it asap.

Thanks :)

I tried to make it so that it's easy to incorporate other Ioun Stones, and so that it's easy to incorporate in IR ;)

 

Oh, and this is my first macro EVAR ;)

Link to comment
Rogue rebalancing

//Taken from the setup-RR.tp2

RR#HEL01 // White animation

RR#HEL04 // Black animation

RR#HEL05 // Red animation

RR#VLUCK // Black animation

 

Nice work. However, I'd recommend leaving RR's items out of your minimod as they are already handled within RR, and we don't want them to play the same animation multiple times (which would happen if both mods were installed).

Link to comment
Rogue rebalancing

//Taken from the setup-RR.tp2

RR#HEL01 // White animation

RR#HEL04 // Black animation

RR#HEL05 // Red animation

RR#VLUCK // Black animation

 

Nice work. However, I'd recommend leaving RR's items out of your minimod as they are already handled within RR, and we don't want them to play the same animation multiple times (which would happen if both mods were installed).

Well actually, that's false :)

I've already thought about it, and it's due to the way you handled the installation in RR (Only install the animations if IR is allready installed)

 

Install RR before IR :

RR checks for IR presence. Does not see IR. Does not install Ioun stones animations.

Install IR, modify all Ioun Stones (Including RR).

 

Install IR before RR :

IR modifies all Ioun stones. RR ioun stones are not installed, so I don"t try to modify them.

RR checks for IR presence. Sees IR. Install it's own Ioun stones component.

 

Now, this is only if my mini-mod becomes a subcomponent of IR.

If it doesn't, since I've made this so you can have the Ioun stone animations even without IR, then it's still not a problem. That just means you need to install it after RR, and everything's allright.

Link to comment
Well actually, that's false :)

I've already thought about it, and it's due to the way you handled the installation in RR (Only install the animations if IR is allready installed)

 

That check will be different as of the upcoming RR v4.2. It now also looks for the MD5 signature of one of WoRm's files (ION1W.BAM) instead of merely checking for IR's main component.

 

This is similar to the method by which I handle 1PP, and was done to increase compatibility other mods that might use WoRm's Ioun Stone animations (such as Classic Adventures). Therefore, there's no need to patch RR's items from a different mod.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...