Aranthys Posted June 28, 2009 Share Posted June 28, 2009 Edit.: I edited the title so that people would know what this thread is about Link to comment
Aranthys Posted June 28, 2009 Author Share Posted June 28, 2009 Allright, it seems like the only way to do this is to manually set the animations to each Ioun stone if I'm not mistaken. Should not be too hard I guess... just gonna take an hour Link to comment
Aranthys Posted June 28, 2009 Author Share Posted June 28, 2009 I believe i've figured most colors, but i just want to be sure : ionX.vvc // Purple ionXb.vvc // Black ionXbz.vvc // Bronze ionXg.vvc // Green ionXgd.vvc // Gold ionXr.vvc // Red ionXs.vvc // Silver ionXw.vvc // White I'm going to create a small mod that modifies Ioun Stones by giving them the corresponding animation. That'll mean that this mod will need to be updated with the .itm names of other mods that add ioun stones. It's quite easy to do, I've checked how Rogue Rebalancing does this. Current Ioun stones that I've seen : Vanilla Ioun stones & assigned animations by Item Revisions : // Taken from the Items in Items Revisions v2 helm18.itm // ionXw.vvc : white helm19.itm // ionXr.vvc : red helm20.itm // ionXg.vvc : green helm23.itm // ionXgd.vvc : gold helm24.itm // ionXb.vvc : black helm25.itm // ionXs.vvc : silver helm26.itm // ionX.vvc : purple helm27.itm // ionXbz.vvc : bronze helm28.itm // <none : Netheril headband > helm34.itm // ionXw.vvc : white // Not in Item revisions AMSOUL01 // ionXw.vvc : white BG2 Tweak pack : //Taken from the description cdioun1.itm // Purple animation cdioun2.itm // Silver animation Rogue rebalancing //Taken from the setup-RR.tp2 RR#HEL01 // White animation RR#HEL04 // Black animation RR#HEL05 // Red animation RR#VLUCK // Black animation Any other that I would have missed in other common mods ? Link to comment
Aranthys Posted June 28, 2009 Author Share Posted June 28, 2009 Allright, the mod is finished & works perfectly. You can grab it here : http://dl.free.fr/getfile.pl?file=/XVoLG9L..._Animations.zip (Click on "Télécharger ce fichier" ... sorry, it's french free hosting) Sorry it's late here in france, and i didn't find how to directly upload a file here. If you want to incorporate this mini-mod into Item Revisions, so that it becomes a separated component, go for it Link to comment
Aranthys Posted June 28, 2009 Author Share Posted June 28, 2009 Aww. There's a small error. The Golden Ioun Stone is... green.. due to a typo. I'll upload the correction tomorrow Link to comment
Demivrgvs Posted June 28, 2009 Share Posted June 28, 2009 Good work! I won't have time to work on IR for a few days, but we'll discuss it asap. Link to comment
Aranthys Posted June 28, 2009 Author Share Posted June 28, 2009 Good work! I won't have time to work on IR for a few days, but we'll discuss it asap. Thanks I tried to make it so that it's easy to incorporate other Ioun Stones, and so that it's easy to incorporate in IR Oh, and this is my first macro EVAR Link to comment
aVENGER_(RR) Posted June 29, 2009 Share Posted June 29, 2009 Rogue rebalancing//Taken from the setup-RR.tp2 RR#HEL01 // White animation RR#HEL04 // Black animation RR#HEL05 // Red animation RR#VLUCK // Black animation Nice work. However, I'd recommend leaving RR's items out of your minimod as they are already handled within RR, and we don't want them to play the same animation multiple times (which would happen if both mods were installed). Link to comment
Aranthys Posted June 29, 2009 Author Share Posted June 29, 2009 Rogue rebalancing//Taken from the setup-RR.tp2 RR#HEL01 // White animation RR#HEL04 // Black animation RR#HEL05 // Red animation RR#VLUCK // Black animation Nice work. However, I'd recommend leaving RR's items out of your minimod as they are already handled within RR, and we don't want them to play the same animation multiple times (which would happen if both mods were installed). Well actually, that's false I've already thought about it, and it's due to the way you handled the installation in RR (Only install the animations if IR is allready installed) Install RR before IR : RR checks for IR presence. Does not see IR. Does not install Ioun stones animations. Install IR, modify all Ioun Stones (Including RR). Install IR before RR : IR modifies all Ioun stones. RR ioun stones are not installed, so I don"t try to modify them. RR checks for IR presence. Sees IR. Install it's own Ioun stones component. Now, this is only if my mini-mod becomes a subcomponent of IR. If it doesn't, since I've made this so you can have the Ioun stone animations even without IR, then it's still not a problem. That just means you need to install it after RR, and everything's allright. Link to comment
aVENGER_(RR) Posted June 29, 2009 Share Posted June 29, 2009 Well actually, that's false I've already thought about it, and it's due to the way you handled the installation in RR (Only install the animations if IR is allready installed) That check will be different as of the upcoming RR v4.2. It now also looks for the MD5 signature of one of WoRm's files (ION1W.BAM) instead of merely checking for IR's main component. This is similar to the method by which I handle 1PP, and was done to increase compatibility other mods that might use WoRm's Ioun Stone animations (such as Classic Adventures). Therefore, there's no need to patch RR's items from a different mod. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.