Ardanis Posted July 26, 2009 Share Posted July 26, 2009 I'm not sure whether this thread should belong to IR or SR so bear with me Should those spells protect against weapon damage? Just a moment ago I saw folks talking about PFMW protecting against such effects but Stone Skin not. So unless the wizard is under 'immune to weapons' effect his casting can be interrupted very easily with arrows even if he has Stone Skin and Pro from Energy Type on. I think that patching weapons to 'Cast spell on creature [146]' their previous damage converted into spells with power level 0 and secondary type 'macigal attack - 4' will work. Link to comment
Demivrgvs Posted July 26, 2009 Share Posted July 26, 2009 We already discussed this (within IR forums I think), and yes I proposed this solution ages ago but never implemented it. It can be achieved with a combined effort of IR and SR yes. Let's say I may work on this for IR V3. Link to comment
Ardanis Posted July 26, 2009 Author Share Posted July 26, 2009 Let's say I may work on this for IR V3.Not manually, I hope? Because I wouldn't mention a global change like this without a working algorithm in mind. Link to comment
Demivrgvs Posted July 26, 2009 Share Posted July 26, 2009 Let's say I may work on this for IR V3.Not manually, I hope? Because I wouldn't mention a global change like this without a working algorithm in mind. Well, patching spells with a serie of protection from spell effects is easily done with a code (well, once items are patched because I need to know .spl names). Patching items though is a more difficult task for various reasons (especially because of IR which introduces tons of special combat abilities): - unique effects (e.g. IR's Hammer of Corrosion deals acid damage and reduces AC, and both effect should be stopped) - different values (e.g. IR's Angurvadal deals ongoing fire damage, Duskblade's Creeping Cold ability should be taken into account too, and so on) Link to comment
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