thebigMuh Posted August 8, 2009 Posted August 8, 2009 Hiho! I'm currently trying to make a mage staff that can also shoot magic missiles. Works just fine, but there is still an attack roll involved. That looks really odd, especially when the attack crits/misses Is there any way to make the attack always hit, and if possible remove the attack roll? It should just do an attack animation, and fire out the magic missile. I tried various things, like changing the attack type, damage type, and values around, but it seems that as long as the use location is "Weapon", the game rolls. Thanks for any pointers Ciao, muh!
Avenger Posted August 8, 2009 Posted August 8, 2009 You see it right, as long as the use location is "Weapon" there is an attack roll. The damage roll is removable, though. Attack type: Projectile (if it is Magic, then the projectile won't be played) Use Location: Weapon (otherwise it couldn't be wielded and used in an attack) Damage Rolls: 256d0+1 (this will disable the damage roll, but keep the projectile fired) Projectile animation: 68 (magic missile) Now you just have to add a damage effect. A critical miss will still disable the attack. A critical hit will still cause screen shake.
thebigMuh Posted August 8, 2009 Author Posted August 8, 2009 Yup, that is as far as I got, too Thanks, at least I don't have to wonder if I'm missing something. Ciao, muh!
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