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How to disable the blur effect?


Guest Dave

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Hi,

 

is there a way to disable the blur effect of the cloak of displacement? There is an option in SCS. Unfortunately there seems to be no option for that in SCS II. The blur effect is quite annoying, so please help...

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Hi,

 

is there a way to disable the blur effect of the cloak of displacement? There is an option in SCS. Unfortunately there seems to be no option for that in SCS II. The blur effect is quite annoying, so please help...

 

I'll try to remember to include one for the next version.

 

Till then, here's a crude workaround:

 

(i) take some random file (a txt file will do fine), move it to the bg2/override folder, and rename it "bg1movie.bif".

(ii) install SCS (not SCS II). The "bg1movie.bif" will fool SCS into thinking you're running Baldur's Gate Trilogy

(iii) install the SCS component that disables the blur effect.

Link to comment
Hi,

 

is there a way to disable the blur effect of the cloak of displacement? There is an option in SCS. Unfortunately there seems to be no option for that in SCS II. The blur effect is quite annoying, so please help...

 

I'll try to remember to include one for the next version.

 

Till then, here's a crude workaround:

 

(i) take some random file (a txt file will do fine), move it to the bg2/override folder, and rename it "bg1movie.bif".

(ii) install SCS (not SCS II). The "bg1movie.bif" will fool SCS into thinking you're running Baldur's Gate Trilogy

(iii) install the SCS component that disables the blur effect.

 

 

It didn't work. SCS seems to be to clever to let you fool it that way :party: Do you know another way of getting rid of that blur effect? I have installed SoA + ToB + Fixpack v6 + Tweakpack v7 + SCS II

Link to comment
Hi,

 

is there a way to disable the blur effect of the cloak of displacement? There is an option in SCS. Unfortunately there seems to be no option for that in SCS II. The blur effect is quite annoying, so please help...

 

I'll try to remember to include one for the next version.

 

Till then, here's a crude workaround:

 

(i) take some random file (a txt file will do fine), move it to the bg2/override folder, and rename it "bg1movie.bif".

(ii) install SCS (not SCS II). The "bg1movie.bif" will fool SCS into thinking you're running Baldur's Gate Trilogy

(iii) install the SCS component that disables the blur effect.

 

 

It didn't work. SCS seems to be to clever to let you fool it that way :party: Do you know another way of getting rid of that blur effect? I have installed SoA + ToB + Fixpack v6 + Tweakpack v7 + SCS II

 

Open setup-scsii.tp2 in a text editor, and add the following at the end:

 

BEGIN ~Remove blur effect from cloak of displacement~ DESIGNATED 99999

COPY_EXISTING ~%tutu_var%clck03.itm~ ~override~
 READ_LONG   0x64 "abil_off"
 READ_SHORT  0x68 "abil_num"
 READ_LONG   0x6a "fx_off"
 READ_SHORT  0x70 "fx_num"
 FOR (index2 = 0; index2 < fx_num; index2 = index2 + 1) BEGIN
READ_SHORT ("%fx_off%" +		(0x30 * "%index2%")) "opcode"
PATCH_IF ("%opcode%" = 65) BEGIN
  DELETE_BYTES ("%fx_off%" + (0x30 * "%index2%")) 0x30 // delete effect
  SET "fx_num" = "%fx_num%" - 1
  WRITE_SHORT 0x70 "%fx_num%" // adjusts global fx number
  SET "index" = "%fx_num%" // kills loop
END
 END
BUT_ONLY_IF_IT_CHANGES

 

Then run SCS II. There should be a new component which gets rid of the cloak.

Link to comment
Hi,

 

is there a way to disable the blur effect of the cloak of displacement? There is an option in SCS. Unfortunately there seems to be no option for that in SCS II. The blur effect is quite annoying, so please help...

 

I'll try to remember to include one for the next version.

 

Till then, here's a crude workaround:

 

(i) take some random file (a txt file will do fine), move it to the bg2/override folder, and rename it "bg1movie.bif".

(ii) install SCS (not SCS II). The "bg1movie.bif" will fool SCS into thinking you're running Baldur's Gate Trilogy

(iii) install the SCS component that disables the blur effect.

 

 

It didn't work. SCS seems to be to clever to let you fool it that way :party: Do you know another way of getting rid of that blur effect? I have installed SoA + ToB + Fixpack v6 + Tweakpack v7 + SCS II

 

Open setup-scsii.tp2 in a text editor, and add the following at the end:

 

BEGIN ~Remove blur effect from cloak of displacement~ DESIGNATED 99999

COPY_EXISTING ~%tutu_var%clck03.itm~ ~override~
 READ_LONG   0x64 "abil_off"
 READ_SHORT  0x68 "abil_num"
 READ_LONG   0x6a "fx_off"
 READ_SHORT  0x70 "fx_num"
 FOR (index2 = 0; index2 < fx_num; index2 = index2 + 1) BEGIN
READ_SHORT ("%fx_off%" +		(0x30 * "%index2%")) "opcode"
PATCH_IF ("%opcode%" = 65) BEGIN
  DELETE_BYTES ("%fx_off%" + (0x30 * "%index2%")) 0x30 // delete effect
  SET "fx_num" = "%fx_num%" - 1
  WRITE_SHORT 0x70 "%fx_num%" // adjusts global fx number
  SET "index" = "%fx_num%" // kills loop
END
 END
BUT_ONLY_IF_IT_CHANGES

 

Then run SCS II. There should be a new component which gets rid of the cloak.

 

 

didn't work, there seems to be something missing in the chitin.key

 

That's what the log file says:

 

Install Component [Remove blur effect from cloak of displacement]?

nstall, or [N]ot Install or [Q]uit?

Installing [Remove blur effect from cloak of displacement]

Copying and patching 1 file ...

Appending to files ...

[./override/STATE.IDS] loaded, 1668 bytes

Not appending [0x8010202D STATE_DISABLED...] to [sTATE.IDS] because it DOES contains [0x8010202D STATE_DISABLED]

Appending to files ...

[./override/STATE.IDS] loaded, 1668 bytes

Not appending [0x00000029 STATE_IMMOBILE...] to [sTATE.IDS] because it DOES contains [0x00000029 STATE_IMMOBILE]

Appending to files ...

[./override/STATE.IDS] loaded, 1668 bytes

Not appending [0x00400010 STATE_NOT_TARGETABLE...] to [sTATE.IDS] because it DOES contains [0x00400010 STATE_NOT_TARGETABLE]

Appending to files ...

[./override/STATE.IDS] loaded, 1668 bytes

Not appending [0x00000FC0 STATE_REALLY_DEAD...] to [sTATE.IDS] because it DOES contains [0x00000FC0 STATE_REALLY_DEAD]

Appending to files ...

[./override/ACTION.IDS] loaded, 13135 bytes

Appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it does NOT contain [147 RemoveSpellRES(S:Spell*)]

override/ACTION.IDS copied to scsII/backup/99999/ACTION.IDS, 13135 bytes

Appended text to [ACTION.IDS]

Appending to files ...

[./override/SPELL.IDS] loaded, 23954 bytes

Not appending [3544 PSIONIC_SUPERIOR_INVISIBILITY...] to [sPELL.IDS] because it DOES contains [3544 PSIONIC_SUPERIOR_INVISIBILITY]

Copying and patching 1 file ...

 

ERROR locating resource for 'COPY'

Resource [%tutu_var%clck03.itm] not found in KEY file:

[./chitin.key]

Stopping installation because of error.

 

ERROR Installing [Remove blur effect from cloak of displacement], rolling back to previous state

[scsII/backup/99999/UNSETSTR.99999] SET_STRING uninstall info not found

Will uninstall 1 files for [sCSII/SETUP-SCSII.TP2] component 99999.

Restoring backed-up [scsII/backup/99999/ACTION.IDS]

scsII/backup/99999/ACTION.IDS copied to override/ACTION.IDS, 13135 bytes

Uninstalled 1 files for [sCSII/SETUP-SCSII.TP2] component 99999.

Link to comment
Hi,

 

is there a way to disable the blur effect of the cloak of displacement? There is an option in SCS. Unfortunately there seems to be no option for that in SCS II. The blur effect is quite annoying, so please help...

 

I'll try to remember to include one for the next version.

 

Till then, here's a crude workaround:

 

(i) take some random file (a txt file will do fine), move it to the bg2/override folder, and rename it "bg1movie.bif".

(ii) install SCS (not SCS II). The "bg1movie.bif" will fool SCS into thinking you're running Baldur's Gate Trilogy

(iii) install the SCS component that disables the blur effect.

 

 

It didn't work. SCS seems to be to clever to let you fool it that way :party: Do you know another way of getting rid of that blur effect? I have installed SoA + ToB + Fixpack v6 + Tweakpack v7 + SCS II

 

Open setup-scsii.tp2 in a text editor, and add the following at the end:

 

BEGIN ~Remove blur effect from cloak of displacement~ DESIGNATED 99999

COPY_EXISTING ~%tutu_var%clck03.itm~ ~override~
 READ_LONG   0x64 "abil_off"
 READ_SHORT  0x68 "abil_num"
 READ_LONG   0x6a "fx_off"
 READ_SHORT  0x70 "fx_num"
 FOR (index2 = 0; index2 < fx_num; index2 = index2 + 1) BEGIN
READ_SHORT ("%fx_off%" +		(0x30 * "%index2%")) "opcode"
PATCH_IF ("%opcode%" = 65) BEGIN
  DELETE_BYTES ("%fx_off%" + (0x30 * "%index2%")) 0x30 // delete effect
  SET "fx_num" = "%fx_num%" - 1
  WRITE_SHORT 0x70 "%fx_num%" // adjusts global fx number
  SET "index" = "%fx_num%" // kills loop
END
 END
BUT_ONLY_IF_IT_CHANGES

 

Then run SCS II. There should be a new component which gets rid of the cloak.

 

 

didn't work, there seems to be something missing in the chitin.key

 

No, it's just a false assumption on my part as to what variables SCS II sets. Delete the string

 

%tutu_var%

 

from the first line of the code.

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No, it's just a false assumption on my part as to what variables SCS II sets. Delete the string

 

%tutu_var%

 

from the first line of the code.

 

 

Nice, it works......thanks a lot :party:

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