Enkidu Posted December 17, 2009 Share Posted December 17, 2009 There's a bug in X#Andart.bcs (which is a BG1 NPC Project script). So with SCS installed we have this culprit: IF !Allegiance(Myself,ENEMY) Global("DMWWNoNeutralPrebuff","GLOBAL",1) THEN RESPONSE #100 NoAction() END It causes the critical blocks that are at the very bottom of the script to never fire. Moving these lines to the top of the script fixes the problem: IF Global("X#JaheiraHealsB","GLOBAL",5) Detect([PC]) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 SetGlobal("X#JaheiraHealsB","GLOBAL",6) END IF Global("X#JaheiraHealsB","GLOBAL",6) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet([PC]) END IF Global("X#JQBeadorDead","GLOBAL",2) Detect([PC]) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 SetGlobal("X#JQBeadorDead","GLOBAL",3) END IF Global("X#JQBeadorDead","GLOBAL",3) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet(Player1) END IF Global("X#JaheiraQuestAAttack","GLOBAL",1) THEN RESPONSE #100 SetGlobal("X#JaheiraQuestAAttack","GLOBAL",2) ActionOverride("jadruid8a",Enemy()) ActionOverride("takiyah",Enemy()) JumpToPoint([874.2175]) FaceObject(Player1) CreateCreature("_WOLFDR",[-1.-1],0) CreateCreature("_WOLFDR",[-1.-1],0) Enemy() END Obviously they should be at the top and the blocks added by SCS should append the script at the bottom. Other possible bugs: - Genthore (the guy in plate +1) from Drasus' party ran away and entered the guardhouse when affected by Slow. Is this intended behavior? - I managed to lure Lakadaar (the guy north of the cloakwood mine) away from his group; they didn't seem to respond to his shout. Link to comment
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