DavidW Posted February 23, 2010 Share Posted February 23, 2010 The latest version of Sword Coast Stratagems has been released. There's virtually no new content in it - it's mostly bugfixes and optimisations. The changelog: Added the mirror-image and dispel-magic fixes from SCSII (both are actually written by Taimon; I'm just giving them a home) Slight tweak to mage melee script, to block a situation where a mage with Sleep spells only doesn't go to melee against characters of >4th level Recommended install order tweaked to remove the implication that SCS should be installed before BG2 mods Harder spiders moved into "tactical challenges" component Bassilus's level decreased from 12 to 10 Borda is changed to 6th level (he's listed as being 9th level, but this is probably an error and makes him overpowered) Mages and priests now avoid hitting undead with spells that don't affect them Priests' turning streamlined Added the insect-plague and stoneskin tweaks from SCSII (the latter is actually written by Taimon) Replaced the SCS ease-of-use AI with the SCSII version A few misc. changes to streamline compatibility between SCS and SCSII (for BGT users) Silke no longer prebuffs Mages now use Protection from Magic Weapons, Improved Haste, Spook, and Blindness New component added: remove Arrows of Dispelling from stores Spiders re-use their webs less quickly Updated German and French translations Kobold chieftains in EasyTutu now correctly get a melee script Kobold chieftains in BGT no longer get TUTU equipment Diarmid in BGT no longer gets TUTU equipment Zargal in BGT no longer gets a TUTU potion The journal now correctly erases the Nashkel merchant's quest once it's done Under-the-hood rearrangement of the way combat scripts are assigned to generic enemies (should improve BGT compatibility and mesh better with BG1NPC) Hobgoblins and humans no longer use the same help scripts (specific hobgoblins who ought to respond to throne shouts now get modified individually) Taugosz now goes hostile in response to Venkt's death, not to the party starting chapter 4 (this is more robust against the party just not picking up the relevant scroll) Phase spiders and doppelgangers no longer use their abilities when asleep or otherwise disabled Andarthe (from BG1NPC) now goes hostile correctly Blocked a possible situation in which Davaeorn's battle horrors attack him Tutu magic weapons are now flagged correctly as enchanted (this is relevant for fighting certain summoned creatures from BG2, e.g. elementals) and a few creatures from SCS (Cythandria's stone golems, Prat's air elementals) are now once again immune to +1 or lower-powered weapons Phase spiders hopefully no longer jump to dead opponents Under-the-hood change: the NPC proficiency component now uses EXTEND_TOP instead of EXTEND_BOTTOM, in the hope that this will lead to fewer glitches Added missing documentation for the "lite" Protection-from-Normal-Missiles component Player-controlled undead now behave less glitchily when turned "antimagic now penetrates invisibility" component was corrupting the descriptions of the spells, due to an SCS/SCS2 difference I wasn't allowing for; corrected An error in the cross-platform code (carried over from BG1NPC) was causing Imoen's script to be incorrectly updated; this meant that the "set NPC proficiency" component wasn't working for Imoen on BGT installs. (Fixed; thanks to Taimon for identifying the problem.) Fixed a typo that was causing slimes to be incorrectly flagged by the fix component Fix component now makes the doors of Sarevok's temple impassable by NPCs (this was occasionally breaking the final battle) Fixed various problems in the shapeshift component Fixed a TUTU-specific bug (caused by a subtle difference between TUTUv4 and Easytutu) that was preventing the final movie from playing Skeleton warriors in BG1 are listed as "human", to make them immune to turning. They're now listed as undead and made immune to turning directly. Improved Minor Encounters no longer fails to install if Smarter Mages is not installed Fear now correctly affects enemies BG1NPC and SCS were both trying to fix a compatibility problem (caused by killing Tazok) and the two fixes were themselves incompatible! SCS now uses the BG1NPC fix Kobold shamans now get the benefit of "smarter mages" on BGT installs The number of Kobold shamans in the ambush has been reduced from 2 to 1 Carrion-crawler help scripts should now work Fixed a typo in the spider scripts that was preventing their web-spinning being blocked in some locations Andris now initiates dialogue in BGT installs Andarthe (from BG1NPC) now summons wolves correctly in BGT installs Fixed typo in the code for the Avenger kit Fixed a serious bug which was making it impossible to sneak into the bandit camp The Warders in Durlag's Tower no longer cast spells when stunned (etc) Enemies with throwable weapons now use them (previously, a game-engine problem with the EquipRanged() command prevented them Caught a collection of small typos noticed by Temujin Fixed a typo in the (non-improved Shapeshift) Avenger shapeshift script C3 bandits, and moved assassin group, no longer get an accidental immunity to charm magic Link to comment
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