StrixO Posted February 25, 2010 Share Posted February 25, 2010 Lendarn in the Firewine ruins: whenever he loses sight of the PC-group, he restores full health and becomes fully rested, i.e. every time he runs and turns a corner he starts over again with stoneskins, mirror image, MGoI, full health, and a restored spell book. I beat him, though it wasn't pretty. The rest of the mod has been very enjoyable! EDIT: I should add that I rested once after initially encountering him. He started combat, I retreated and rested. His aberrant behavior began after that. Link to comment
DavidW Posted February 26, 2010 Share Posted February 26, 2010 Lendarn in the Firewine ruins: whenever he loses sight of the PC-group, he restores full health and becomes fully rested, i.e. every time he runs and turns a corner he starts over again with stoneskins, mirror image, MGoI, full health, and a restored spell book. I beat him, though it wasn't pretty. The rest of the mod has been very enjoyable! EDIT: I should add that I rested once after initially encountering him. He started combat, I retreated and rested. His aberrant behavior began after that. Thanks. Do you have "mages prebuff" installed? Link to comment
StrixO Posted March 1, 2010 Author Share Posted March 1, 2010 Pre-buffing mages are not installed. Here's my weidu.log: ~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v8 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v8 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v8 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v8 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v8 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v8 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs are never angry about reputation: v8 ~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v14 ~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v14 ~SETUP-SCS.TP2~ #0 #40 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v14 ~SETUP-SCS.TP2~ #0 #50 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v14 ~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v14 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v14 ~SETUP-SCS.TP2~ #0 #2011 // Replace many magic weapons with fine ones -> Fine weapons are immune to the iron crisis: v14 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v14 ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v14 ~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v14 ~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v14 ~SETUP-SCS.TP2~ #0 #3040 // NPCs go to inns: v14 ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v14 ~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v14 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v14 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v14 ~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v14 ~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v14 ~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v14 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v14 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v14 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v14 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v14 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v14 ~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v14 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v14 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v14 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v14 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v14 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v14 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v14 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v14 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v14 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v14 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v14 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v14 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v14 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v14 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v14 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v14 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v14 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v14 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v14 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v14 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v14 ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v2.31 ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #2 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 50% ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #11 // Respawn Interval Selection -> Respawn Interval: 4 game days Link to comment
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