Guest Fennek Posted May 29, 2010 Share Posted May 29, 2010 I encountered a bug. Please have a look here (weidu.log etc.) http://www.shsforums.net/topic/45184-runth...tactic-version/ but I'll also post the issue here directly: Identify all Items (Bg2 Tweaks) I cannot use, for example, Finch's glasses to identify items. Same is true for merchants, who cannot help me... I installed Identify all items-Tweak, but not everything (mod stuff, potions from BGT Spawn System Hobgoblins) is identified. If it's simply not possible to let all mod stuff be identified (is it important if the stuff is installed after the component?), I nevertheless have a problem, since apparently I cannot use identification-spells anymore. Link to comment
Mike1072 Posted May 29, 2010 Share Posted May 29, 2010 is it important if the stuff is installed after the component? Yes. It only affects items that are in the game before it is installed. I think your problems with Finch's glasses and the Identify spell are unrelated to this. Link to comment
Guest Fennek Posted May 30, 2010 Share Posted May 30, 2010 O.K., but nevertheless, does the component turn of the ability to identify items itself? This is a bit problematic... Link to comment
Chaos10Ox Posted May 31, 2010 Share Posted May 31, 2010 I wonder,as long as the items are identified does it matter if the "indentified" flag on a creature/npc is set? Link to comment
Guest Fennek Posted June 1, 2010 Share Posted June 1, 2010 I'll post here when I find some problems. But I'm pretty sure that there are some items (scrolls, books etc.) which cause problem when they count as identified (for example this scroll one uses to start Shadows over Soubar). Link to comment
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