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Gibberling Poobah
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About Mike1072

  • Birthday 04/07/1988

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  • Mods Worked On
    Item Revisions, Shadow Hand, Spell Revisions, Kit Revisions

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  1. Mike1072

    Git repositories Ransomware [SANS news]

    Wow, that's weird.
  2. Mike1072

    Git repositories Ransomware [SANS news]

    Everything on GitHub revolves around using git. Where are you getting your stats on these casual users?
  3. Mike1072

    Site and Forum Feedback

    Oh, it's because your window is too small.
  4. Mike1072

    Site and Forum Feedback

    I see it there.
  5. Mike1072

    Site and Forum Feedback

    I disabled Gravatar in the settings, which may be why your avatar disappeared. Gravatar will no longer being supported in future versions of the forum software, so I was getting a head start. You should be able to edit your Profile by clicking your name in the top right, then clicking Profile, then clicking Edit Profile on your profile page.
  6. Mike1072

    Need help with REPLACE_TEXTUALLY (again)

    There are many different implementations of regular expressions. The different implementations each have their own syntax and support for different operations. @AL|EN 's site may be helpful to learn some of the concepts, but keep in mind that, by comparison, WeiDU's regular expressions are relatively basic. They also employ a different syntax. This is the full explanation of regular expressions from the WeiDU readme:
  7. Mike1072

    Delete my account

    We can delete your account, but we'd prefer to preserve your posts. I don't believe they contain any personal data. Is this acceptable?
  8. Mike1072

    IR Revised V1.2.5 (2019 April 5th)

    Quotes from the relevant posts (initial report and fix). So, the original issue was that BG1NPC was creating its version via COPY_EXISTING, but assigning a new description that matched the unmodified abilities. Therefore, the item description and abilities did not match up. cmorgan's fix was to include a version of the unmodified item in BG1NPC to ensure the description would be accurate. This is still how it is being done today: https://github.com/Gibberlings3/BG1NPC/blob/21764e059231e36240ea10513f1f6af6ee2003e4/bg1npc/bg1npc.tp2#L613-L618
  9. Yes. Any time that variables are assigned (except within functions), those variables can be accessed anywhere. You should still have access to SOURCE_RES. If you were writing a generic patch function, you might not want to rely on it (since it can easily be overridden by an INNER_ACTION) but for something simple like this, it should be okay. That being said, this works perfectly fine as an action function.
  10. /* fetch DV for exampe.cre */ COPY_EXISTING ~exampe.cre~ ~override~ READ_ASCII 0x280 exampe_dv PATCH_IF ((~%exampe_dv%~ STRING_EQUAL ~~) OR (~%exampe_dv%~ STRING_EQUAL_CASE ~none~)) BEGIN TEXT_SPRINT exampe_dv ~%SOURCE_RES%~ WRITE_ASCIIE DEATHVAR ~%exampe_dv%~ #32 END BUT_ONLY This also could/should be rewritten into a function. I'm on mobile right now which makes writing code painful so I'm not going to do that now.
  11. Mike1072

    Mod Compatibility List for EET

    Click the Settings button on the repo's page, then find and enable GitHub Pages by selecting the Source (screenshot here). If your GitHub account name is ABC and the repo name is XYZ, the site will be found at https://abc.github.io/xyz/.
  12. Mike1072

    Mod Compatibility List for EET

    Maybe it's related to htmlpreview? @K4thos could enable GitHub Pages for this repo. Doing so would remove the need for htmlpreview.
  13. I mean, if a mod changed the DV of a joinable NPC, yes. But I don't see any instances of that here.
  14. Mike1072

    best way to poll memorized spells

    In that case, I'd scan both SPWI files (that aren't excluded by HIDESPL) and scrolls for 147 effects. You could do some checking to make sure that the spells are valid, but it sounds like nothing bad would happen if you included something that they can't actually get. Edit: I wanted to mention that I don't believe SPELL.IDS has any effect in determining which spells are shown to players at chargen - it's all dependent on the filename.
  15. Mike1072

    best way to poll memorized spells

    Any of those three methods might be prone to both false negatives and false positives, in an unpredictable modded game environment... I suppose I could just combine a couple of them, and make a master .2da list of learnable wizard spells... My first instinct would be to use filenames. You might want to use filenames & 147 effects. The big decider is how important it is that you catch every possible spell that a player could learn. Are you aiming for just wizard spells or wizard and sorcerer spells? What about spells added in CLAB files?